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General/Other - Kotal Kahn Blood Offering: What could be changed?

regulas

Your Emporer
So basically like... the more and more I play around the more and more this really seems to be as useless as it first seemed. As fun as the theoretical dmg you can get the reality is that it basically adds 3-15% dmg in exchange for taking 10% yourself. I say up to 15% but in reality you will struggle to match 10% even. And it's so slow that it's hard to even bring out without being punished anyway.

Crystal totem in comparison is utterly fantastic, as you typically will net more damage with far less risk at far faster speed.

What I'm curious about is what people feel could be changed that might actually fix this or make it a viable usable move...

- Reduce self damage to 5%?
- Make it 36 frames or faster?
- Change the dmg boost type to be time based or with more chip on block?
- Give lifesteal for the bonus dmg dealt?
- Give dmg reduction?


Data:
-The buff occurs instantly (0 frames) so you will get the effect for sure if it is activated (i.e. not interruptible)
-63 frames of recovery
-Does 10% self dmg
-Grants 50% bonus dmg on next three hits. While this can reach 21% or more dmg in practice your going to get closer to 8-9% bonus dmg if they don't block and 1-4% if they do.
-This is a direct increase of the normal dmg numbers so is fully reduced by blocking and by string reduction
 
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Pterodactyl

Plus on block.
It did seem nice at first glance to me, but I can't see myself using it outside of Blood God for those lolnope stupid damage combos against characters that aren't too in my face.

I think they should lower the damage-to-self to 5-7% instead of 10, make it last more than only 3 hits.
 

regulas

Your Emporer
It feels kind of like Kotal was nerfed a lot due to some mechanic, only that mechanic was finally removed cause it was still to good but they didn't revert any of the nerfs.

Kotal is still usable and all but it just feels like some of his specials may as well not even be on his list.
 

NYCj360

i Use a modded cyber now
Guys, he can control his life bar like no one else. Use blood offering and throw some sun on yourself. You now have a damage buff with very little consequence. You can park right in your own sun beam and gain life back, if you do an ex sun beam you'll pretty much get it all back.

As kotal you have great mid to close screen presence due to your f1 footsie tool, getting a blood offering out does not require a setup, throwing it out after a f12 on hit and see how many people punish it.
 

KeyserSoze

Fabled Villain
I totally disagree with the notion that Blood Offering is useless. IMO, it is extremely useful (and even potentially devastating for your opponent) when you have a significant life lead. I honestly don't think it needs to be changed at all. Also, Kotal has 2 ways to gain health back in both his Sun God and Blood God variations and 1 way to gain health back in his War God variation.
 

regulas

Your Emporer
Guys, he can control his life bar like no one else. Use blood offering and throw some sun on yourself. You now have a damage buff with very little consequence. You can park right in your own sun beam and gain life back, if you do an ex sun beam you'll pretty much get it all back.

As kotal you have great mid to close screen presence due to your f1 footsie tool, getting a blood offering out does not require a setup, throwing it out after a f12 on hit and see how many people punish it.
Use Blood offering = loose 40% life because you can always be punished for using it. The you use sunbeam and again eat another combo so now your at 30% and you might have gotten back 2-3 for beam. Your not going to be able to just stand in beam without at least being chipped as much.

The abilities are "theoretically" good but in an actual fight with an aggressive opponent it won't work out that way.

It feels like he was nerfed for being too strong on paper without anyone actually trying it out.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
Use Blood offering = loose 40% life because you can always be punished for using it. The you use sunbeam and again eat another combo so now your at 30% and you might have gotten back 2-3 for beam.

The abilities are "theoretically" good but in an actual fight with an aggressive opponent it won't work out that way.
How does Ending your combos w blood offering get u punished?
 

regulas

Your Emporer
My question then is if this type of ability was so terrible in MK9 why is it suddenly so good in MKX? I mean assuming you hit with it on average you are dealing the same damage that you took, but at the risk of taking more damage. And in using it you are not doing something else.

^^^ this is a "person playing the character issue" not a "kotal " issue

Play Rico suave kotal and tell me how many times blood offering worked for him
This sounds more like Rico is so much better then his opponents (or they don't realise how to take advantage of it) rather then a the ability is usable.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
My question then is if this type of ability was so terrible in MK9 why is it suddenly so good in MKX? I mean assuming you hit with it on average you are dealing the same damage that you took, but at the risk of taking more damage. And in using it you are not doing something else.



This sounds more like Rico is so much better then his opponents (or they don't realise how to take advantage of it) rather then a the ability is usable.
Rico vs sonic fox?
Lol yea lol

Dude stop complaining kotal is a beast

Check out how useless blood offering is
 

Jeddite

Soul Kollector
All I will say is Blood God Kotal with Crystal Totem + Blood Offering + a simple f2 MB df1 + df1 will net you some odd 40% dmg. Off a basic imput combo.

Nothing about Offering needs to be changed. As mentioned, it works really well in his kit, in all variations.
 

KeyserSoze

Fabled Villain
Guys, he can control his life bar like no one else.
To me, this is one of the biggest keys to Kotal's long term impact on MKX. I honestly think as the game evolves and the best Kotal players level up, fighting an expert Kotal player will feel like fighting an old school fighting game boss. People are dramatically underrating the utility of being able to manipulate both your life bar and damage output via sun ray and blood offering (not to mention his ridiculous totems in Blood God) in a close match.
 

MK Slash

Useful Idiot look at the flick of the wrist
I think blood sacrifice could be a bit faster imo so it can be done safely. am not sure if you can cancel it form a combo, but even if it does would i be able to aa grab after ? i gotta test this. i know with blood good you can cancel into to totem and continue the combo on online mortals
 

regulas

Your Emporer
Rico vs sonic fox?
Lol yea lol

Dude stop complaining kotal is a beast

Check out how useless blood offering is
The set-up in the video as he himself notes relies heavily on them not knowing what Kotal can do and blindly doing a wake-up. even the mix-up overhead doesn't lead to a combo and not sure why he says they look similar as one is a jumping look and the other a stomp... in any event just blocking after blood offering is pretty simple and gives you advantage since you will take far less damage then he will...
 

_CHINOCUDEIRO_

Machakabotones
Curious to see people explaining that blood offering is not bad ,saying that crystal totem is good.
Please separate them.
Nice tools do NOT make bad tools better, perhaps makes the character better balanced,but bad things in good characters are still bad
 

KeyserSoze

Fabled Villain
This sounds more like Rico is so much better then his opponents (or they don't realise how to take advantage of it) rather then a the ability is usable.
What do you mean when you write that opponents can "take advantage of it?" (I'm not being a dick, I'm sincerely curious as to what you mean). After all, either it can be punished in a given situation or it can't be punished in that situation. You want to throw out a Blood Offering in a guaranteed safe way? Just end your combos in B122 (something I've been doing every once in awhile) and throw it out. Problem solved.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
This thread is not for me

I suggest every kotal player watch Rico and co to learn how to use their character
 

regulas

Your Emporer
What do you mean when you write that opponents can "take advantage of it?" (I'm not being a dick, I'm sincerely curious as to what you mean). After all, either it can be punished in a given situation or it can't be punished in that situation. You want to throw out a Blood Offering in a guaranteed safe way? Just end your combos in B122 (something I've been doing every once in awhile) and throw it out. Problem solved.
When you know what it does you can do things like aim to just block given his limited mix-ups, or use jabs d3 etc since if he uses his own he only gets near no dmg from the buff. Since he's taken 10% dmg as long as you can find a way to take less you win, and outside of wargod, kotal is unsafe enough that you risk counter pressure very easily.
 

Jeddite

Soul Kollector
Curious to see people explaining that blood offering is not bad ,saying that crystal totem is good.
Please separate them.
Nice tools do NOT make bad tools better, perhaps makes the character better balanced,but bad things in good characters are still bad
Not sure what you mean. You can't have a conversation about buffs or nerfs to an ability without consideration of the overall kit. Looking at an ability in a vacuum is simply asinine, no matter what side of the debate you are on.