Yeah that was the problem i had last night man i found out they could jump so i had to do less damaging combo setups and you still need godlike timing. The old version is far from guranteed but did like 15-20 percent more so thats why i made the thread super fast lolI get your idea, but there's a problem on that strategy... you gotta be perfect on your time because if you are not, your opponent can jump out of it.
I really like it. If the opponent couldn't jump out it would be very scary.Like they could poke out of it it was that bad
I really like it. If the opponent couldn't jump out it would be very scary.
You need something to make your opponent scared to jump out.
NJP after the double dash might work, once they stop jumping throw this in.
it can lead right back into the air net htb so pretty much its one 50/50 for more damage and it still leads toan "unblockable"looking at this tech now that the video is up.... I don't get it... if we get an actual safe HTB set-up off the same opener, whats the point in just going for unsafe 50/50, or a 50/50 that needs a bar to be safe?
but you can go for the HTB and end it in HTB...it can lead right back into the air net htb so pretty much its one 50/50 for more damage and it still leads toan "unblockable"
But not a "guaranteed" htb just the double bonb/one bomb one. And you dont have to worry about tech rolls or delayed wakeups herebut you can go for the HTB and end it in HTB...
Its essentially one reset since the htb is "unblockable"So basically before when we could go
50/50, inescapable HTB reset, end in double bomb set-up
yours is now
50/50, into another 50/50 for a bar, into inescapable HTB reset?
but thats absolutely irrelevant as that same reset is used for both things i mentioned...Its essentially one reset since the htb is "unblockable"
It does more damage then going straight into the htb, and you can do the better Htb instead of a double bomb setup. Its useful against good wake ups and does more damage so theres its usebut thats absolutely irrelevant as that same reset is used for both things i mentioned...
im just asking to make sure i understand what this is
Hey man... that looks very interesting!New video out, my mic is acting up will fix it for the next one!
Making Cyrax easier to play day by day!
dudeIt does more damage then going straight into the htb, and you can do the better Htb instead of a double bomb setup. Its useful against good wake ups and does more damage so theres its use
thats good stuff manNew video out, my mic is acting up will fix it for the next one!
Making Cyrax easier to play day by day!
Well... the double bomb setup into B3,D4 catches most tech rolls into backdash.Looking for anti tech roll set-ups by the way if anyone got some
tech roll into jump back tho does it work? sorry, ill lab myself when i can just cant atmWell... the double bomb setup into B3,D4 catches most tech rolls into backdash.
Look:
But if it's an amazing backdash like Kano's, you can do the double bomb setup, but instead of doing a short bomb into a mid bomb, do a short bomb into a long bomb into F3.
The double bomb setup is WONDERFUL!
AmenWell... the double bomb setup into B3,D4 catches most tech rolls into backdash.
Look:
But if it's an amazing backdash like Kano's, you can do the double bomb setup, but instead of doing a short bomb into a mid bomb, do a short bomb into a long bomb into F3.
The double bomb setup is WONDERFUL!
Yeah this is cool, the NJP-close bomb-b3d4 beats everything but wakeup attack, doing a delayed wakeup against this in any sense forces the overhead low block, only problem is it's a super easy block, but they still have to block it. It's not new persay though as people have been achieving a similar option off 114-close bomb for a while, NJP just seems to be a super easy way of doing it.New video out, my mic is acting up will fix it for the next one!
Making Cyrax easier to play day by day!