NariTuba
disMember
Intro & Credits
Opening combo info
Followup combo info
meterless
jps,2,1~net, jps,b2, njp, 2, 2,1, 1,2,1~saw 38%
jps,2,1~net, jps,b2, njp, fjk, 1,1, 1,2,1~saw 38%
1bar
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 1, 2, 1,2,1~net, b2, 3,3~net 79%
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 1, 1,2,1~net, b2, 3,3~ragdoll 79%
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 1, 2, 1,2,1~net, b2, 3,3~saw 80% (video below)
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, ff,b2, djk, 2,1 1,2,1~net, djk, 3,3,4 80% [by Tony-T] (video below)
Here is another variation of NariTuba wall combo!
safeguard:
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, 1, 2, 1,2,1~net, b2, 3,3~ragdoll 71%
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, 1,2,1~net, b2, 121~saw 71% [by Tony-T]
2bars
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 3~Exb, b2, 1,2,1~net, djk,3,3~saw 90%
meterless
jps,2,1~net, jps,b2, djk, 1,2,1~AAt 36%
jps,2,1~net, jps,b2, njp, 2,1 1,2,1~ragdoll 37% [by J360]
jps,2,1~net, jps,b2, njp, 2,1 1,2,1~AAt 37% [by J360]
AA1~net, b2, 1,2,1~ragdoll 26%
AA1~net, b2, 1,2,1~AAt 25%
AA1~net, b2, 2,1, 1,2,1~bomb 24%
1bar
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, d2, 1~net, b2, 1,2,1~teleport 73%
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, ff, b2, 2,1, 3,3~net, djk,d2 73% [by Tony-T]
A good 1 bar bnb that isnt to hard with a bit of practise! 73%. The reason i think its good is because you dont have to go for the jik d+2 at the end, instead you can apply pressure after the net breaks and you can also go for meter building!
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, d2, 1,2,1~AAt 71%
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, njp, b2, 2,1~net, djk,d2 71%
safeguard:
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, 1, 3,3~net b2, 3~ragdoll 66% (video below)
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, b2, d2, 1,2,1~AAt 78% [by Kosu] (video below)
jps,2,1~net, jps,b2, njp, Exb, fb, ff~1,2,1~cb, net, ff,b2, ff~blk, ff~d2, 1,2,1~AAt 81% [by Tony-T] (video below)
1 bar 81%, it can be brought upto atleast 82% and possibly 83%, but the timing is so strict!
AA1~Exb, mb, d2, b2, 1,2,1~AAt 49%
AA1~Exb, mb, d2, b2, 3,3~net, djk,d2 49%
AAnet, njp, ff~Exb, fb, 1,2,1~cb, net, ff,b2, 2,1, 3,3~net, djk,d2 64% [by Tony-T] (video below)
1 bar AA bnb 64% imo this particular reset is still quite easy with cyblax! You just have to make sure that you land the EXbomb underneathe him. If you land the EXbomb imediately on his feet, then its nearly impossible to perform the rest of the reset combo..
Another thing ive noticed. When you throw out the net for them to land on the bomb and reset, you cant throw the net out to low! For some reason with cyblaxes net if you throw it out to low they are able to jump out of the reset! so you have to throw the net out a bit higher then usual. Its the opposite with robo, if you throw the net out to high, they can jump out, but if you throw net out low, they cant..
AAnet, njp, ff~Exb, fb, 1,2,1~cb, net, ff,b2, ff~blk, ff~d2, 1,2,1~AAt 69% [by Tony-T] (video below)
1 bar AA 69%, this is close to max damage from the AA net
2bars
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, d2, 3~Exb, b2, 1,2,1~AAt 86% (video below)
jps,2,1~net, jps,2,1~Exb, b2,Exb~fb, 1,2,1~net, b2, reverse d2, 1,2,1~AAt 95% [by Kosu] (video below)
1 bar 35%, 2 bars 54%, 3 bars 61% [by Tony-T] (video below)
2bars
AA1~Exb, mb, Exsaw, cb, net, b2, saw 42% (video below)
2bars
jps,2,1~net, jps,b2, ff~Exb, mb, Exsaw, cb, net, b2, saw 60% (37% unbreakable damage) (video below)
3bars
2~net, Exb, Exb, mb, Exsaw, cb, net, b2, saw 60% (video below)
Notation
Been putting some hard work lately into Cyblax, using him for the last 3 or 4 tournaments I attended. After spending some time in the lab working to squeeze more damage out of his bnbs I ended up with the following combos.
The idea is to keep this thread updated with the latest bnbs, so as improvements come along Ill update the OP.
Credit for most of these sequences goes to TONY-T and his amazing work on this character. These combos are applications of his stuff transported to what I consider to be the most tournament reliable format. Some of the corner combos might be new, or at least I havent seen them before (if this is not the case please point it out so I can give proper credit) Credit also to J360 and Playpal
Exb = Enhanced bomb
cb = close bomb
mb = medium bomb
fb = far bomb
~ = link/cancel
cb = close bomb
mb = medium bomb
fb = far bomb
~ = link/cancel
The idea is to keep this thread updated with the latest bnbs, so as improvements come along Ill update the OP.
Credit for most of these sequences goes to TONY-T and his amazing work on this character. These combos are applications of his stuff transported to what I consider to be the most tournament reliable format. Some of the corner combos might be new, or at least I havent seen them before (if this is not the case please point it out so I can give proper credit) Credit also to J360 and Playpal
Opening combo info
Cyblax has two opening combos for his 1 bar midscreen (the combo before the net reset); an easier less damaging one, and a very difficult slightly more damaging one. They are as follows:
jps,2,1~net, jps,2,1~Exb, ff~mb, 1,1~bb~cb, net 36%
jps,2,1~net, jps,b2, ff~f2~Exb, fb, 1,2,1~cb, net 39%
or
jps,2,1~net, jps,b2, ff~njp~Exb, fb, 1,2,1~cb, net 39%
After thoroughly testing I decided that the 39% opener was too unreliable for me as a bnb (I realize of course that this might only be because of my personal execution limitations). It requires you to hit the Exb as high as possible to even be able to connect the 1,2,1 followup. Honestly, the 3% difference doesnt seem worth it to me, so I decided to use the 1,1 opener for all my bnbs.
The key to landing the 1,1~bb~cb sequence is to dash back after the 1,1 and before the cb. Ideally you should catch them high in the air with the 1,1 then do a full dash back and cancel it with the cb. This will facilitate the folloup combo, tho there is some leeway on the length of both the dash before the mb and the one before the cb. (another advantage of the 1,1 opener)
jps,2,1~net, jps,2,1~Exb, ff~mb, 1,1~bb~cb, net 36%
jps,2,1~net, jps,b2, ff~f2~Exb, fb, 1,2,1~cb, net 39%
or
jps,2,1~net, jps,b2, ff~njp~Exb, fb, 1,2,1~cb, net 39%
After thoroughly testing I decided that the 39% opener was too unreliable for me as a bnb (I realize of course that this might only be because of my personal execution limitations). It requires you to hit the Exb as high as possible to even be able to connect the 1,2,1 followup. Honestly, the 3% difference doesnt seem worth it to me, so I decided to use the 1,1 opener for all my bnbs.
The key to landing the 1,1~bb~cb sequence is to dash back after the 1,1 and before the cb. Ideally you should catch them high in the air with the 1,1 then do a full dash back and cancel it with the cb. This will facilitate the folloup combo, tho there is some leeway on the length of both the dash before the mb and the one before the cb. (another advantage of the 1,1 opener)
Followup combo info
In order to get more damage the best bet after the net reset is the reverse uppercut followup. It doesnt make a significant difference for the 1 bar midscreen, but it does for the 2 bar midscreen as it allows access to big damage; and also makes a difference in the corner.
The key to landing the reverse uppercut correctly is to buffer the net while in recovery from the close bomb in the opening combo. The net should come out immediately after Cyblax recovers from the bomb. This allows him time to get a full dash into the uppercut so he hits them over his head.
If you dash under them but whiff the uppercut, you can still turn around and continue the combo without dropping it. I labeled these combos as "safeguard" combos below.
The cool thing about the 1,1 to reverse uppercut format in the corner, is that it also solves the problem of transitioning from midscreen with cyblax. His current corner bnb with the 1,2,1~Exb opener requires precise positioning to work, whereas the reverse uppercut allows you to adapt mid combo to how far from the corner you are, and follow up accordingly
The key to landing the reverse uppercut correctly is to buffer the net while in recovery from the close bomb in the opening combo. The net should come out immediately after Cyblax recovers from the bomb. This allows him time to get a full dash into the uppercut so he hits them over his head.
If you dash under them but whiff the uppercut, you can still turn around and continue the combo without dropping it. I labeled these combos as "safeguard" combos below.
The cool thing about the 1,1 to reverse uppercut format in the corner, is that it also solves the problem of transitioning from midscreen with cyblax. His current corner bnb with the 1,2,1~Exb opener requires precise positioning to work, whereas the reverse uppercut allows you to adapt mid combo to how far from the corner you are, and follow up accordingly
Corner
meterless
jps,2,1~net, jps,b2, njp, 2, 2,1, 1,2,1~saw 38%
jps,2,1~net, jps,b2, njp, fjk, 1,1, 1,2,1~saw 38%
1bar
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 1, 2, 1,2,1~net, b2, 3,3~net 79%
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 1, 1,2,1~net, b2, 3,3~ragdoll 79%
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 1, 2, 1,2,1~net, b2, 3,3~saw 80% (video below)
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, ff,b2, djk, 2,1 1,2,1~net, djk, 3,3,4 80% [by Tony-T] (video below)
safeguard:
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, 1, 2, 1,2,1~net, b2, 3,3~ragdoll 71%
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, 1,2,1~net, b2, 121~saw 71% [by Tony-T]
2bars
jps,2,1~net, jps,2,1~Exb, 1,1,bb,cb, net, d2, 3~Exb, b2, 1,2,1~net, djk,3,3~saw 90%
Midscreen
meterless
jps,2,1~net, jps,b2, djk, 1,2,1~AAt 36%
jps,2,1~net, jps,b2, njp, 2,1 1,2,1~ragdoll 37% [by J360]
jps,2,1~net, jps,b2, njp, 2,1 1,2,1~AAt 37% [by J360]
AA1~net, b2, 1,2,1~ragdoll 26%
AA1~net, b2, 1,2,1~AAt 25%
AA1~net, b2, 2,1, 1,2,1~bomb 24%
1bar
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, d2, 1~net, b2, 1,2,1~teleport 73%
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, ff, b2, 2,1, 3,3~net, djk,d2 73% [by Tony-T]
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, njp, b2, 2,1~net, djk,d2 71%
safeguard:
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, 1, 3,3~net b2, 3~ragdoll 66% (video below)
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, b2, d2, 1,2,1~AAt 78% [by Kosu] (video below)
jps,2,1~net, jps,b2, njp, Exb, fb, ff~1,2,1~cb, net, ff,b2, ff~blk, ff~d2, 1,2,1~AAt 81% [by Tony-T] (video below)
AA1~Exb, mb, d2, b2, 3,3~net, djk,d2 49%
AAnet, njp, ff~Exb, fb, 1,2,1~cb, net, ff,b2, 2,1, 3,3~net, djk,d2 64% [by Tony-T] (video below)
Another thing ive noticed. When you throw out the net for them to land on the bomb and reset, you cant throw the net out to low! For some reason with cyblaxes net if you throw it out to low they are able to jump out of the reset! so you have to throw the net out a bit higher then usual. Its the opposite with robo, if you throw the net out to high, they can jump out, but if you throw net out low, they cant..
AAnet, njp, ff~Exb, fb, 1,2,1~cb, net, ff,b2, ff~blk, ff~d2, 1,2,1~AAt 69% [by Tony-T] (video below)
2bars
jps,2,1~net, jps,2,1~Exb, mb, 1,1,bb,cb, net, d2, 3~Exb, b2, 1,2,1~AAt 86% (video below)
Unbreakables
1 bar 35%, 2 bars 54%, 3 bars 61% [by Tony-T] (video below)
2bars
AA1~Exb, mb, Exsaw, cb, net, b2, saw 42% (video below)
2bars
jps,2,1~net, jps,b2, ff~Exb, mb, Exsaw, cb, net, b2, saw 60% (37% unbreakable damage) (video below)
3bars
2~net, Exb, Exb, mb, Exsaw, cb, net, b2, saw 60% (video below)