Cyrax - Frame Data: (Costume 1 + 2)

Discussion in 'Cyrax' started by PND_Mustard, Feb 26, 2012.

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  1. PND_Mustard

    PND_Mustard "More stealthful than the night"
    Premium Supporter News Editor Official ESL Gaming

    Big thank you to Somberness for doing this list for us, much appreciated.
    How to understand this.
    Execution
    1 - 9
    1,1 - 15
    1,1,1 - 17
    1,2 - 18
    1,2,1 - 12
    1,2,3 - 10
    2 - 12
    2,1 - 15
    2,1,2 - 28
    2,2 - 20
    2,2,F+1 - 19
    3 - 10
    3,3 - 12
    3,3,4 - 14
    4 - 19
    D+1 - 6
    D+2 - 10
    D+3 - 9
    D+4 - 13
    B+1 - 14
    B+2 - 30
    B+3 - 16
    B+4 - 18
    F+2 - 29
    U+4 - 14
    Throw - 10
    Bomb - 114 (12 startup)
    Bomb (Costume 2) - 113 (11 startup)
    Net - 18
    Net (full screen) - 61
    Net (Costume 2, full screen) - 63
    Teleport - 9 startup frames until 13 frames of invincibility
    Teleport (Costume 2) - 22 frames of invincibility after switching sides
    Buzzsaw - 17
    Reverse Kick - 22
    Anti-Air - 9
    Sticky Bomb - 18
    Sticky Bomb (Costume 2) - ~18 (16 startup, the bomb starts inside him)
    Sticky Bomb (full screen) - 57
    Sticky Bomb (Costume 2, full screen) - 62
    Electro Net - 18
    Electro Net (full screen) - 61
    Electro Net (Costume 2, full screen) - 63
    Bangport - 11
    Bangport (Costume 2) - 24
    Saw Blade - 17
    Saw Blade (full screen) - 42
    Donkey Kick - 9
    Power Anti-Air - 9
    Cyberdriver - 15

    Block Advantage
    1 - 0
    1,1 - 0
    1,1,1 - -3
    1,2 - 0
    1,2,1 - -10
    1,2,3 - 0
    2 - 0
    2,1 - 0
    2,1,2 - 0
    2,2 - 0
    2,2,F+1 - -20
    3 - -6
    3,3 - -4
    3,3,4 - +5
    4 - -3
    D+1 - -13
    D+2 - -2
    D+3 - -9
    D+4 - 0
    B+2 - +2
    B+3 - -11
    B+3 (Costume 2) - -7
    B+4 - -7
    F+2 - +11
    U+4 - -5
    Net - -21
    Buzzsaw - -10
    Reverse Kick - -2
    Sticky Bomb - -7
    Electro Net - -21
    Bangport - -8
    Bangport (Costume 2) - +4
    Saw Blade - -10
    Donkey Kick - -2
    Cyberdriver - +2
    Cyberdriver (Costume 2) - -4

    Hit Advantage
    1 - 0
    1,1 - 0
    1,1,1 - +22, -1
    1,2 - 0
    1,2,1 - +45, +28
    1,2,3 - +32, +30
    2 - 0
    2,1 - 0
    2,1,2 - +44
    2,2 - 0
    2,2,F+1 - +5, +3
    3 - +5
    3,3 - +4
    3,3,4 - +15, +19
    4 - +5
    D+1 - +1
    D+1 (vs crouch) - -1
    D+2 - +33, +26
    D+3 - +1
    D+3 (vs crouch) - +8
    D+4 - +16
    D+4 (vs crouch) - +9
    B+1 - 0
    B+1,2,1,2 - +34
    B+2 - +80, +69
    B+3 - +37, +20
    B+4 - +17, +9
    F+2 - +9, +11
    U+4 - +44, +52
    Forward Throw - +7
    Backward Throw - +7
    Bomb - +174, +162
    Bomb (Costume 2) - +165, +153
    Net - +84
    Buzzsaw - +28
    Reverse Kick - +46, +31
    Ragdoll - +9
    Anti-Air - ~+25, ~-5
    Sticky Bomb - +95, +84
    Sticky Bomb (Costume 2) - ~+97, ~+86
    Electro Net - +83
    Bangport - +45, +28
    Bangport (Costume 2) - +57, +40
    Saw Blade - +61, +43
    Donkey Kick - +46, +31
    Ragdolls - +9
    Power Anti-Air - ~+25, ~-5
    Cyberdriver - +66

    Duration
    1 - 22
    1,1 - 38
    1,1,1 - 84
    1,2 - 52
    1,2,1 - 82
    1,2,3 - 77
    2 - 29
    2,1 - 48
    2,1,2 - 96
    2,2 - 66
    2,2,F+1 - 111
    3 - 36
    3,3 - 47
    3,3,4 - 61
    4 - 49
    D+1 - 25
    D+2 - 47
    D+3 - 24
    D+4 - 30
    B+1 - 37
    B+2 - 64
    B+3 - 54
    B+4 - 52
    F+2 - 45
    U+4 - 46
    Throw - 36
    Bomb - 41
    Bomb (Costume 2) - 49
    Net - 59
    Net (failed) - 38
    Teleport - 46 (22 in front, 24 behind)
    Buzzsaw - 74
    Reverse Kick - 44
    Anti-Air - 31
    Sticky Bomb - 52
    Electro Net - 59
    Bangport - 46 (22 in front, 24 behind)
    Bangport (Costume 2) - 51 (27 in front, 24 behind)
    Saw Blade - 42
    Donkey Kick - 47
    Power Anti-Air - 34
    Cyberdriver - 44
    Cyberdriver (Costume 2) - 50

    Cancel Advantage (block)
    1 - +16
    1,1 - +11
    1,2 - +18
    1,2,1 - +19
    1,2,3 - +15
    2 - +20
    2,1 - +20
    2,2 - ≥+20
    3 - +19
    3,3 - +18
    4 - +18
    D+1 - +1
    D+3 - +2
    D+4 - +24
    F+2 - +25

    Cancel Advantage (hit)
    1 - +22
    1,1 - +25
    1,2 - +32
    1,2,1 - +74, +57
    1,2,3 - +47, +45
    2 - +32
    2,1 - +29
    2,2 - ≥+20
    3 - +30
    3,3 - +26
    4 - +26
    D+1 - +15
    D+1 (vs crouch) - +13
    D+3 - +12
    D+3 (vs crouch) - +19
    D+4 - +30
    D+4 (vs crouch) - +23
    F+2 - +40

    Miscellaneous
    Breaker - +16, +15
     
    #1
  2. G4S J360

    G4S J360 i Use a modded cyber now
    Premium Supporter

    The recovery for human and robo cyrax is different on the electro net on block. Other wise this is awesome to have
     
    #2
  3. RapZiLLa54

    RapZiLLa54 Monster Island Tournaments
    Premium Supporter News Editor

    XBL:
    RapZiLLa54
    So I can punish Buzzsaw? J360 LETS DO THIS!
     
    #3
    Seapeople likes this.
  4. BenGmanUk

    BenGmanUk Get staffed bro

    So whats human cyraxs block advantage on a normal tele? i.e. if I do 21~tele can I be punished?

    Actually that's badly worded. I know its safe, but am I left at -frames after 21~tele?
     
    #4
  5. BenGmanUk

    BenGmanUk Get staffed bro

    Also, I don't understand the below. I assume I'd still be in recovery for some of those 22 frames, perhaps even all of them?

    Teleport (Costume 2) - 22 frames of invincibility after switching sides
     
    #5
  6. NariTuba

    NariTuba disMember


    yes you are unable to move for 22 frames after switching sides, so you are at minus frames. But you are invincible.
     
    #6
  7. Peckapowa

    Peckapowa Noob

    so human cyrax has ex teleport frame traps into 33 ive just tested this.... for some reason sometimes his teleport has random disadvtange or pushback on block... otherwise you can d1 out
     
    #7
  8. NariTuba

    NariTuba disMember

    into standing 3 only really... if you 3,3 and they are crouch blocking the second 3 whiffs. If it jailed them standing you have a frame trap into 334 which would be much more interesting since you cant hitconfirm 3,3 anyway.
     
    #8
  9. Peckapowa

    Peckapowa Noob

    :( damn, well i dont play cyrax anyways, and im sure certain people would fall for it, and that means they have to respect 33 which is good
     
    #9
  10. roosTakk

    roosTakk Chode Juggler

    XBL:
    rooostak
  11. GGA HAN

    GGA HAN Galloping Ghost Arcade

    XBL:
    HAN
    Human Cyrax's net on block truly seems like less than -21. Any way to double check this?
     
    #11
  12. Somberness

    Somberness Lights
    Premium Supporter Top Kontributor

    -21 as of now.
     
    #12
    HAN likes this.
  13. NariTuba

    NariTuba disMember

    Somberness do Cyrax or Cyblax have less startup on their air teleports?
     
    #13
  14. Somberness

    Somberness Lights
    Premium Supporter Top Kontributor

    If I remember correctly, they were always the same. I'll check again later and I'll tag you in this post if it is different.

    NariTuba tagging you anyway but they are always the same.
     
    #14
    NariTuba likes this.
  15. Unreal6S

    Unreal6S XBL: Unreal6S

    can someone please explain to me:
    how cancel advantage works. I have little or no understanding of what that means.
    & how different portions of the same string have different execution. Example: 1 is 10 frames, 1,2 is 18 frames and 1,2,1 is 12 frames. I don't understand how they're different if they all start with the same move.
     
    #15
  16. NariTuba

    NariTuba disMember

    At the top of the OP there is a link on how to understand this
     
    #16
  17. loogie

    loogie Noob

    f2 is +11 on block, seriously?
     
    #17
  18. TheChad_87

    TheChad_87 Bad Reputation

    PSN:
    TheChad_87
    Any idea what the hit advantage is on the second Net in a combo? Seems like it varies, but is there a range?
    Specifically after the reset [njP, B2, dash, 21, Net, 3xxNet] and the other BnB [jP21xxNet, jP21xxEN Bomb, m.Bomb, Uppercut, B2, dash, 21, 3xxNet]. Or something similar.

    Somberness - Tagging you on the off chance you know this offhand.
     
    #18
  19. Somberness

    Somberness Lights
    Premium Supporter Top Kontributor

    It does vary, the opponent recovers faster occasionally but I'm not sure why. I could never land the last part of the second combo so this is just from the first one launching from the bomb. The range is +11 which is very common, to around -11 when they recover fast. It is either one of the two actually. I think it might have something to do with the characters animation when touching the ground while breaking out of the net. I'll try to figure it out when I revisit each character.
     
    #19
  20. TheChad_87

    TheChad_87 Bad Reputation

    PSN:
    TheChad_87
    Thank you very much. I appreciate it.
     
    #20
  21. NariTuba

    NariTuba disMember

    I found this combo a long time ago that gave advantage... it actually seems to give more advantage than any other vortex combo, so it may prove to be an exception to the +11, -11 thing. Corner combo: 1,2,1~net, 3,3~net. If you get a chance to test it at some point go for it.

    Thanks a lot!
     
    #21
    Kosu likes this.
  22. RunwayMafia

    RunwayMafia Shoot them. Shoot them all.

    So Krys9984 and I are doing a video for Jade on when to EN Glow during block strings. What strings for Cyrax do you know FOR SURE have gaps? Somberness anyone?
     
    #22
  23. NariTuba

    NariTuba disMember

    212 is the obvious one

    here you go
     
    #23
    RunwayMafia likes this.
  24. GGA HAN

    GGA HAN Galloping Ghost Arcade

    XBL:
    HAN
    212 has an 8 or 9 frame gap before the last hit and 111 has a gap of few frames before the last 1 as well
     
    #24
  25. Seapeople

    Seapeople This one's for you

    Hey Somberness, do you know how many frames it takes after doing one command grab to be able to do a second one without it whiffing?
     
    #25

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