JustPressingButtons
Clown
These buffs are actually not bad. Why do people complain?
To be fair I can claim ignorance about Kabal, I did not get into the competitive scene for MK9 or any FGs for that matter until last year and I only ever really used Mileena as well as not being as versed in the FGC ways, as well as I never ever ever used Kabal, so I had no idea he could even do the things he can now. Your correct it is possible we won't have that problem, I just fear that there will be one thing that no one catches until its too late that is all. Personally I feel most of these Kabal issues derive mostly from the FGC, I have noticed when certain things are found by certain player everyone jumps on that bandwagon and never really finds out how to counter said things. Such as what we have been seeing lately with MK9 seeing other characters beating Kabal.If they buff characters and make them viable then you wont have the Kabal problem. The kabal problem was known in the first months but NRS refused to nerf him. But the game engines are different enough to where no one in this game is remotely close to Kabal.
This x 1000. If the increased range on his grab is gonna make blocked strings cancelled into grab and the grab actually lands , hes gonna be tough.dont know if anybody has said this, with the increased range of grabs, what if they just made shazams b2 be able to connect with a grab even if blocked, he would have to space it right so he doesnt jump over the opponent, and he has a long range normal to a mix up.
i know this isnt a suggestiion thread but i just thought about it messing with him practice mode.
yeah i mean im not a real serious shazam player i just mess with him occasionally so i would like to hear any real shazam players thoughts on that. but it sounds like it would make him much more viable.This x 1000. If the increased range on his grab is gonna make blocked strings cancelled into grab and the grab actually lands , hes gonna be tough.
a character that has command grabs and it's good up close shouldn't have an easy time getting in that Is the rules of fighting games. Imagine zangief, t hawk, having an easy time to get in in sf4 lol no way. Though I agree the zoning and lame game in this game is op and dominates the game but that's NRS fault for making the longest stages in the history of 2d fighting games and also the screen stretches to long when both players are on each corner. But that's something that will never get fixed so IMO they should just nerf the overall zoning in this game so other characters that can't run away and have to chase have an easier time getting in.
The grabs whiffing on block after strings has more to do with cancel advantage/blockstun of certain strings on block. Strings with a lot of block stun usually leave the opponent in an un-grabable state.dont know if anybody has said this, with the increased range of grabs, what if they just made shazams b2 be able to connect with a grab even if blocked, he would have to space it right so he doesnt jump over the opponent, and he has a long range normal to a mix up.
i know this isnt a suggestiion thread but i just thought about it messing with him practice mode.
I did, Superman is popular.You mean he doesn't do that already? Seriously, who the fuck asked for all those Superman skins?
I did, Superman is popular.
Shazam's trait should be unblockable.
Doubt it. Longer reach doesn't mean he gets a new tick throw setup.dont know if anybody has said this, with the increased range of grabs, what if they just made shazams b2 be able to connect with a grab even if blocked, he would have to space it right so he doesnt jump over the opponent, and he has a long range normal to a mix up.
i know this isnt a suggestiion thread but i just thought about it messing with him practice mode.