NumeroGaijin
Noob
Oh wow I never thought to use pushblock to push them back into TA.
I assume you didn't see my video in regards to detailing the TA setup, .Oh wow I never thought to use pushblock to push them back into TA.
Yeah I don't think I did Sir. I'll have to have a look see O-OI assume you didn't see my video in regards to detailing the TA setup, .
@WB-chan was a big help with optimizing damage using trait if TA hits.
Combo really does 547
Hmm I'll have to add that to my memory. I'll redo the combo again in a bit to make sure.Im not gonna lie, somebody posted on his 12b2 string if you do
12b2xxb3 it kinda stuffs a poke or a combo from the opponent its worked for me countless times because ppl keep disrespecting borg. Kudos to the guy who posted it.
Id like to see follow up on the combo please, i usually just ji2 into it what is optimal after the b1?
Did a recheck on that combo. It actually does 566. I was using the wrong combo path lol. You must not have it set to competitive mode from the stage selection screen.Im not entirely sure why that is.
Hmmmm you dont think there was a hidden nerf?Did a recheck on that combo. It actually does 566. I was using the wrong combo path lol. You must not have it set to competitive mode from the stage selection screen.
there wasntHmmmm youbdont think therevwas a hidden nerf
Sweet combo! You can actually use this together with Ketchups 113xxgrapple tech to get a meterless "vortex" in the corner (rather than doing 113xxmbNB etc..)Don't think anyone's posted this but here's a more optimized j3 corner combo.
Kinda hard to do in a real match as you need a deep j3. So if used it'd probably work for punishing whiffed specials/projectiles.
Whatever variation I did without novablast came out to doing less damage. That's why called it a more optimized combo because I assumed everyone knows you can do j3 into whateverEDIT: can also do an easier version by just doing j3 into 11 11 11...etc., rather than j3xxairNB
you don't get grapple mix-up off those the gravity is too high and will force you to the same side everytimeMy new go to 2 bar corner combo:
12b2xxdb2mb, 3xxdb1mb, 11, 11, 113xxduf -510.33
Easy, consistant, does big damage, and you get the grapple mixup.
1 bar version: 12b2xxdb2mb, d1, 11, 11, 113xxduf -369.26
Off F3: F3 ji2, 3xxdb1mb, 11, 113xxduf -415.48
Meterless: F3 ji2 1, 11, 11, 113xxduf -284.27
True 9/10 times with those you land on the same side, however if you omit one of the 11's before 113 it will crossup. Forgot to mention that in opyou don't get grapple mix-up off those the gravity is too high and will force you to the same side everytime
good combos tho
Any tips for this one? I can't seem to get the 11 to connect after the fireballs. I'm guessing the trick has something to do with when you time the j2 and the mb part of the fireball, but I can't figure it outOff F3: F3 ji2, 3xxdb1mb, 11, 113xxduf -415.48
For this one if you're just looking for damage to end out the round or whatever you can end with 3~powerfist(instead of 113~grapple) for 356 damageMeterless: F3 ji2 1, 11, 11, 113xxduf -284.27
I was never able to get them to land that close does that still work what are the inputs after b3
You have to input b3 up close > take a step forward into f3So after that f3 after the back and they are ar
I was never able to get them to land that close does that still work what are the inputs after b3