How do you not see then that he proved his point by showing you a safe blood offering with a lifebar's worth of punishment in case your opponent is stupid enough to challenge your movement post-special? Which btw, they will be tempted to in an intense match.The set-up in the video as he himself notes relies heavily on them not knowing what Kotal can do and blindly doing a wake-up. even the mix-up overhead doesn't lead to a combo and not sure why he says they look similar as one is a jumping look and the other a stomp... in any event just blocking after blood offering is pretty simple and gives you advantage since you will take far less damage then he will...
I will definitely take that suggestion. Where would I such a thing though? Kinda new around here.This thread is not for me
I suggest every kotal player watch Rico and co to learn how to use their character
You can watch SonicFox on his twitch stream - http://www.twitch.tv/zsonicfox Rico is on there a lot too fighting against Sonic.I will definitely take that suggestion. Where would I such a thing though? Kinda new around here.
Well since you guys are so confident I'll wait around till their are some proper results.I use kotal as well
And have success w blood offering
Look for his twitch account on twitch.tvI will definitely take that suggestion. Where would I such a thing though? Kinda new around here.
You can block, but even a throw with those damage buffs setup is doing 24%. And as was pointed out in that video, the overhead (B2) and low (F3) look pretty similar. If you guess wrong on whether to block the overhead or low, you are either eating 18% damage (if you choose to block the low and Kotal hits with B2) or 40% (!!) damage (if you choose to block the overhead and Kotal hits with F3 cancelled into Burning Sunstone). All three of those numbers are bigger than 10% . . .When you know what it does you can do things like aim to just block given his limited mix-ups, or use jabs d3 etc since if he uses his own he only gets near no dmg from the buff. Since he's taken 10% dmg as long as you can find a way to take less you win, and outside of wargod, kotal is unsafe enough that you risk counter pressure very easily.
Honestly, I don't think a single variation needs work. It's still early, but Sun God seems to be his most damage heavy variation, War God gives him the most spacing options, and Blood God is his tempo control variation. I'm still finding trouble on wake-up in Blood even with EX Parry, but I guess I just need to not get knocked downblood god is fine, so is war god.
the only variation that needs a second look is sun god since u cant make f1 b2 safe due to lack of totems or sword. i might be wrong but it seems lacking
You can throw it out completely safely after a B122.I think blood sacrifice could be a bit faster imo so it can be done safely. am not sure if you can cancel it form a combo, but even if it does would i be able to aa grab after ? i gotta test this. i know with blood good you can cancel into to totem and continue the combo on online mortals
So you get the damage boost on the next three hits no matter how long it takes you to get the hits? What I'm asking is if there is an expiration or something . also those three hits don't count if their blocked correct ?Guys, he can control his life bar like no one else. Use blood offering and throw some sun on yourself. You now have a damage buff with very little consequence. You can park right in your own sun beam and gain life back, if you do an ex sun beam you'll pretty much get it all back.
As kotal you have great mid to close screen presence due to your f1 footsie tool, getting a blood offering out does not require a setup, throwing it out after a f12 on hit and see how many people punish it.
Lasts forever, but blocked hits do count.So you get the damage boost on the next three hits no matter how long it takes you to get the hits? What I'm asking is if there is an expiration or something . also those three hits don't count if their blocked correct ?
How do you not see then that he proved his point by showing you a safe blood offering with a lifebar's worth of punishment in case your opponent is stupid enough to challenge your movement post-special? Which btw, they will be tempted to in an intense match.
So far we've established you must block and be at his mercy in fear of 60%+.
Maybe this is what makes your character good.
Because Kotal blood has few options to open someone up.. this means that if you know what the char can do blocking and being defensive isn't actually that scary against him compared to a set-play or zoner character.
I'm speaking from experience, trust me.Use Blood offering = loose 40% life because you can always be punished for using it. The you use sunbeam and again eat another combo so now your at 30% and you might have gotten back 2-3 for beam. Your not going to be able to just stand in beam without at least being chipped as much.
The abilities are "theoretically" good but in an actual fight with an aggressive opponent it won't work out that way.
It feels like he was nerfed for being too strong on paper without anyone actually trying it out.
I agree with this in theory, but I disagree in practice. Even the best players don't block perfectly well. Kotal isn't going to open people up anywhere near as often as most of the cast, but when he does, he's going to hurt his opponent more than any other character in this game. Blood Offering will have plenty of uses within that context.Because Kotal blood has few options to open someone up.. this means that if you know what the char can do blocking and being defensive isn't actually that scary against him compared to a set-play or zoner character.
So I'm watching Ricos stream right now... and he literally just did an analysis of the types... and his comment on blood god is the different buffs are too conditional (this included a discussion about the set-ups due to some peoples chat comments), lacking in options to open people up and that sun god is worse because the grab isn't much better then regular grab...Look for his twitch account on twitch.tv
Streams a lot
Pig owned lolSo I'm watching Ricos stream right now... and he literally just did an analysis of the types... and his comment on blood god is the different buffs are too conditional (this included a discussion about the set-ups due to some peoples chat comments), lacking in options to open people up and that sun god is worse because the grab isn't much better then regular grab...
Yep, the only tech i learned so far is watching ricos stream and reading ultradavids posts on tym.This thread is not for me
I suggest every kotal player watch Rico and co to learn how to use their character
Random question since you're in this thread...Pig owned lol
Wish I knewRandom question since you're in this thread...
Do you know why the God Choke damage was nerfed with the day one patch? Seemed unnecessary to me. Sun God was the variation I really wanted to play but it now seems useless with a weak ass command grab you have to "level up." I had 50% combos with one meter and a lvl 3 choke; Now I'm hurting to barely get above 45% with tighter combos given the former circumstances.
Seems Blood God is where it's at now.
Random question since you're in this thread...
Do you know why the God Choke damage was nerfed with the day one patch? Seemed unnecessary to me. Sun God was the variation I really wanted to play but it now seems useless with a weak ass command grab you have to "level up." I had 50% combos with one meter and a lvl 3 choke; Now I'm hurting to barely get above 45% with tighter combos given the former circumstances.
Seems Blood God is where it's at now.