Phosferrax
Original Liu Kang cop.
f4 isn't a good mid.Yeah, I still don't see it. Good mids typically don't go into tremendous pressure or staggers. lol.
f4 isn't a good mid.Yeah, I still don't see it. Good mids typically don't go into tremendous pressure or staggers. lol.
It's good to whiff punish with. Not good for pressure though.f4 isn't a good mid.
Cyrax -net starter df2 f43 df2 f43 df3 uppercut 4db4 really easy combo for you does mid 30sI like all the Triborg variations, but can't seem to find much in the way of combo damage. Any tips?
Yeah it is. Tweedy says so. A mid that's -14 on block clearly allows for "tremendous pressure". You're just downplaying.f4 isn't a good mid.
He probably plays cage and so has no idea what a good mid is like me.Yeah it is. Tweedy says so. A mid that's -14 on block clearly allows for "tremendous pressure". You're just downplaying.
Hey come on now there's no need for borderline xenophobia, that's how armour is spelled in Britain.
Reo how do you propose they change himI'm not sure why people are bringing up tournaments to determine how good a character is. A character can be ridiculous regardless of how low a player has placed with them in tournament. And at the same time a character can be very balanced regardless if a player wins a tournament or places very high with that character.
Regarding Cyber Sub-Zero, I think his mix ups are a little too crazy and I can't be the only one that thinks it's a little TOO easy to mix someone up. Sometimes you literally have to just guess overhead or low and there's barely any skill involved for inflicting damage on your opponent.
listenThat's what happens when you get a character nerfed in NRS. Make another character who has the same thing but easier to do and has 5 different ways of doing it. You all brought this on yourselves, and for that I am picking up cyber sub today.
Listenlisten
it'll never get easier than pre nerfed quan. shit was babby's first fighting game character. that's all i have to say in this thread.
Yes it is.f4 isn't a good mid.
I hate to be the party pooper, but it should be obvious that the Cyborgs have a glaring weakness.
Play against a smart player that punishes properly, and you will see that they clearly have tons of gaps in strings and a shocking lack of a decent mid (and don't say F4, as its -10 and the next hit is high and fully punishable, meaning you have to always spend a bar of meter on something you can't hit confirm)
I am calling it now, the only Cyborg that will be left once the dust settles among people playing them now is Sektor and even he isnt brain dead or "broken DLC". Cyrax, Smoke and Sub will all take serious work to actually use and have absolutely no pick up and play ability.
People are looking at combos and hard to block-ables and thinking its a shut case for DLC, but in actual gameplay, and getting chances to set up those scenarios, they don't come easy.
Since when is 30+ meterless considered low dmg?His only weakness is low-to-average damage. He's like an adjusted Reptile where forceballs hit low, Slide is slower and pounce is faster.
But shh no Acidic brah
This comment was from when we thought his damage topped at 31% meterless and they were 27-29 in generalSince when is 30+ meterless considered low dmg?
f4 is awful on whiff, punishable on block.Yes it is.
It's true that both of those scenarios are possible, but that doesn't mean that tournament results aren't a good indication of a characters viability. In fact more often than not the latter is true. Past tournament results will back me up on this. Tanya, Lao, and Quan, all characters considered too strong by the community, frequented top tournament standings often and in great numbers.A character can be ridiculous regardless of how low a player has placed with them in tournament. And at the same time a character can be very balanced regardless if a player wins a tournament or places very high with that character.
his mix-ups might be really good, but what else does he have?I'm not sure why people are bringing up tournaments to determine how good a character is. A character can be ridiculous regardless of how low a player has placed with them in tournament. And at the same time a character can be very balanced regardless if a player wins a tournament or places very high with that character.
Regarding Cyber Sub-Zero, I think his mix ups are a little too crazy and I can't be the only one that thinks it's a little TOO easy to mix someone up. Sometimes you literally have to just guess overhead or low and there's barely any skill involved for inflicting damage on your opponent.
He said it was a top 3 mid, like he actually said that. Just ignore him, he obviously has no idea what he's talking about. Even Foxy said he thinks F4 is ass lolf4 is awful on whiff, punishable on block.
f43 is punishable on block.
For Cyber Sub and Sektor, f4 into any special is punishable on block., except the very rare occasion for Sektor when all 4 havoc missiles hit.
For Cyrax, he has to either do f4~buzzsaw, which is ok but I wouldn't call it particularly good, or f4~ex buzzsaw if he wants to blindly burn the meter and hope the opponent got hit.
Just because the mid is fast and advancing doesn't mean it's particularly good. Smoke has a good version of the mid, the other characters do not as nearly all versions are punishable.
I'm pretty sure there's no more patches for MKX so this whole "nerfing / buffing" discussion that's been happening every where is pretty pointless.It's true that both of those scenarios are possible, but that doesn't mean that tournament results aren't a good indication of a characters viability. In fact more often than not the latter is true. Past tournament results will back me up on this. Tanya, Lao, and Quan, all characters considered too strong by the community, frequented top tournament standings often and in great numbers.
As for CSZ being too strong you could be right. I think it's too early to make any rash decisions. I remember a time when miss Tanya had an OP teleport. In attempt to fix her it was nerfed 2 or 3 times fairly quickly. All that was achieved was the death of Pyromancer and Dragon Naginata. Kobu Jitsu remained insane until last week. To avoid such disaster we as a community should be patient with new characters and new buffs. Give people time to develop the character and other time to try and counter it. And if it is too strong we definitely need time to determine the the fix should be.
- Dive kick is one of the best whiff punishers in the game. Empty jump back dive kick is really good if someone tries to swing in the neutral. Dive kick is also completely safe on block from the waist down so it's a very good tool to use in the neutral to condition someone to block or be patient. This is when you do things like go for jump-in attacks or place Ice Bombs on the map.his mix-ups might be really good, but what else does he have?
it seems like his lack of a decent mid or any real frame traps is going to hurt him when trying to set up an offense. as far as I know right now, he's either going to be turtling for an opportunity or relying on the bomb guessing game to succeed.
sorry, I worded my post really poorly. my bad- Dive kick is one of the best whiff punishers in the game. Empty jump back dive kick is really good if someone tries to swing in the neutral. Dive kick is also completely safe on block from the waist down so it's a very good tool to use in the neutral to condition someone to block or be patient. This is when you do things like go for jump-in attacks or place Ice Bombs on the map.
- His ice ball is one of the best ground projectiles in the game and it leads to a full combo on hit. EX one is even better and covers jumps / antsy players trying to move after something / making 50/50s relatively safe, etc. CSZ's zoning is underrated.
- Close bomb and mid bomb in neutral are ridiculous against characters with average mobility or who have to approach CSZ and play his game. They don't go away like other trap type characters such as Predator's ground snap, Sub-Zero's ice clone, Alien egg, etc.
- Cyber Sub is one of the hardest characters to zone in the game because his Low Slide is very fast (9f) and low profiles high projectiles on the first frame. This means characters who rely on projectiles for their neutral game like Kitana will suffer and have to change their entire game plan. CSZ's dive kick can also reach and punish many projectiles from FULL SCREEN by forward jumping and doing the far dive kick.
- He has arguably one of the best anti-airs in the game with standing 4 which beefs up his neutral since you can't just jump at him for no full combo punishment. This makes him control the air very well along with jump back dive kicks, EX ice beam, and etc.
- When Cyber Sub lands a hit, he has some of the best corner carry in the game and we all know what happens when he puts you in the corner. Odds are usually in his favor.
I mean, I don't mean to sound a bit elitist here, but there's more to a neutral in fighting game than just mashing a half screen MID normal.
If you guys think CSZ is lacking because he has bad mids and a super bad neutral then just play Smoke or Sektor. Smoke has (soap bar in my mouth) mids and I'm assuming he's way better than CSZ to people because he has that golden tool. Sektor's up rocket is probably one of the best neutral tools in the game also and makes almost every character in the game have to approach or play Sektor's game.