https://twitter.com/Heeyge0rge/status/930217848215089152Wuz this about a corner vortex @Laos_boy ? Or did I misunderstand something
Whiff punishing shield is not something that requires super acute match up knowledge, it's a super simple whiff punish whether you know the match up or not and nobody is talking about relying on it.I think it'll be very helpful in avoiding damage from odd situations that cause a whiff, but if they're expecting the whiff - I dunno. Additionally, Beetle isnt around a ton and a lot of people dont know the MU super well. I'm betting if we see him more often people are going to shore up their games and be more on point with those punishes.
Dont get me wrong, I think it's going to save out asses occasionally.. I just dont want to rely on people missing 36 frame punishes when they get used to fighting the character, lol.
I retract my "not tilt MUs" thing on the damage buff.
Whiff punishing shield is not something that requires super acute match up knowledge, it's a super simple whiff punish whether you know the match up or not and nobody is talking about relying on it.
The point is a lot of characters don't have insanely fast advancing mids like Superman so if you whiff on a bad read, you are more likely to get caught in pressure as opposed to a full combo which is a much better trade off which should go without saying. If the opponent is scouting it then yes, they should get a full combo and they still will. Let's not get it twisted.
No matches should be tilted from the damage buff either. Whoever he beats, he already beat before the damage buff like Ivy, Atrocitus etc. The damage buff is nice but he was still getting nearly 300+ for a bar and almost 500 to 500+ for two.
The other thing people don't understand is increases of those levels aren't gonna make a 5-5 suddenly 6-4. Cheetah has superb damage potential but doesn't beat and likely loses to say Brainiac while Beetle goes even because his other tools shine against Brainiac while Cheetah's don't.
His bad match ups for the most part got significant nerfs so that's what's really gonna help (Deadshot and Batman).
Those bug puns lul.I've actually tried blade stance it seems pretty effective. She just out damages him. But who doesn't?
They both have great d2s to stop each other's air shenanigans
Honestly hell's gate is only a bug threat full screen. So cannon is still pretty effective at the mid range because it's just pure neutral between them she'll take the risk of getting f2d if she goes for a midscreen hell gate.
So as long as she can't keep you fullscreen you should be good
Speaking of which when are we playing my dear Beetle main?Enchantress is a fucking weird matchup that's all I'll say
Should be on tonightSpeaking of which when are we playing my dear Beetle main?
his air priority on dive kick makes it pretty hard to air-to-air him so you have to force him to play our game at full screen.Hey everyone, I'm having trouble with the Brainiac matchup, especially against a certain Brainiac player. I'm having trouble dealing with the drone pressure and punishing mb dive kicks (if punishing that is even a thing). I think I poke too much after the mb dive kicks and I get poked back and mixed. Also, the air to air game is tough! When he's in the air I can't do a jump 1 because the Brainiac always beats me with his jump 1 (even with blade stance). I tried to zone a few times and it didn't go too well. Maybe I'm not zoning enough? My mid screen game needs work? Any tips for this or the Brainiac MU in general?
Zoning and using your air mobility is a good way to deal with trait, keeps him at bay and disrupt attempts to get in on you.Hey everyone, I'm having trouble with the Brainiac matchup, especially against a certain Brainiac player. I'm having trouble dealing with the drone pressure and punishing mb dive kicks (if punishing that is even a thing). I think I poke too much after the mb dive kicks and I get poked back and mixed. Also, the air to air game is tough! When he's in the air I can't do a jump 1 because the Brainiac always beats me with his jump 1 (even with blade stance). I tried to zone a few times and it didn't go too well. Maybe I'm not zoning enough? My mid screen game needs work? Any tips for this or the Brainiac MU in general?
Ok great thank you so much! I'll try this out.his air priority on dive kick makes it pretty hard to air-to-air him so you have to force him to play our game at full screen.
eliminate his usage of trait w/ zoning, force him into the air, and use flight cancels as WELL as air-to-airs with blade stance up close (bc it's hard without blades up close). Get him back out, and zone him out. Rinse / repeat.
Alright, thanks for the advice! The video was helpful. Yeah sure, if you can post a few of your sets that would be great.Zoning and using your air mobility is a good way to deal with trait, keeps him at bay and disrupt attempts to get in on you.
You should be able to very easily anti-air him in blade stance, you may need to space it better because in blade stance it's extremely rare to get beaten out. Jump back even outside of blade stance with one should get it done.
You're not gonna get him every time so sometimes you may have to block, but he loses his turn in most cases and you build enough meter to just pushblock if you don't want to deal with trait pressure. The problem sounds to be that you're going to anti-air after he has already gotten his jump normal out so you're not beating it then, that's too late.
Beetle does fine against him up close, I play it a mix of zoning, spacing and rushdown. MB dive kick isn't safe enough to ever get your counter option of standing 3, down 1, shield bash or any reasonably fast option beaten out. It sounds like this person is abusing online to get away with more. His wake up game is weak and very vulnerable to MB forward/back 3.
Here's a high level example of how to play the match up
I can post some of my sets if that would also be helpful.
I forgot to mention his anti-air blade special is also a good check if you make a read. You'll notice in part two of the set I post a jump 1 anti-air on dive kick as well as jump 1 float cancel to bait a dive kick mb that causes him to waste meter. You'll also see trait 2,1 stuffing his wake ups as well. Just some ideas to experiment/play around with incorporating into your game. Forward 2 and back 1 can also stuff.Alright, thanks for the advice! The video was helpful. Yeah sure, if you can post a few of your sets that would be great.
I've started to pick up some Beetle recently due to his high mobility and excellent projectile/footsies (Depending on which you choose). He feels very versatile since he can compete well against both rushdown and zoners, while being component in both himself.
Anyway, I've started to get some of his flight cancels down in combos and such but I'd just like some advice on how to best use his tools to their maximum effectiveness. Obviously it changes depending on matchup but maybe just a bread n butter sort of list on using his projectile, when to use trait, floats etc...
For atom tips look at M2dave vs raptor.I need a bit of advice against Beetle. I play Atom and Black Adam. Need some help with Beetle’s mixups from float, as well as Beetle just flying around the screen.
Sent from my iPhone using Test Your Might