Apex Kano
Kano Commando main MKX
G.I.Commando squad got your back.Exactly what i was looking for. Thanks for the information sir.
G.I.Commando squad got your back.Exactly what i was looking for. Thanks for the information sir.
Practice the delayed throw input. Go to practice mode, tick them and see the stun animation. With enough practice you can do a special throw and catch them as soon as the stun animation ends. You can a get a few throws that way until they start countering with MB moves.
whiffing issues still in full effect
THINK OF THE CHILDREN YOU MADMAN
It's bout all you can do. Otherwise follow up with mb tiger knees, f33 or 22 rib breaker.Practice the delayed throw input. Go to practice mode, tick them and see the stun animation. With enough practice you can do a special throw and catch them as soon as the stun animation ends. You can a get a few throws that way until they start countering with MB moves.
To my knowledge this is max damage for a bar in the corner off of 22 starter:
I just did this yesterday, sucks it isn't max damage.To my knowledge this is max damage for a bar in the corner off of 22 starter:
You can also change the walk back instant jump 1 for forward dash instant jump back 1 if you find it swaggier
Yeah B312 B312 112 isn't the easiest to get consistently but if you can get it it's worth it!I just did this yesterday, sucks it isn't max damage.
I can't seen to get the 112 after B312 B312. sad face
I've always had problems with Sub, Takeda, Dvorah and Shinnok. I haven't played many HQT predators but I imagine that's a bad match up too.Which characters give commando trouble? Personally grandmaster seems tough.
The timing is difficult, you have to start the strings earlier than you would think. I've practiced the combo a lot and can get it only about 8/10 times so still need more practice.I just did this yesterday, sucks it isn't max damage.
I can't seen to get the 112 after B312 B312. sad face
To my knowledge this is max damage for a bar in the corner off of 22 starter:
You can also change the walk back instant jump 1 for forward dash instant jump back 1 if you find it swaggier
? We're talking 1 bar...
Ou...my bad. Just saw the max dmg didn't realize u talked about one bar? We're talking 1 bar...
I have found that my version is much easier to land for 47%.? We're talking 1 bar...
Commando can option select his command grab to only come out of b1 on block. Pretty sure this wasn't possible before.
Input the special late, don't have any other advice, just gotta lab it.What is the timing for the option select and any other advice for doing it?
This is my take on himHave been maining Commando since the patch, want to know if I'm on the right track here.
Long-range:
-Build meter with knives
-Whiff 22 to get in and cancel into choke for safety 22 is 0 on block, so not always necessary to cancel into choke except to condition/build meter
Mid-range:
-AA with choke, EX up ball, and B1 d2 also works as a late AA/anti cross-up
-Poke with D4 and D3
-Sometimes use instant Kano Ball for shennagians
-f4/f4xxchoke
Close-Range:
-d3,d4xxchoke/command grab/more pressure
-B13 for pressure, b1xxcommand grab
-Use rib strike after opponent blocks EX knives, thwy might not respect +frames so maybe b13 or poke
-Cancel into choke for safety, also start cancelling into rib strike/power bomb off of normals that tick throw especially if you notice opponent blocking a lot
-On opponent's wake-up, use any EX command throw against wake-up attacks, not always, leaves you open to punishment if they delay wake-up or if their wake-up is throw immune or has longer active frames on armor.
Don't go intentionally whiffing 22 you'll get whiff punished. Playing lousy neutral in general is the wrong way to play with any character. Also try use his B1 at max range as a stagger. The hitbox and slight blockstun on it really come affective.Have been maining Commando since the patch, want to know if I'm on the right track here.
Long-range:
-Build meter with knives
-Whiff 22 to get in and cancel into choke for safety
Mid-range:
-AA with choke, EX up ball, and B1
-Poke with D4 and D3
-Sometimes use instant Kano Ball for shennagians
Close-Range:
-B13 for pressure
-Use rib strike after opponent blocks EX knives
-Cancel into choke for safety
-On opponent's wake-up, use any EX command throw against wake-up attacks
I play cyber or ct vs scorpion for maximum zonning and pressureWhich variation is best for Scorpion?
Whats Kano game plan fightin' Scorpion too?