STB Shujinkydink
Burning down in flames for kicks
Of course I mean what comes around is all aroundThen when you react to it when people said you couldn't you say "I'm not one to say a toad a so but I fuckin' a toad a so."
Of course I mean what comes around is all aroundThen when you react to it when people said you couldn't you say "I'm not one to say a toad a so but I fuckin' a toad a so."
Ninjutsu huh? I had a feeling hellfire was better, but not ninjutsu. Hm, guess I should check out what's up in the Scorpion forum.Inferno scorpion is already commonly seen as the worst variation of the 3; watch any stream you're gonna see much more hellfires and ninjutsu scorps
In my honest opinion Scorpion's best variations in this order are: 1. Hellfire 2. Inferno 3. Ninjutsu. I say Ninjutsu as the last because although he has good pokes like b2 and f2.. b2 scales like hell (it does 3% loool) and they're both generally unsafe.Ninjutsu huh? I had a feeling hellfire was better, but not ninjutsu. Hm, guess I should check out what's up in the Scorpion forum.
f2 unsafe?? Mileena's 8 frames roll can't punish it. It covers half the screen at has push-back on block. It also destroy almost all wakeups and armoured specials. For me right now ninjutsu is the hardest to fight.In my honest opinion Scorpion's best variations in this order are: 1. Hellfire 2. Inferno 3. Ninjutsu. I say Ninjutsu as the last because although he has good pokes like b2 and f2.. b2 scales like hell (it does 3% loool) and they're both generally unsafe.
Also.. are we really complaining about low minion not having to spend a bar? What's next.. are you gonna ask for Spear to have to cost a bar?
f2 is -11 on block.f2 unsafe?? Mileena's 8 frames roll can't punish it. It covers half the screen at has push-back on block. It also destroy almost all wakeups and armoured specials. For me right now ninjutsu is the hardest to fight.
I know but it pushes you which makes it safe, at least against Mileena its safe.f2 is -11 on block.
It sure as shit ain't safe, im not at the game right now but the most basic punish to a -11 move i can think of is an uppercut/sweep.I know but it pushes you which makes it safe, at least against Mileena its safe.
How would an uppercut reach??It sure as shit ain't safe, im not at the game right now but the most basic punish to a -11 move i can think of is an uppercut/sweep.
should work if you can't think of anything else.
Not at the game right now, that was theory fighting.How would an uppercut reach??
I already said it pushes you and 8 frames roll can't punish it.Not at the game right now, that was theory fighting.
Does it push you out?
I'll try some stuff out when my game is done updating and keep you posted.I already said it pushes you and 8 frames roll can't punish it.
Try reversal punish.f2 unsafe?? Mileena's 8 frames roll can't punish it. It covers half the screen at has push-back on block. It also destroy almost all wakeups and armoured specials. For me right now ninjutsu is the hardest to fight.
Man you think I would keep posting that roll can't punish it if I hadn't tried it as reversal?Try reversal punish.
If she doesn't have a fast 10f special then she can't punish good to know.Man you think I would keep posting that roll can't punish it if I hadn't tried it as reversal?
Exactly, do that lol.If she doesn't have a fast 10f special then she can't punish good to know.
Now i can mash F2 on Mileena everytime she falls lol.
Keeping my stamina bar balanced becomes another problem. The fact that breaker drains your stamina too doesn't help.low demon and overhead demon has 28f and 29f startup and has a long recovery frames when is whiffed or blocked.
Pick any of your characters as AI set them to block everything, and set them to do reversals, there has to be at least one option where they're able to reversal punish Minion grab when they block it, but watch out, Your characters might not have a reversal punish from fullscreen, so it might require be at correct distances.
Most of your problems is that you guys don't reversal punish, you just let go block and walk slowly, if you can predict Minion Grab you can simply run out of the spot, Overhead minion doesn't track that well either, and before it hits you, you can actually armor out of it.
And the best option so far, you can buffer run while your character is on the blockstun, so you will be able to get out of it running instead of letting go block then running, training how to release block earlier, because you're probably still holding when you're no longer in blockstun.
Your post doesn't make sense, as long as you don't break anything your stamina refills quickly, and your character or any character with a fast advancing special can reversal punish minion grab at correct distances.Keeping my stamina bar balanced becomes another problem. The fact that breaker drains your stamina too doesn't help.
You can run right past it. It has super slow startup. And if you block it it's punishable from pretty much full screen.I cannot see why in the scope of this game that move doesn't cost meter.
Like really?
Feel free to educate me, i just dont see it.
I am so borrowing this. A+.Worse case Ontario
All I said was keeping an eye on your stamina bar(or Energy whatever you call it) is a problem? What part didn't make sense? I wasn't questioning you on how to punish Scorpion. During my fights vs Scorpion I thought I had stamina, but I didn't. Maybe it's problem only I suffered from.Your post doesn't make sense, as long as you don't break anything your stamina refills quickly, and your character or any character with a fast advancing special can reversal punish minion grab at correct distances.
You can Run fullscreen for a combo if you have to, you clearly missed the point.
In this fight you want to close the gap, the more you approach mid screen, the more risky becomes for the scorpion player to do anything with minions, so he will have to respect your options and not go for the obvious just by you being there.