Yeah I tried it and couldn't find anyone that did this.ScheissNussen said:I doubt it works for all character but I guess its possible.
The move he has to do in order to use his overhead is a "Leg Lift" where he literally just lifts his leg, then you have to cancel it with another kick to go into either a high or a low attack. Most characters don't have anything like that. Maybe it is caused because it is an empty move with no collision box, but I haven't seen any other normal attack do that yet.
yeah it's happened more time than not. At first I thought it was part of the effect which actually looks cool lol. But then a few other times he just turned his back and left at a normal rate. One of my fave finishing pose animations for this game!JJvercetti1 said:Does anyone encounter crazy slowdown on Quan Chis winning pose or tag exit, Where he leaves through the portal.
No clue... My PS3 is an older model and this game is running smooth as silk for me.Goblin Bones said:Mine locked up on me twice in a row tonight, Was nightwolf playing ladder on expert and both times happend when i put in the A little off the top fatality.... anybody have a clue?
Thats exactly what I thought, There is quite a few finishing poses I like.Goofart said:yeah it's happened more time than not. At first I thought it was part of the effect which actually looks cool lol. But then a few other times he just turned his back and left at a normal rate. One of my fave finishing pose animations for this game!
HAHAHAHA GG NETHERREALMOJuggernaut0 said:
This is because of the strange, jacked up input system this game uses. You can hit a button and and then do directions and the move can still come out, it's like a weird kara or something. Delay the teleport input a little bit and it should work.Goofart said:also not sure if this is a bug but when I use cyber sub, if i do a forward or straight up jump kick and then press down, away square (for his teleport) instead his dive kick comes out. a few times I tried this jumping away from the opponent his teleport came out instead. Can someone confirm?
Same type of input SSFTHD hasDavey_8000 said:This is because of the strange, jacked up input system this game uses. You can hit a button and and then do directions and the move can still come out, it's like a weird kara or something. Delay the teleport input a little bit and it should work.
Clear the Cache and turn off all the options on social messaging if onChuck Fiasco said:Damn game lock ups. SUCKS!
It;s called Negative Edge (or something like that). If you have an input that's B, F, 1. all you need to do is hold 1 and press B, F then release 1.Davey_8000 said:This is because of the strange, jacked up input system this game uses. You can hit a button and and then do directions and the move can still come out, it's like a weird kara or something. Delay the teleport input a little bit and it should work.
Some times i end up pulling off a Ex choke with kano on wake up without pressing x, Always going for the upballDreamcatcher said:I hate when I'm playing as Noob and every round no matter how hard I try, he will do a Teleport Slam, and I wouldn't have touched down or up... and of course I get punished and then I'm over this game. That's frustrating, I don't know about you guys but that's straight up BS. Some of that is way too sensitive.
Well that's the thing, it does it on the pad and analog for me. And I'm using a brand new controller so I don't know what to make of it. It's like being really careful and precise cutting a delicious cake, but no matter what the fucker keeps falling apart when you try to eat it.yugimonz said:DreamCatcher, are you using the 360 pad? I have this problem sometimes with the 360 pad, but I have never had the problem on ps3 pad.