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Damage in MK X

Barrogh

Meta saltmine
We got combo breakers, no reason for bnbs to not reach 40-60%!
We also got MK9 meter system on top of possibly more ways to meaningfully spend it, so breakers will be scarce. Also keep in mind that when you have 3 general ways of spending meter and one of them is so much better at affecting health swings than others while contributing next to nothing to gameplay diversity and toolset, that's pretty shitty design. And high damaging combos only encourage that with this system.

That said, self-buff heavy character will probably be capable of good damage.
Early builds also featured sick damage of Kotal's AA grab, Sub's combos that end in restanding throw (CM Sub) and some others too probably.

One complaint I have with the scaling ever since MK9 started getting patched was the scaling on X-Ray moves. They should easily be doing 50%+ in combos because you're spending all of your meter to do it.
I'd prefer them as legitimate tools, not just damage boost. But it doesn't look like it's happening with some characters we've seen so far.
 

Plop

Kombatant
Sp far the game looks like it's got SFxT damage scaling. I'm itching to get in the lab and see if I can break 30% lol.
 

Barrogh

Meta saltmine
There were streams so far who have shown us some combos (crazy, I know). Apparently, it's doable to break 40% with Scorpion, probably others too.

Not posting links because:
1. Rules;
2. It will be soon deleted anyway, most probably.

That said, to me personally it looks like starter is a big deal with combo damage.
 
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Eldriken

Guest
I guess what I mean is, if they want BnB damage to be roughly 28-30%, single pokes shouldn't be doing 9-10%. I don't want people to be able to win purely with fundamentals and no swag combos, lol.
You see, that's the problem. People think combos are NECESSARY in a game. If you win without combos, you're a scrub, you suck at the game, etc. Outplaying your opposition in every aspect (fundamentals, footsies, etc) doesn't mean anything to the casual gamer. It's all about "swag combos" and shit like that.

I'm not saying that YOU are saying all of this, but it's pretty much the mind set of the casual fighting game player. They think the game is about nothing but combos and winning without them = an undeserved win.
 

nfdsallwd

Apprentice
they are aiming to combos have something like 28% for 1 meter, but i doubt a lot of them optimize stuff, so it will be at least a bit higher on release. now when the nerfs come, you can expect damage to be toned down around these 28% again :DOGE
 

Fractured_Shadow

Really likes to throw things at you.
You see, that's the problem. People think combos are NECESSARY in a game. If you win without combos, you're a scrub, you suck at the game, etc. Outplaying your opposition in every aspect (fundamentals, footsies, etc) doesn't mean anything to the casual gamer. It's all about "swag combos" and shit like that.

I'm not saying that YOU are saying all of this, but it's pretty much the mind set of the casual fighting game player. They think the game is about nothing but combos and winning without them = an undeserved win.
I've won with straight Kenshi TKS and TF in MK9 before lol. I do what I need to.
 
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Eldriken

Guest
I've won with straight Kenshi TKS and TF in MK9 before lol. I do what I need to.
Exactly! I do the same shit with Doomsday. He's a character that can win without having to use extensive combos. I do them when possible, but most of his damaging combos do NOT end with a hard knockdown, so why bother, y'know? If it will kill, sure, I'll use it to end a round/match. But I'm not gonna sacrifice oki setups for the sake of "swag combos".
 

SGX

Mortal
Of course, do what you need to do. A win is a win. What I'm saying is...why even have extensive combos in the game if you aren't really rewarded damage-wise for it?

The other end of the spectrum is say...Marvel 3, which is all combos and no fundamentals and that's not good either.
 

Barrogh

Meta saltmine
The other end of the spectrum is say...Marvel 3, which is all combos and no fundamentals and that's not good either.
I'm afraid "multi-fighters" and MvC community would disagree. While I have little idea about the game, it looks like people will work on their neutral game pretty hard when they know that one mistake will get them killed.
 

Eji1700

Kombatant
Since we've finally got some combo footage+the kombat kast stuff, some thoughts on what we've seen so far-

Meterless seems to net upwards of 30%.
Meterless with a buff upwards of 40%
1 bar upwards of 35%
X rays around 50%.

That's not bad at all, except that some of it is corner or with buff (from outside of combo). that said though, the good news is that not only is this stuff of course non optimal day one string, popup, j2, j4, ender stuff, but a LOT of what i'm seeing uses 0 endurance meter. Only on the kombat casts so far have I ever seen any run combo's, and what i'm looking at is ripe for run combo extensions that could easily add more strings+popups. I think 40% meterless/buffless midscreen could be possible for some characters and I wouldn't be surprised if we could see 60+, and that's ignoring any reset potential.

All that said better people than me supposedly have copies, so maybe they can comment, but otherwise I'd say things are looking fine for now, unless there's some crazy restriction/design and this is actually the best people can come up with.
 
Reactions: SGX

Shipetopic

50/50 is the best town to live in !
You see, that's the problem. People think combos are NECESSARY in a game. If you win without combos, you're a scrub, you suck at the game, etc. Outplaying your opposition in every aspect (fundamentals, footsies, etc) doesn't mean anything to the casual gamer. It's all about "swag combos" and shit like that.

I'm not saying that YOU are saying all of this, but it's pretty much the mind set of the casual fighting game player. They think the game is about nothing but combos and winning without them = an undeserved win.
But it also about entertainment, and this "wow effect" and understanding that some combos is pain in the ass to execute, which lead to respect from the enemy itself.

I prefer a win with style rather than turtling Kano.
 

Barrogh

Meta saltmine
But it also about entertainment, and this "wow effect" and understanding that some combos is pain in the ass to execute, which lead to respect from the enemy itself.

I prefer a win with style rather than turtling Kano.
And there's the problem, as long as people take simple damage optimization for something with "wow effect", stick to scrubby mentality that losing to particular strategy*, whatever it is, is "not a real loss" and overlook the fact that a lot of more subtle things is actually harder to execute than many combos in NRS games so far, we won't see considerable level up on community level.

(*) - that said, this being NRS game, some strategies may indeed be way more powerful than anything another character may have access to.
 

NYCj360

i Use a modded cyber now
Damage is generally lower in mkx than mk9 for the very reason of balance. There are many 40%+ optimal bnbs , they just require a bit more work than before ;)
 

kabelfritz

Master
You see, that's the problem. People think combos are NECESSARY in a game. If you win without combos, you're a scrub, you suck at the game, etc. Outplaying your opposition in every aspect (fundamentals, footsies, etc) doesn't mean anything to the casual gamer. It's all about "swag combos" and shit like that.

I'm not saying that YOU are saying all of this, but it's pretty much the mind set of the casual fighting game player. They think the game is about nothing but combos and winning without them = an undeserved win.
i only hear complaints about spamming Combos...
 

ShArp

Dedicated Broly main
I have seen my girl Mileena doing like 32-35% sick midscreen meterless combos, my man Kenshi doing 30+ midscreen meterless etc, so Im not complaining (considering it was meterless). I have no doubt that when the game will be released people will find out a lot of new tech for big damaging combos --> meterless/enchanced/x-ray combos etc. Let's just wait.
 

MK Led

Umbasa
As long as Mileena does more damage output than Kitana, I'll be happy.
Well Ass-Kitana has a damage buff, but Rav-Mileena has dat 20% grab string... Who can say haha, if its anything like mk9, Kitana will have more combo potential, but Mileena will hit harder. (not that mileena hit particularly hard in mk9, but she looks like she will this time around, what with the 38% x-ray and such).
 

ShArp

Dedicated Broly main
Also she has lots of great tools for Mixups this time around. IIRC from few later streams.