There must be something I don't understand. I've only tested a couple characters so far. I'm finding more and more. Maybe there's some trick to it I don't understand, so I'll just list my findings as I go.
Option 1
Aquaman: j1 works on everything
Bane: j1 works on everything unvenomed
Batgirl: smoke bombs beats j1, batwheel avoids j1
Batman: sky grapple beats j2, slide kick avoids j2
Black Adam: dash forward nj1 works on everything
Catwoman: up whip beats j2, cat dash avoids j2
Cyborg: power fist, sonic disruptor, and up sonic disruptor beats j2
Flash: lightning charge and flying uppercut avoids j1/j2, lightning kick avoids j1, sonic pound avoids j1
Green Arrow: savage blast and stinger avoids dash up nj2, up haven blast beats dash up nj2
Green Lantern: j1 works
For some characters, we only tested their known wakeups and not all of them, like Catwoman, which would explain why some of the info in the OP may be wrong.
For Catwoman, you can use J1 to stuff her Up Whip and it will avoid Cat Dash (but she can MB the dash to trip guard you). J2 works to punish Cat Dash, you just have to time it.
The reason why Flash is listed is because all of his wakeups are avoided. You can't punish and he can't so the only good thing about waking up in Flash's case is being put full-screen or half screen away, and a lot of his options from a distance aren't as amazing compared to when he's in your face.
Batman's Slide Kick avoiding J2 is a joke. If he wakes up with that, you get a low hook punish and can resume this setup on him. Sky Grapple was something we didn't test, because who the fuck would wake up with that move, but I guess it works for batman in this scenario, which is fine considering he's still fucked if we knock him down, even if you take away this anti-wakeup setup. Another thing to note about this is that it's an anti-wakeup setup; it works against characters with above average wakeups. Batman is almost never going to wakeup unless he is 100% sure the wakeup will hit, so going for it on him is kinda pointless.
I don't know why nj2 was listed for Arrow, but dash up J1 against Savage Blast works, but doesn't punish; it's blocked, so you get a guaranteed b1 into whatever. Up Haven Blast loses to J1, but if you mistime it, you can trade with it.
For Cyborg, you can use J1 to avoid Power Fist and beat out Disruptor, but like Batman, Cyborg is one of those characters that are just fucked infinitely once you knock him down, so you don't really need to apply this to him.
you guys aren't wrong, there was just a teensy bit of misinformation in the OP. Keep in mind, we listed all of the characters but that doesn't mean you should use it on them all. Batman, Cyborg and a small handful of other characters have garbage wakeups, so its best to just knock them down and apply the standard oki on them.