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Cyborg Combo Thread

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Crossplay Username: ProbablyMinus
Im not gonna lie, somebody posted on his 12b2 string if you do

12b2xxb3 it kinda stuffs a poke or a combo from the opponent its worked for me countless times because ppl keep disrespecting borg. Kudos to the guy who posted it.

Id like to see follow up on the combo please, i usually just ji2 into it what is optimal after the b1?
 
Im not gonna lie, somebody posted on his 12b2 string if you do

12b2xxb3 it kinda stuffs a poke or a combo from the opponent its worked for me countless times because ppl keep disrespecting borg. Kudos to the guy who posted it.

Id like to see follow up on the combo please, i usually just ji2 into it what is optimal after the b1?
Hmm I'll have to add that to my memory. I'll redo the combo again in a bit to make sure.
 
Don't think anyone's posted this but here's a more optimized j3 corner combo.

Kinda hard to do in a real match as you need a deep j3. So if used it'd probably work for punishing whiffed specials/projectiles.

 

Ram

Buluc Chabtan
Don't think anyone's posted this but here's a more optimized j3 corner combo.

Kinda hard to do in a real match as you need a deep j3. So if used it'd probably work for punishing whiffed specials/projectiles.

Sweet combo! You can actually use this together with Ketchups 113xxgrapple tech to get a meterless "vortex" in the corner :) (rather than doing 113xxmbNB etc..)

EDIT: can also do an easier version by just doing j3 into 11 11 11...etc., rather than j3xxairNB
 
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EDIT: can also do an easier version by just doing j3 into 11 11 11...etc., rather than j3xxairNB
Whatever variation I did without novablast came out to doing less damage. That's why called it a more optimized combo because I assumed everyone knows you can do j3 into whatever
 
Reactions: Ram

K7L33THA

Grapple > Footsies
My new go to 2 bar corner combo:

12b2xxdb2mb, 3xxdb1mb, 11, 11, 113xxduf -510.33

Easy, consistant, does big damage, and you get the grapple mixup.

1 bar version: 12b2xxdb2mb, d1, 11, 11, 113xxduf -369.26

Off F3: F3 ji2, 3xxdb1mb, 11, 113xxduf -415.48

Meterless: F3 ji2 1, 11, 11, 113xxduf -284.27
 
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God Confirm

We're all from Earthrealm. If not, cool pic brah.
My new go to 2 bar corner combo:

12b2xxdb2mb, 3xxdb1mb, 11, 11, 113xxduf -510.33

Easy, consistant, does big damage, and you get the grapple mixup.

1 bar version: 12b2xxdb2mb, d1, 11, 11, 113xxduf -369.26

Off F3: F3 ji2, 3xxdb1mb, 11, 113xxduf -415.48

Meterless: F3 ji2 1, 11, 11, 113xxduf -284.27
you don't get grapple mix-up off those the gravity is too high and will force you to the same side everytime

good combos tho
 

K7L33THA

Grapple > Footsies
you don't get grapple mix-up off those the gravity is too high and will force you to the same side everytime

good combos tho
True 9/10 times with those you land on the same side, however if you omit one of the 11's before 113 it will crossup. Forgot to mention that in op :)
 

4x4lo8o

Noob
Off F3: F3 ji2, 3xxdb1mb, 11, 113xxduf -415.48
Any tips for this one? I can't seem to get the 11 to connect after the fireballs. I'm guessing the trick has something to do with when you time the j2 and the mb part of the fireball, but I can't figure it out

Meterless: F3 ji2 1, 11, 11, 113xxduf -284.27
For this one if you're just looking for damage to end out the round or whatever you can end with 3~powerfist(instead of 113~grapple) for 356 damage