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Breakthrough Confirmed Details on Changes to Shazam!

jaym7018

Warrior
not without a jump in, well actually not positive about that, but I know he has 50+ 1 bar with trait and a jump in.
Ive never seen it. J3 grab mb b3 j2 f22 grab isnt 50% traited. B23 f22 grab mb b3 j2 f22 grab will be at least 50% traited without a jump in.
 

jaym7018

Warrior
a character that has command grabs and it's good up close shouldn't have an easy time getting in that Is the rules of fighting games. Imagine zangief, t hawk, having an easy time to get in in sf4 lol no way. Though I agree the zoning and lame game in this game is op and dominates the game but that's NRS fault for making the longest stages in the history of 2d fighting games and also the screen stretches to long when both players are on each corner. But that's something that will never get fixed so IMO they should just nerf the overall zoning in this game so other characters that can't run away and have to chase have an easier time getting in.
Finally someone who understands fighting games. As well as the reason zoning is the way it is in this game, the big ass stages and camera zooming out.
 

Perdition

Your friendly neighborhood cynic
Its funny to see people so scared of Bane...I like this. Been playing Bane a lot, and he's a fix or two away from keeping up with this roster. Lets see! You guys better be fuckin' scared. Hahah
 

Qwark28

Joker waiting room
So basically, shazams command grabs will have the range of banes or close to that, which should've been so since day 1.

minor damage, combos out of already comboable and unsafe strings.

Is this what you've been working on ever since evo, all these months, NRS?

How about asking a few players what they want instead of random changes?

Considering NRS standard of damage buffs or nerfs, i'd say the difference is like 3% lol...
 

FOREVER BALLIN

Flash is bottom 2
Shazam will have 50+ % midscreen combos with trait and 1 bar.
If you have trait already activated ...
F22 stagger, HM, B3, J3, F223 HM is 46% + the 10 from the F22 stagger
or with trait on already...
F3 J3 112 AT is 46% with no bar so very close and if you spend a bar it's 49%
 

snort

Apprentice
a character that has command grabs and it's good up close shouldn't have an easy time getting in that Is the rules of fighting games. Imagine zangief, t hawk, having an easy time to get in in sf4 lol no way.
So true. Be happy he has a teleport.
 

jaym7018

Warrior
So basically, shazams command grabs will have the range of banes or close to that, which should've been so since day 1.

minor damage, combos out of already comboable and unsafe strings.

Is this what you've been working on ever since evo, all these months, NRS?

How about asking a few players what they want instead of random changes?

Considering NRS standard of damage buffs or nerfs, i'd say the difference is like 3% lol...
What are you talking about. One of the biggest things shazam players have asked for is meterless damage. They have that in spades now.
 

zoofs

bless
And will likely be 60% after the patch or close to it.
Im fine with the damage buffs, i just thought his normals needed some help.. and possibly faster startup on teleport, maybe some sort of change to torpedo other than damage
 

jaym7018

Warrior
If you have trait already activated ...
F22 stagger, HM, B3, J3, F223 HM is 46% + the 10 from the F22 stagger
or with trait on already...
F3 J3 112 AT is 46% with no bar so very close and if you spend a bar it's 49%
And now he will get that damage off a advancing overhead that will be hit confirmable into a combo.
 

jaym7018

Warrior
Im fine with the damage buffs, i just thought his normals needed some help.. and possibly faster startup on teleport, maybe some sort of change to torpedo other than damage
Normals needing help b23 is now better than black adams b23. Seriously wtf.
 

Benzo

Vic Stone
There's no making the cry babies at TYM happy. I wish he'd quit listening to the gaping assholes on this site and focus on making money.
 

RWDY Nori

MK is kinda dope
You do realize that they buffed his dash not so long ago yes? Why get in with charge and not by dashing in after blocking a projectile? Bane players want to have an EASY way in. Bane has a way in, just like the rest of the cast.
We want something fucked up like the rest of the cast has. I don't believe in neutering the top tier, so buff the shit out of the bottom
 

zoofs

bless
What are you talking about. One of the biggest things shazam players have asked for is meterless damage. They have that in spades now.
I think people complained more about having low damage while still using meter without trait, I don't see how these changes will make that much of a difference to be honest. atlas torpedo, herculean might, and achilles clutch all would only be enders for meterless combos so damage buffs really won't matter