The resets are gonna be gone whether we like it or not, but let's be honest here, there are major problems Cyrax has, hence why I've had trouble believing he's in the same tier as reptile, raiden or Kung Lao, moreso now that the resets are going to be taken away. Here is my list of what I perceiveve to be issues that affect and cripple Cyrax to a certain extent.
First issue and a major one. His wakeup game is weak without meter. With meter, it's mediocre at best. Cyrax can be pressured quite easily on wakeup and in a corner. Most players that know what they're doing with Cyrax will agree that you're better off poking when being pressured. His teleport is extremely punishable and quite frankly, useless. It's not a get out of jail free card like some of the casts. (Teleport refering to cyborg version) on a side note, Please don't bring Sub Zero into this thread on wakeup, slide can be punished but remember, the opponent will be extremely cautions rushing down sub, he has ice clones. Approaching Sub on wakeup is quite a guessing game, the same can't be said for Cyrax.
second issue. Cyrax has no real "mixup". He has no low starters and his strings for keeping pressure and mixing up are not the greatest. Maintaining pressure with Cyrax is no easy task, you gotta get in and get your ass beat a little first. His 2,1,2 string can be interrupted, yes, interrupted by people with fast specials and quick jabs. Do a 2,1,2 on reptile and you'll see he can dash you before the 2 even connects. 1,1 ,1,1 ,1,1 cancel mixup on block can be jumped out of and interru[ted by the majority of the cast and so can his other normals. To maintain pressure with Cyrax you have to be on top of your game, make no mistakes, and really get deep inside your opponents head. You have to work magic basically because if the opponent knows the Cyrax matchup, he'll have an answer for everything. One of his tools that was supposed to be great for keeping opponents honest up close and really mixing it up was rendered useless. The command grab. The command grab can be teched by any one semi competent under the influence of alcohol. I'm ok with them limiting the stun animation on victims to escape the bomb trap but also nerfing the command grab tech window? Please, unjustifiable.
third issue. Despite what other people may think, Cyrax's zoning sucks. He doesn't cause chip damage from projectiles. All he can do is throw nets and place bombs which can be escaped easily if you know the matchup. Some characters with teleports can even punish a net on reaction. Noob comes to mind. I feel safe to say Cyrax can get outzoned easily by alot of the cast. If you attempt to play a defensive zoning Cyrax, you're screwed.
All in all I believe that to play Cyrax effectively you HAVE TO play risky and aggressively to be effective, you have to make extremely good reads. He's not as braindead as people think he is. When you play Cyrax like this and your opponent knows Cyrax in and out, you're in for a tough ride. You will eat damage like crazy but it's rewarding when that happens and you finally get in, why? You can land a hefty combo. This hefty combo can be broken with meter mind you, and if you do manage to get caught on this combo with little meter, rest assured you will have enough meter to break before the combo is over. The thing is, getting caught in that combo is not an easy task, especially if you know how to fight Cyrax. Sometimes the opponent knows Cyrax so well that the combo never even happens.
I've said it before, Give him a low starter. Make 3,3 hit low. Fix his wakeup options, maybe super armor on the teleport? As of now it does NOT have superarmor, I've been hit out of it plenty of times. Maybe tweak his normal teleport so it can actually be used to escape. fix his 2,1,2 string and make it safe and non interruptable. Fix his empty net and bomb glitch draining meter. With these minor tweaks they can leave the useless command grab for all I care