TommyKing5
But the saw... the saw is family
Not frame data but I know that totems can be successfully summoned using 114 or standing 4 on block, tested with Reptile's slippery slide.
114 is +5Does anyone have frame data on cancelling into totems after his strings?
Easy to get out? i dont agree with that, unless u just do the same tick throw everytime. I think they all just have their advantages and disadvantages, i cant really say if any variation really sticks out to be the best out of them. Bloodgod is the most fun thoAnyone else feel that Blood God might actually be Kotal's best variation? The command grab in Sun God is nice, but it's still fairly easy to get out of and not better than obsidian totem usefulness. The armor in War God is awesome, but does it really beat out Blood God's obsidian totem?
It seems like Blood God can live forever and give him a little chance, and it's game over with a one bar 44% bnb or clutch crystal totem and parry comebacks and awesome b1 corner game. Never count Blood God out even if he has a small sliver of energy left, he can turn it around fast. I play all Kotals variations and I don't feel any are better than Blood God.
You can run up and B12, F2 or F1 and you will catch any backdash. You're still pressuring after a L3 throw.I think his command grab is great but his L3 grab throws them so far it reduces follow up options basically giving them their turn. This is basically how they get out plus all the stupid whiffing. I'd prefer the universal b1 meta-cheese game I'm using with the standard throw with Blood God. BG may not have a over/low mixup but I'll be damned if he can't pseudo mixup the b1 and d1 and njk deadly footsie game.
I think its the fact they're out of the corner that makes it the main problem with L3 Throw. Also can they use a armored reversal as you run up or do you have time to block?You can run up and B12, F2 or F1 and you will catch any backdash. You're still pressuring after a L3 throw.
That's not a problem of the throw, that's the problem of the player who doesn't want to sacrifce 2-3% damage to keep them cornered.I think its the fact they're out of the corner that makes it the main problem with L3 Throw. Also can they use a armored reversal as you run up or do you have time to block?
Agree. You have point.That's not a problem of the throw, that's the problem of the player who doesn't want to sacrifce 2-3% damage to keep them cornered.
But that's kinda my point. Is that 2-3% worth giving up obsidian totem? Because with a 2-3% dmg decrease, you're right in Blood God bnb damage territory.That's not a problem of the throw, that's the problem of the player who doesn't want to sacrifce 2-3% damage to keep them cornered.
A command throw is completely different than totems. You can't compare just the damage. There are rounds where I can land 5-6 command throws and the next round I get the chance to bait an ex move into 47%.But that's kinda my point. Is that 2-3% worth giving up obsidian totem? Because with a 2-3% dmg decrease, you're right in Blood God bnb damage territory.
I do have a tip for Necromancer. He will try hard to zone Blood God and then at mid screen he will hell spark, rinse wash repeat. My best advice here is to learn the timing. Shinnok can only fist-fiend so fast, in between those moves you can time it and run up and block, run and block and close the gap. If you're having a hard time learning this timing in match play, I suggest to head to the lab and set Shinnok to fist-fiend and learn that timing so you don't get caught.Aloha.
Do you have any tips for a shinnok MU?
Generally i switch to my co-main erron black, cuz' I feel like shinnok, especially necromancer, outplays kotal in every way.
When I fight a shinnok with kotal I try to mace parry the hellsparks and get close But that is basically my enitire plan.
Any suggestions?
Edit: Blood God main.
btw if you wanna add me, type Santa_Destroyer, and maybe write that you're from TYM.
I'm from Germany on Ps4.
Cheerio
There is no doubt the command throw makes for great bait. Blood God can just keeping coming too for a long time with obsidian up and that's pretty safeA command throw is completely different than totems. You can't compare just the damage. There are rounds where I can land 5-6 command throws and the next round I get the chance to bait an ex move into 47%.
And it's much safer to fish for openings with sun rather than blood god.
I don't know about that. Blood God is like two Sun Gods with obsidian up less 2-3% damage per combo. Blood God can bait his regular throw pretty good too.LOOK BOTTOM LINE IS BLOOD GOD CANNOT COMPETE WITH SUNGOD.
WHATI don't know about that. Blood God is like two Sun Gods with obsidian up less 2-3% damage per combo. Blood God can bait his regular throw pretty good too.