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Combo List - Cassie Cage Cassie Cage Combo Thread

This one's not too bad execution wise. You need to input the 123 immediately after 21u4:

df1~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (39%)
b12~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (40%)
f3~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (41%)

EX flipkick adds 2% while EX nutpunch ender adds 1%. If you do ex flipkick you need to do a slight walk forward before doing the f2.

You can do a really easy, consistent one that has no running with:

df1~flipkick f2 21u4 4~flipkick b12~nutpunch (35%)
b12~flipkick f2 21u4 4~flipkick b12~nutpunch (36%)
f3~flipkick f2 21u4 4~flipkick b12~nutpunch (37%)
 
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The Highlander

There can be only one
This one's not too bad execution wise. You need to input the 123 immediately after 21u4:

df1~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (39%)
b12~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (40%)
f3~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (41%)

EX flipkick adds 2% while EX nutpunch ender adds 1%. If you do ex flipkick you need to do a slight walk forward before doing the f2.

You can do a really easy, consistent one that has no running with:

df1~flipkick f2 21u4 4~flipkick b12~nutpunch (35%)
b12~flipkick f2 21u4 4~flipkick b12~nutpunch (36%)
f3~flipkick f2 21u4 4~flipkick b12~nutpunch (37%)
Perfect! These are by far the easiest ones listed so far.
 

The Magician

According to my sources...
I'm not exactly sure if this is known, but here's a 45% meterless corner combo using F33 after a 242 starter I just found.


It's quite consistent, tho.
Not bad, got it on my first try and has been quite consistent. Now I don't have to look for a 242 combo lols.
 
Trying out Hollywood Cassie and came here for some BnBs...do the meterless combos on page 1 only work on male/big hitboxes lol?
212 works better on males, while 11 works better on females (but still works on males too).

I tend to just stick with 11 for b12 combos, and just run~b12 for overhead or low starters.
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
This one's not too bad execution wise. You need to input the 123 immediately after 21u4:

df1~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (39%)
b12~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (40%)
f3~flipkick f2 21u4 4~flipkick run~21u4 123~nutpunch (41%)

EX flipkick adds 2% while EX nutpunch ender adds 1%. If you do ex flipkick you need to do a slight walk forward before doing the f2.

You can do a really easy, consistent one that has no running with:

df1~flipkick f2 21u4 4~flipkick b12~nutpunch (35%)
b12~flipkick f2 21u4 4~flipkick b12~nutpunch (36%)
f3~flipkick f2 21u4 4~flipkick b12~nutpunch (37%)
If you do the ex flip kick then you can just run forward and do a standing 4 instead of the f2 and it is really easy and a little more damage.
 
If you do the ex flip kick then you can just run forward and do a standing 4 instead of the f2 and it is really easy and a little more damage.
Yeah I forgot about that. I personally like f2 just in case it gets blocked and I run for no reason.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Yeah I forgot about that. I personally like f2 just in case it gets blocked and I run for no reason.
The thing I do hate about f2 is that if you are just outside of the corner sometimes it will whiff so a lot of times I will just run into 33 but that changes the gravity to make the combos a bit harder. Starting in the corner f2 definitely always works.
 
f34 nerf saddens me. I completely understand why it was a little broken on block considering all of Cassie's other frames. But its mid-combo usage did not feel anything near nerf-worthy to me. I'm afraid that now I will _have_to_ rely on her 50/50 more.
Anyways, to summarize this, is it correct that we've lost our safe pressure and OS and ~5% damage both midscreen and corner?
And does anyone have anything better than 30% meterless off of 21u4 midscreen or is 242 a go to punish?
 

Pan1cMode

AUS FGC represent!
Ok, updated the OP with Cassie's new BnBs that don't involve f34.

For anyone curious, here are the updated combos they all are:

MIDSCREEN
Meterless:
(6 frame punish) 242, 33, b12~db2, RUN~b12~bd3 (32%) [restand]
(neutral jump punch) njp, 33, f24~db2, RUN~b12~bd3 (30%) [restand] <N.B. walk forward slightly to get the 33 to connect>

Meter:
(6 frame punish) 242, 33, b12~db2, RUN~f2~bd3 (ex) (34%) [restand+vortex]
(neutral jump punch) njp, 33, f24~db2, RUN~b1~bd3(ex) (32%) [restand] <N.B. walk forward slightly to get the 33 to connect>


CORNER
Meterless:
(11 frame advancing mid) b12~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3 (41%) [restand]
(overhead) f3~db2, RUN~121, 21u4, 4~db2, RUB~123~bd3 (42%) [restand]
(low) d+f1~db2, RUN~122, 21u4, 4~db2, RUN~123~bd3 (40%) [restand] <N.B. cancel after second hit of d+f1>
(6 frame punish) 242, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (45%) [restand] <N.B. use 21u4 as a starter instead of 242 for 1% less but much easier execution>
(neutral jump punch) nj2, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (43%) [restand]
(jump in kick) ji4~bf1, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3 (43%) [restand]

Meter:
(11 frame advancing mid) b12~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3(ex) (43%) [restand+vortex]
(overhead) f3~db2, RUN~121, 21u4, 4~db2, RUN~123~d3b(ex) (44%) [restand+vortex]
(low) d+f1~db2, RUN~121, 21u4, 4~db2, RUN~123~bd3(ex) (42%) [restand+vortex] <N.B. cancel after second hit of d+f1>
(6 frame punish) 242, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(ex) (46%) [restand+vortex] <N.B. use 21u4 as a starter instead of 242 for 1% less but much easier execution>
(neutral jump punch) nj2, f33, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(ex) (44%) [restand+vortex]
(jump in kick) ji4~bf1, 21u4, 4~db2, RUN~4~db2, RUN~123~bd3(44%) [restand+vortex]


EDIT:

Credit to the Cassie Kommunity, particularly @delbuster and @RiBBz22 for their contribution.
 
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