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Black Canary Combo Thread(Updated 5/27/2017)

x TeeJay o

Canary Cry Gapless Pressure
Legend
1=Square/X
2=Triangle/Y
3=X/A
4=Trait
xx= Cancel
Ji2=Jump in 2
Bf=Back Forward
Df=Down Forward
Starters=112,23,21




Black Canary's combo list will be very complicated for some just trying to get into her. So i will try my best to post the best combos with little restraint as some of her harder MOST OPTIMAL stuff is usually not worth 1-2% for the chance of you dropping the combo. Keep in mind she can either go for damage, or setup. So each section will be split into combos depending on if you want damage or setup ender. Hopefully you guys enjoy and if you find better things please lmk and i will update the OP if the consensus is that it is much better than the ones originally posted.



PLEASE READ: For her setups, you can end in either 112,1+3 for +25 on knockdown mix up game or 3,3 Front Handspring for +12. The difference is that with 3,3 you have more options since you can do B1 Canary Drop(50/50 guess), F2(plus on block overhead HDK), or JI2 into CD(50/50 guess). The choice is yours




Updated Combo List!



Midscreen Meterless

Level 2 Trait

**Damage**
Starter xx 4 Ji2 112 Bf2
Starter xx 4 Ji2 21 Bf2
Starter xx 4 Ji2 23 Bf2
Starter xx 4 Ji2 F13 Bf2

**Setup**
Starter xx 4 Ji2 112,1+3 OR 33 xx DF3


Level 3 Trait


**Damage**
Starter xx 4 xx DF3, B3, Ji2, 1, 112 xx Bf2
Starter xx 4 xx DF3, B3,Ji2 xx DB2


**Setup**
Starter xx 4 DF3,B3, Ji2,1, 112 1+3
Starter xx 4 DF3, B3, Ji2,1, 33 xx DF3




Corner Meterless

Level 2 Trait

**Damage**
Starter xx 4 jI2, 2u3, 2u3, 112 xx Bf2



**Setup**
Starter xx 4 Ji2, 2u3,2u3,112 1+3
Starter xx 4 Ji2, 2u3,2u3,33 xx DF3



Level 3 Trait

**Damage**
Starter xx 4 Ji2,2u3,2u3,11,112 xx bf2


**Setup**
Starter xx 4 Ji2,2u3,2u3, 112 1+3
Starter xx 4 Ji2,2u3,2u3, 33 xx DF3



Corner 1 Bar No Trait

**Damage**
Starter xx Ex Bf2,Ji2,2u3,2u3,112 xx Bf2


**Setup**
Starter Ex Bf2,2u3,2u3,33 xx DF3 Or 112 1+3 Ender


Corner 1 Bar + Lvl 2 Trait

**Damage**
Starter xx Ex Bf2, Ji2,2 xx 4, Ji2,2u3,2u3,112 xx Bf2


**Setup**
Starter xx Ex Bf2,Ji2,2 xx 4,Ji2, 2u3,2u3, 112 1+3 Or 33 xx DF3




**Corner 1 Bar + Lvl 3 Trait is same as Lvl 2 trait corner combos**



Midscreen 1 Bar No Trait

**Damage**
Starter xx Ex Bf2 Ji2, 2u3, 112 xx bf2
Starter xx Ex Bf2,Ji2,2u3,33 xx Bf2


**Setup**
Starter xx Ex Bf2,Ji2,112 1+3
Starter xx Ex Bf2,Ji2,2U3, 33 xx DF3




**Setup**
Starter Ex Bf2,2u3,2u3,33 xx DF3



Midscreen 1 Bar + Lvl 2 Trait

**Damage**
Starter xx Ex Bf2 Ji2, 2 xx 4, Ji2 112 xx Bf2



**Setup**
Starter xx Ex Bf2 Ji2,2 xx 4,Ji2, 33 DF3
Starter xx Ex Bf2, Ji2,2 xx 4,Ji2 112 1+3




Midscreen 1 Bar + Lvl 3 Trait

**Damage**
Starter xx Ex Bf2,Ji2, 2u3,33 xx 4,DF3,B3,Ji2,112 Bf2


**Setup**
Starter xx Ex Bf2,Ji2,2u3,33 xx 4,DF3,B3,Ji2, 112 1+3 OR 33 DF3






Coming Soon

Anti Air

Parry
 
Last edited:

Take$$$

gotta take it to make it
Why is that?
You're like, +25(99% sure thats what the game has it as) ending in 112 1+3, so even if it throws them out of the corner you can actually do a ton with a setup. Pretty sure its more than +25 too after messing with it and then frontflipping. Both strings are hard knockdowns. Also pretty sure 112 1+3 does the most damage out of all her strings. Also easy enough to connect in a combo midscreen.

I think 113 is +30 or +35, and that's just a hard knockdown that doesn't switch sides with solid dmg. Cant really think of much reason to do anything else as an ender over these 2, outside of specific setups/canary drop stuff.
 

Samsara

Resident Cynic
[STARTER]xxBF2ex, J2, 2U3, 21xxBF2

or

[STARTER]xxBF2ex, J2, 2U3, 21xxTrait, DF3, B3, J2, 33xxBF2
 

PhAzE213

Brotherhood of Shadows
Meterless.
J2, 2U3, 2U3, 33xxBF2 - 319
J2, 2U3, 2U3, 33xxTrait(3), dash, J2, 21xxBF2 - ??
J2, 2U3, 2U3, 33xxTrait(3), DF3, B3, J2, 33xxBF2 - ??
J2, 2U3, B3, J3, 33xxTrait, dash, j2, 21xxBF2 - 489
J2, 2U3, B3, J3, 33xxTrait, DF3, 21xxBF2 - 481

Vortex Meterless.
*J2, 2U3, B3, J2, 33xxTrait(3), dash, J2, 21xxTrait(1) - 471
*J2, 2U3, 2U3, 33xxTrait(3), DF3, 21xxTrait(1) - ??

*Restands, gives +35 frames. J2 after can only be blocked or armored out of. 50/50 afterwards.

1 bar.
[Starters] 112 (6 frame), 21 (low), 23 (overhead)

[starter]xxBF2 MB, J2, 2U3, 2U3, 33xxTrait(3), dash, J2, 33xxBF2
[starter]xxBF2F MB, J2, 21xxTrait(3), dash, J2, 2U3, 2U3, 33xxBF2 (crossover)
[starter]xxBF2 MB, J2, 2U3, 2U3, 33xxTrait(3), DF3, B3, J2, 33xxBF2
[starter]xxBF2F MB, J2, 21xxTrait(3), DF3, B3, J2, 33xxBF3(crossover)
[Starter]xxCanary drop MB, B3, J2, 33xxTrait(3), dash, J2, 21xxBF2
 

Pan1cMode

AUS FGC represent!
Meterless.
J2, 2U3, 2U3, 33xxBF2 - 319
J2, 2U3, 2U3, 33xxTrait(3), dash, J2, 21xxBF2 - ??
J2, 2U3, 2U3, 33xxTrait(3), DF3, B3, J2, 33xxBF2 - ??
J2, 2U3, B3, J3, 33xxTrait, dash, j2, 21xxBF2 - 489
J2, 2U3, B3, J3, 33xxTrait, DF3, 21xxBF2 - 481

Vortex Meterless.
*J2, 2U3, B3, J2, 33xxTrait(3), dash, J2, 21xxTrait(1) - 471
*J2, 2U3, 2U3, 33xxTrait(3), DF3, 21xxTrait(1) - ??

*Restands, gives +35 frames. J2 after can only be blocked or armored out of. 50/50 afterwards.

1 bar.
[Starters] 112 (6 frame), 21 (low), 23 (overhead)

[starter]xxBF2 MB, J2, 2U3, 2U3, 33xxTrait(3), dash, J2, 33xxBF2
[starter]xxBF2F MB, J2, 21xxTrait(3), dash, J2, 2U3, 2U3, 33xxBF2 (crossover)
[starter]xxBF2 MB, J2, 2U3, 2U3, 33xxTrait(3), DF3, B3, J2, 33xxBF2
[starter]xxBF2F MB, J2, 21xxTrait(3), DF3, B3, J2, 33xxBF3(crossover)
[Starter]xxCanary drop MB, B3, J2, 33xxTrait(3), dash, J2, 21xxBF2
How are you connecting b3 after 2u3? I used to be able to do it in the beta but not now.
 
How are you supposed to deal with heavy zoners with her? Her flip seems to have a pretty small window where it will go through projectiles and if they throw another one out after you're not gonna get a second flip out in time. Is there something I'm missing or is this just her life?
 

Take$$$

gotta take it to make it
How are you supposed to deal with heavy zoners with her? Her flip seems to have a pretty small window where it will go through projectiles and if they throw another one out after you're not gonna get a second flip out in time. Is there something I'm missing or is this just her life?
When you have lvl 3 trait they cant regularly throw projectiles anymore, so I just walk in until I hit them or am confident I'll hit with trait. There's literally nothing wrong just sitting there and blocking until you have lvl 3, and then holding on to it for as long as you need, because once she has it shes by far the strongest character in the game imo.
 

Pan1cMode

AUS FGC represent!
When you have lvl 3 trait they cant regularly throw projectiles anymore, so I just walk in until I hit them or am confident I'll hit with trait. There's literally nothing wrong just sitting there and blocking until you have lvl 3, and then holding on to it for as long as you need, because once she has it shes by far the strongest character in the game imo.
Unless they're deadshot, in which case he recovers in time to shot you out of your canary cry, (or trade in which case you don't have enough time to dash in for the combo anyways).
 

Tiger Wong

Kombatant
If you want the most damage (setups be damned) end your combo with df3u3. It's the forward flip into the upward kick. It looks like it won't connect but it does and it combos off of just about every normal combo attack.
 

x TeeJay o

Canary Cry Gapless Pressure
How are you supposed to deal with heavy zoners with her? Her flip seems to have a pretty small window where it will go through projectiles and if they throw another one out after you're not gonna get a second flip out in time. Is there something I'm missing or is this just her life?
Take a look at this. Don't pay attention to the set numbers this was his early Darkseid. He still was zoning me though so you can try and use this as a basis or understanding of how to approach zoning


https://www.twitch.tv/videos/144398079
 

Tiger Wong

Kombatant
(Back two dashes from the corner) -

21 BF2MB J2 DB2MB B3 J2 D2 DF3U3 D1 Trait

It's stylish. I like working DF3U3 into combos. Setups be damned.
 

x TeeJay o

Canary Cry Gapless Pressure
Why are you guys ending with 33~ Bf2 instead of 21?

Why not just cartwheel --->B3 after level 3 trait cancels?

There's easy damage you guys are missing here
i already do handspring b3 combos. My personal bnbs are as follows:

damage:Starter xx lvl 3 trait xx handspring b3, j2, 3,3, bf2

why? It pushes them to the corner and does upwards to 50% damage on certain characters and 47% at lowest iirc

setup:starter xx lvl 3 trait handspring, f13 xx canary drop reset
OR
Starter xx lvl 3 trait handspring, j2,d3 > canary drop
 

Tiger Wong

Kombatant
Opponent in the corner

21 BF2MB J2 2U3 D2~DF3U3 33 trait.

More damage than doing 2U3 twice. But more difficult timing.