Youphemism
Gunslinger since pre patch (sh/out to The Farmer)
Uh if SD is only +4 or 5 and 2 is 8 frames then they can still MB b3...They can't. 2sd is uninteruptable and SD is plus 4-5 so they can't mb b3.
Uh if SD is only +4 or 5 and 2 is 8 frames then they can still MB b3...They can't. 2sd is uninteruptable and SD is plus 4-5 so they can't mb b3.
2xxSD is not interruptable. Try it out in the lab if you're not convinced.Uh if SD is only +4 or 5 and 2 is 8 frames then they can still MB b3...
No not 2xxSD, I mean you can interrupt SD, 22xxSD is not interruptable. Try it out in the lab if you're not convinced.
Oh oops, I misunderstood. Yes, I think you're right, but I haven't checked this stuff out myself yet.No not 2xxSD, I mean you can interrupt SD, 2
Ok A) what's with the weird quoting? Lol8 minus 4 is 4. The startup on mb b3 is 5 so no it is not interruptable.
The startup on mb b3 is 5 frames and you need a 4 or 3 frame move to interrupt it. 8 - 4=4. 8-5=3Uh if SD is only +4 or 5 and 2 is 8 frames then they can still MB b3...
Stop using arbitrary math, it's not helping anything you're saying, just answer the question. How do you know it's 5 frames?The startup on mb b3 is 5 frames and you need a 4 or 3 frame move to interrupt it. 8 - 4=4. 8-5=3
[/quote]8 minus 4 is 4. The startup on mb b3 is 5 so no it is not interruptable.
How do you know the size of those gaps though? Also Flash can d2 d1~lightning so there might be something wonky with that.There is a five frame gap in ba's d1 lightning and you can only mb b3 in between it. Gl's b13 has a two frame gap and mb b3 doesn't work on that.
D2 goes under lightningHow do you know the size of those gaps though? Also Flash can d2 d1~lightning so there might be something wonky with that.
Yeah but it has more than 5 frames of startup, that's my point. Anyway this is probably going to be a long discussion and I need to go to sleep so I'll test it tomorrow and get back to you on that.D2 goes under lightning
Not true, mbb3 is more than 1 frame. I said it was 1 frame to MB it, as in an additional frame. So 2+ frames.You would be able to mb b3 in between bat girl's b2 u3 since there is a 1 f gap in that but you can't.
Yea I tried it myself, lol it works2xxSD is not interruptable. Try it out in the lab if you're not convinced.
Yeah I know that one person in this thread discovered that after the background bounce hard knockdown you do: Close Target Acquired, J2, B2 which will be a overhead low overhead setupQuestion for the Cyborg tech heads...
Does Cyborg have any bgb hkd setups with target acquired? Anything similar to jokers bgb teeth setups? I've been tinkering with this in the lab but want to know if anything has actually been optimized.
She can't jump back. You must be timing it way too late.Ok so your "block infinite" doesn't work on Wonder Woman.
1. She can literally just jump back and it will avoid it, and she can air dash over you and whiff punish you for full combo.
2. Her shield parry will beat it out.
3. Unless you are frame perfect she can parry it in lasso too into full combo.
4. If she duck blocks the SD your next standing 2 will whiff and she can punish for full combo.
Think and test first
He actually would if he had normals worth a dam. Sometimes i do a combo into bgb x close bombs then jump over them and it would mess with some characters wake ups. Then once the get a read on that then just do crossover j2(blocked) cancel into b2.Question for the Cyborg tech heads...
Does Cyborg have any bgb hkd setups with target acquired? Anything similar to jokers bgb teeth setups? I've been tinkering with this in the lab but want to know if anything has actually been optimized.
Page 8 of this thread has what you are looking for. Here is the video:Question for the Cyborg tech heads...
Does Cyborg have any bgb hkd setups with target acquired? Anything similar to jokers bgb teeth setups? I've been tinkering with this in the lab but want to know if anything has actually been optimized.
She can jump back, I tested it thoroughly. I even made sure it was frame perfect because Wonder Woman couldn't reversal parry it. YOU aren't testing it properly.She can't jump back. You must be timing it way too late.
woah woah woah let's not get into an argument hereShe can jump back, I tested it thoroughly. I even made sure it was frame perfect because Wonder Woman couldn't reversal parry it. YOU aren't testing it properly.
Trust me, I'm a tech monster lol. I do this all the time.