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Combo List - Cassie Cage Cassie Cage Combo Thread

LionHeart

Whisper within a sigh
Ok, updated the OP with Cassie's new BnBs that don't involve f34.

For anyone curious, here are the updated combos they all are:

MIDSCREEN
Meterless:
(6 frame punish) 242, 33, b12~db2, RUN~b12~bd3 (32%) [restand]
(neutral jump punch) njp, 33, f24~db2, RUN~b12~bd3 (30%) [restand] <N.B. walk forward slightly to get the 33 to connect>

Meter:
(6 frame punish) 242, 33, b12~db2, RUN~f2~bd3 (ex) (34%) [restand+vortex]
(neutral jump punch) njp, 33, f24~db2, RUN~b1~bd3(ex) (32%) [restand] <N.B. walk forward slightly to get the 33 to connect>


CORNER
Meterless:
(11 frame advancing mid) b12~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3 (41%) [restand]
(overhead) f3~db2, RUN~121, 21u4, 4~db2, RUB~123~bd3 (42%) [restand]
(low) d+f1~db2, RUN~122, 21u4, 4~db2, RUN~123~bd3 (40%) [restand] <N.B. cancel after second hit of d+f1>
(6 frame punish) 242, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (45%) [restand] <N.B. use 21u4 as a starter instead of 242 for 1% less but much easier execution>
(neutral jump punch) nj2, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (43%) [restand]
(jump in kick) ji4~bf1, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (43%) [restand]

Meter:
(11 frame advancing mid) b12~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3(ex) (43%) [restand+vortex]
(overhead) f3~db2, RUN~121, 21u4, 4~db2, RUN~123~d3b(ex) (44%) [restand+vortex]
(low) d+f1~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3(ex) (42%) [restand+vortex] <N.B. cancel after second hit of d+f1>
(6 frame punish) 242, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(ex) (46%) [restand+vortex] <N.B. use 21u4 as a starter instead of 242 for 1% less but much easier execution>
(neutral jump punch) nj2, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(ex) (44%) [restand+vortex]
(jump in kick) ji4~bf1, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(44%) [restand+vortex]


EDIT:

Credit to the Cassie Kommunity, particularly @delbuster and @RiBBz22 for their contribution.
Great job once again!
Just a tiny typo on low meterless corner combo (122 should be 121). :)
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Ok, updated the OP with Cassie's new BnBs that don't involve f34.

For anyone curious, here are the updated combos they all are:

MIDSCREEN
Meterless:
(6 frame punish) 242, 33, b12~db2, RUN~b12~bd3 (32%) [restand]
(neutral jump punch) njp, 33, f24~db2, RUN~b12~bd3 (30%) [restand] <N.B. walk forward slightly to get the 33 to connect>

Meter:
(6 frame punish) 242, 33, b12~db2, RUN~f2~bd3 (ex) (34%) [restand+vortex]
(neutral jump punch) njp, 33, f24~db2, RUN~b1~bd3(ex) (32%) [restand] <N.B. walk forward slightly to get the 33 to connect>


CORNER
Meterless:
(11 frame advancing mid) b12~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3 (41%) [restand]
(overhead) f3~db2, RUN~121, 21u4, 4~db2, RUB~123~bd3 (42%) [restand]
(low) d+f1~db2, RUN~122, 21u4, 4~db2, RUN~123~bd3 (40%) [restand] <N.B. cancel after second hit of d+f1>
(6 frame punish) 242, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (45%) [restand] <N.B. use 21u4 as a starter instead of 242 for 1% less but much easier execution>
(neutral jump punch) nj2, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (43%) [restand]
(jump in kick) ji4~bf1, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (43%) [restand]

Meter:
(11 frame advancing mid) b12~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3(ex) (43%) [restand+vortex]
(overhead) f3~db2, RUN~121, 21u4, 4~db2, RUN~123~d3b(ex) (44%) [restand+vortex]
(low) d+f1~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3(ex) (42%) [restand+vortex] <N.B. cancel after second hit of d+f1>
(6 frame punish) 242, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(ex) (46%) [restand+vortex] <N.B. use 21u4 as a starter instead of 242 for 1% less but much easier execution>
(neutral jump punch) nj2, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(ex) (44%) [restand+vortex]
(jump in kick) ji4~bf1, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(44%) [restand+vortex]


EDIT:

Credit to the Cassie Kommunity, particularly @delbuster and @RiBBz22 for their contribution.
Awesome work as always

b212d1+2~db2, RUN, f33, 21u4, 4~db2, RUN, 123~bd3 also works and does 45% as well from that starter. Gravity is a little stronger at the end so the 123 is a little tougher to get out but what is nice is that the initial run into f33 actually usually hits at the right spot so it juggles.

EDIT: @Pan1cMode Also, last night I was messing around and was trying to get more than 40 with b12 and found this:

(11 frame advancing mid) b12~db2, RUN~121, 21u4, 123~db2, RUN~123~bd3 (41%) [restand]

I think it actually does a little less damage though because ex nut punch does 42 instead of 43, but what is nice is that after the initial 123 you don't really have to run almost because you are so close to the opponent.
 
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Fergus

Like Father, Like Daughter
Sorry I couldn't get in on this labbing session, exams sucks :(

I love the Cassie community so much, how we already found new staples just hours after the patch. <3

123 is really really good in combos, from what I've shown in my vid a few days ago, it pushes Cassie in so DB2 will leave her closer so you don't have to run to get 123 xx BD3.
 

LionHeart

Whisper within a sigh
I think it actually does a little less damage though because ex nut punch does 42 instead of 43, but what is nice is that after the initial 123 you don't really have to run almost because you are so close to the opponent.
Does it, though? On lengthy combos with multiple strings, ex Nutcracker adds 1% instead of 2%. Haven't tested it personally but it appears correct as far as I'm concerned.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Does it, though? On lengthy combos with multiple strings, ex Nutcracker adds 1% instead of 2%. Haven't tested it personally but it appears correct as far as I'm concerned.
The ex does 42 if you use the 123 and 43 if you do the 4 into flip. Sometimes I will just go with 123 because im used to it with spec ops and it seems to put you in a closer spot to end the combo and save it if you for whatever reason have them too low. Still adjusting to the new bnbs though so I will need to mess with it more before I pick one.
 

Pan1cMode

AUS FGC represent!
EDIT: @Pan1cMode Also, last night I was messing around and was trying to get more than 40 with b12 and found this:

(11 frame advancing mid) b12~db2, RUN~121, 21u4, 123~db2, RUN~123~bd3 (41%) [restand]

I think it actually does a little less damage though because ex nut punch does 42 instead of 43, but what is nice is that after the initial 123 you don't really have to run almost because you are so close to the opponent.
I actually came across that combo myself, but since it does less damage than using 4, I thought the other one was just better (since I still needed a run to connect the 123).
 
I don't play Cassie but my friend @stosn does and he came up with these post patch :

b12~db2, RUN~f33, 21u4, 4~db2, RUN~123~bd3 (42%) [restand]
df1~db2, RUN~f33, 21u4, 4~db2, RUN~123~bd3 (41%) [restand]

Edit: This is for Hollywood of course
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I actually came across that combo myself, but since it does less damage than using 4, I thought the other one was just better (since I still needed a run to connect the 123).
Yeah I actually figured 4~db2 would work too but I just assumed that 123 would lead to more damage. Scaling algorithm too stronk.
 

AK XEN0M0RPH

The lift is strong in this one
Are there no combos that use air guns mid combo? I used to do 242, JI3, BF1, 21U4, F34, DB2, RUN, 212, BD3

Naturally, this will not work anymore. Has anyone looked into these to help separate our combos from other variations?
 

AK XEN0M0RPH

The lift is strong in this one
I cant test until sunday, but maybe:
242, JI3, BF1, 21U4, 4, DB2, RUN 123 BD3

The great thing with these is its only one RUN as opposed to two. Easier on the stamina. If it works and is worth the damage.
 

Pan1cMode

AUS FGC represent!
I cant test until sunday, but maybe:
242, JI3, BF1, 21U4, 4, DB2, RUN 123 BD3

The great thing with these is its only one RUN as opposed to two. Easier on the stamina. If it works and is worth the damage.
I can't get the ji3 to connect. They nerfed ji this patch so they can't come out frame 1 ._.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
I cant test until sunday, but maybe:
242, JI3, BF1, 21U4, 4, DB2, RUN 123 BD3

The great thing with these is its only one RUN as opposed to two. Easier on the stamina. If it works and is worth the damage.
I don't think this will work anymore with the nerfs to jump normals. If it does work, it is probably too tight to move away from the new 242 BNB and would be more like a swag combo.
 

Pan1cMode

AUS FGC represent!
I don't play Cassie but my friend @stosn does and he came up with these post patch :

b12~db2, RUN~f33, 21u4, 4~db2, RUN~123~bd3 (42%) [restand]
df1~db2, RUN~f33, 21u4, 4~db2, RUN~123~bd3 (41%) [restand]

Edit: This is for Hollywood of course
These are 1% more than those listed in the OP, but are suuuuper inconsistent. I got them maybe once out of 15 attempts. The 121 ones are much easier IMO.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
These are 1% more than those listed in the OP, but are suuuuper inconsistent. I got them maybe once out of 15 attempts. The 121 ones are much easier IMO.
Yeah I tried the same thing to sub in f33 anywhere 121 showed up in a BNB to see the results and the timing is kind of wonky to only get 1% more. 121 can be input really consistently when your opponent is a smidge above Cassie's head whereas doing f33 off a run from her normal starters you kind of just input the string and hope the last hit ends up juggling.
 

KDZ

It's amore, BABY.
Since I can't practice any of these before tournament start, I'm going to mentally be practicing the timing while at work and during the trip

Thank you guys so much for figuring out these combos so quickly, I really appreciate you guys

Anyone have optiMal damage combos for f44 midscreen and corner in hollywood?
 

Pan1cMode

AUS FGC represent!
Since I can't practice any of these before tournament start, I'm going to mentally be practicing the timing while at work and during the trip

Thank you guys so much for figuring out these combos so quickly, I really appreciate you guys

Anyone have optiMal damage combos for f44 midscreen and corner in hollywood?
Not sure it's optimal but it's pretty easy to get down at least:

Midscreen:
f44, 33, b12~db2, RUN~f24~bd3 (29%,31% for ex nutpunch)

Corner:
f44, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (41%, 42% for ex nutpunch)
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Not sure it's optimal but it's pretty easy to get down at least:

Midscreen:
f44, njp, f24~db2, RUN~f24~db3 (28%,30% for ex nutpunch)

Corner:
f44, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (41%, 42% for ex nutpunch)
Can you do f44, 33, b12 or f24~db2, run, b12~bd3?
 

stosn

Noob
Yea
f44, 33, f24~db2, run,b12~bd3 29%
f44, 33, f24~db2, run,f24~bd3 30%
Tomorrow i`m plaing 1\4 of ESL CIS league , and how can i playing with this new combos.... Bullshit)
Sorry for my bad english skill, i`m from Russia :0