It's a 1 frame quick link, you have to do it extremely quickly.For this combo 1,1,1 + energy burst AMP* B1,3 * B3 * B2,4 + Nut kick
What is the trick to landing the b1,3 after the ex? Also why is my b2,4 not hitting. Is there a trick to this combo ? A dash cancel or something ?
Yeah, just timing. That's 2 really tight links in one combo, and that's why I use the other variation. Otherwise, Yaas Queen is actually decent.For this combo 1,1,1 + energy burst AMP* B1,3 * B3 * B2,4 + Nut kick
What is the trick to landing the b1,3 after the ex? Also why is my b2,4 not hitting. Is there a trick to this combo ? A dash cancel or something ?
So I experimented a bit on B13 in combos.I saw someone use B1,3 after amp low gunshots, anyone ever try it?
Also the string B2,4 + amp up glow kick is 100% safe on block, can't punish a gap, they can't do anything but take it like a champ.
I thought the damage output would be more significant. Thanks for trying this out!So I experimented a bit on B13 in combos.
B24 * Low Gunshots AMP * JI3 * S1 * B24 * Nut Kick is 279 ( and minus the S1 = 272 VS Female Characters )
B24 * Low Gunshots AMP * B13 * B24 * Nut Kick is 273 And the timing is a bit strict. Although the 279 combo is also tricky.
F41 * Low Gunshots AMP * JI2 * B24 * Nut Kick is 261
F41 * Low Gunshots AMP * B13 * B24 * Nut Kick is 273
So, depending on your usual combos ( cause I know some people don't use the same ones I do ), the damage is worth it on the F41 and 111 starters. The issue is that the timing is extremely strict in general, but more so on Female Characters.
Edit : B24 starter combo is even impossible VS Female Characters, so you need to get rid of the 4 in B24, which lowers the damage to 261.
Doesn't work, that is so weird, the game doesn't let you do two B13 in one combo, the 3 in the string never worksI thought the damage output would be more significant. Thanks for trying this out!
I'll try B13 + low gunshot * B13 * B2,4 + nut kick. Not sure if that'll work though.
Awesome, hope it helps! I still need to update some corner stuff, I'll do that right now.Thank you so much for this thread! I decided to learn her tonight.
Ironically I've decided the next character I learn is going to be Kitana. I hear theyve run her into the ground but her style is so cool I cant help it.Thank you so much for this thread! I decided to learn her tonight.
You have to do it really quickly. Do you have negative edge on or off?I'm having the worst time trying to cancel B24 into any specials. NRS inputs always give me trouble but this string in particular I have like a 5% success rate. Is the timing different? Any tips?
OffYou have to do it really quickly. Do you have negative edge on or off?
Ask me anything, and I'll do my best to help you as much as possible <3Ironically I've decided the next character I learn is going to be Kitana. I hear theyve run her into the ground but her style is so cool I cant help it.
If you feel you can't cancel into specials quick enough, then turn it on and see if that helps.
She does suffer from T-rex hitbox.Sometimes, I feel like Cassie's strings get beaten by everything. I mean, I don't know if it's because of low or late active frames, or just the fact that she extends her hitbox during her strings.
The fact that she doesn't use weapons to extend her reach like some other characters is an handicap imo.
Maybe it's just me I don't know, but jeez, I always get hit by strings when trying to whiff punish because of that. I don't really have that issue with other characters, mainly Raiden's F1 and Frost B2.
There are many ways of doing her combos. And usually, optimal ones are tight on frames and don't lead to a restand, which, given the fact that Cassie got blessed with one, should be prioritized.The Digital Soldier combos in the OP don't look anything like the combos I've been seeing Cassie users do on stream. What are the current optimal ones?
I see. So there aren't any clearly optimal ones? The ones I usually see involve using a jump-in kick after MB low shots. What's the notation for those?There are many ways of doing her combos. And usually, optimal ones are tight on frames and don't lead to a restand, which, given the fact that Cassie got blessed with one, should be prioritized.
Also, some combos can be used to switch sides, which isn't optimal per say, but can give you an advantageous position.
Aaaand there's also the Male Characters and Female Characters differences in combos...
I'd say her BnB after 111 or F41 * Low Gunshots AMP is JI2 * B24 * Nut Kick.I see. So there aren't any clearly optimal ones? The ones I usually see involve using a jump-in kick after MB low shots. What's the notation for those?