Seapeople
This one's for you
Somberness do you happen to know the hit advantage of ex buzzsaw when it doesnt pop the opponent into the air?
1. 14how many frames is command grab? and how much is the window to break it?
I thought the escape window was upped to 10... was I wrong?1. 14
2. 5
I think you may be right. I probably have 5 embedded in my brain because Tom kept repeating it so much at the PDP Tournament last year... lolI thought the escape window was upped to 10... was I wrong?
At PDP, it was TWO frames. It is ten now.I think you may be right. I probably have 5 embedded in my brain because Tom kept repeating it so much at the PDP Tournament last year... lol
It is but since cyrax doesnt have a good mid its better if your opponent is a large hitbox character. Check out the community guide for specifics. (In STRINGS\Uplcose Pressure)and i believe it was said before but....its f2 really +11 on block? o-0
i don't play cyrax im just curious, but what do you mean? does the f2 wiff on crouch or something?It is but since cyrax doesnt have a good mid its better if your opponent is a large hitbox character. Check out the community guide for specifics. (In STRINGS\Uplcose Pressure)
I think he means the follow-up to a blocked f2. It leaves you +11 frames, but the oppoent can try crouching and mashing d1, which unless you time a standing 1 perfectly, will lose. If you try a standing 2, you're using a 12 frame move on an 11 frame advantage, so you're taking a (slight) risk. And lets not forget the fact that standing 2, while it is a mid technically, tends to whiff on crouching enemies randomly.i don't play cyrax im just curious, but what do you mean? does the f2 wiff on crouch or something?
I think he means the follow-up to a blocked f2. It leaves you +11 frames, but the oppoent can try crouching and mashing d1, which unless you time a standing 1 perfectly, will lose. If you try a standing 2, you're using a 12 frame move on an 11 frame advantage, so you're taking a (slight) risk. And lets not forget the fact that standing 2, while it is a mid technically, tends to whiff on crouching enemies randomly.
No it doesnt. If they are crouching when you hit them with F2 and they d1 immediately after they are in a crouching animation during their startup. Your standing 2 reaches them before their d1 is active, but because its not a special mid it actually whiffs and they are able to complete their startup.wait...does f2 have different advantage if they crouch block instead of standing block it.
i need more experience in this matchup.
Its not a strong footsie tool at all because the startup is WAY too long (29 frames). The only way to use it is to set it up or gamble it will not be interrumpted when you have the momentum.it sounds like a strong footsie...how do i fight against that with say...kitana or kung?
whats jps?Not much to it really, the startup is so long you can only guarantee it with a net or a command grab. After that you can try to surprise them with a jps,F2 or djk,f2 for example... but both can be poked out of and also probably jumped out of. If a Kitana player becomes really good at this aspect of the matchup I bet they could even d1 any non guaranteed F2 attempt on reaction, if not straight up 2,1 it.
jps = Jump Punch Starter = jip = Jump in Punchwhats jps?
yes but only 3 into a special. you cant use 33 cause itll whiff. For frame data check the frame data page or the community guide (both stickys on the cyrax forums)is cyrax able to punish d1 on block with standing 3? also what is cyblax's frame data on the net, the bomb and the teleport?
Not sure if im reading the chart wrong but by my understand ragdoll has same adv on hit for both costumes yet i cant follow up 121 ragdoll with d3 ragdoll on blax, tried for like 10 minutes straight on practice and cant get it. I do that online with rax so i duno why i wouldnt be able to get it.