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D2s on block. Should they be punishable?

should d2s be full combo punishable on block?


  • Total voters
    67

WakeUp DP

GT MK OshTekk.
I'm aware of the jump restriction frames, and I'm testing it right now and it's punishing easily for me.



With who in the corner, you or the opponent?
I have punish d2s with divekick before but not all of them. Ill test my punishes with Subz later. Thanks.
 

tatterbug4

Bug of tater's
Do you think that characters getting a big punish is what makes some characters better balanced though? Not everyone can punish it. Maybe that's just another way of balance For characters like kenshi and mileena. I don't know I'm just trying to look at the positives here
 

Zatoichi

Fabulous Goofball
If someone is d2 or d3 mashing my Commando Kano, I can just block the first hit and I can parry the next hit
 

CrimsonShadow

Administrator and Community Engineer
Administrator
@KingHippo we hardly knew ye

It was a long fight but the cancel finally consumed you in the end.

We will miss you buddy -- so many laughs and good moments. But you found your way to a better place -- you won't have to suffer now.

:DOGE
 

Smoke_Of_Finland

Believe in the hop kick
Cutthroat Kano gets f2-series or universal f4 xx special on pretty much every d2 in the game except Takeda.

People who play NRS fighters exclusively are generally terrible at punishing and always blame the lag or something else, when it's really a fundamental aspect of their skillset as a fighting game player they seriously need to work on. You need to get used to the varying amounts of blockstun and practice punishing. Letting go of block as soon as I block something unsafe and mashing a first hit of a string at a medium pace, then committing to the rest of the hits when I see my move come out works for me (in cases of heavy blockstun). As for special attack reversals you should do the input multiple times immediately after you release block until your attack actually comes out, that way it'll come out frame perfect every god damn time.

Overall there is not a clear cut, single way of punishing everything, things are blockstun, character, range and frame specific. You just have to find a way that works for you and your character. Some characters are just better at punishing then others and that's it.
 
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Scoot Magee

But I didn't want to dash
I wouldn't be comfortable with any changes based on online play. Mashing uppercuts is also not a very good way to win matches, I think it's fine as is. If you think they'll mash uppercut you can just crouch and punish after baiting it out.
 

WakeUp DP

GT MK OshTekk.
I wouldn't be comfortable with any changes based on online play. Mashing uppercuts is also not a very good way to win matches, I think it's fine as is. If you think they'll mash uppercut you can just crouch and punish after baiting it out.
I get that but its like you can't even get close to people without being uppercuted to the air.