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Match-up Discussion Black Adam Matchup Discussion

I could agree with this, but I think it might be more around 5-5. It's in our favor unless he gets us to the corner.
Even cornered, I don't think supes can do ALL that much to us, with just 1 bar we can always GTFO him to get out, also, depending on the map, there are a lot of corner interactaqbles that get you out or create some space. Midscreen, his zoning is moot in this matchup, air lasers can be divekick punished, his standing laser can be black magic'd on reaction; it takes the man like 50 frames to get it out, and if he gets hit before shooting, the laser will disappear. Supes has really great whiff punishing though, he can bait that pretty easy.

It could be 5-5 but I still see slight advantage Adam, maybe 5.5-4.5?
 

Smarrgasm

What's a Smarrgasm?
F23 rules the footsie game and you corner yourself especially cause he has air mobility to go with his ground mobility. I'd say its pretty much 5-5 though.
 

Briggs8417

Salt Proprietor of TYM
Even cornered, I don't think supes can do ALL that much to us, with just 1 bar we can always GTFO him to get out, also, depending on the map, there are a lot of corner interactaqbles that get you out or create some space. Midscreen, his zoning is moot in this matchup, air lasers can be divekick punished, his standing laser can be black magic'd on reaction; it takes the man like 50 frames to get it out, and if he gets hit before shooting, the laser will disappear. Supes has really great whiff punishing though, he can bait that pretty easy.

It could be 5-5 but I still see slight advantage Adam, maybe 5.5-4.5?
If push block were that simple of a solution against Superman a lot of the cast wouldn't have problems with him in the corner tbh. It's simply his great corner game vs our not so great ability to deal with the corner. Black Adam's best answer to being cornered is NJ1 or Jump back 1. We can poke out on superman but that's so risky in the corner, I don't want to eat that damage.
 

haketh

Champion
How are people feelign about Deathstroke? I play both and I think the matchup even after the DK nerf is still in our favor, 5-5 at worse.
 

Qwark28

Joker waiting room
I'm gonna be posting some shit later, hit me up with any matchup difficulties you guys have and I'll answer them. So far I know 90% of Adams matchups very well after a lot of games.


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Cat

This guy looks kind of tuff...
Any good tips vs batman or flash? Vids?

Sent from my SCH-I545 using Tapatalk 2
 

Briggs8417

Salt Proprietor of TYM
Any good tips vs batman or flash? Vids?

Sent from my SCH-I545 using Tapatalk 2
The biggest things about playing against Batman is understanding when it's ok to contest him when he has bats out, as well as beating him in footsies and keeping him out as long as possible. Really a huge chunk of it for most characters though is just understanding opportunities and to take them and make your moves. An example being if you guys are neutral and he has bats out be careful of your dashes and try to remember not to punish, and if full screen and they are out in most situations you can trade in your favor even if bats hit. Your movement is better and your normals are better for the most part so you will more times than not win in the neutral game. If timed right d2 will trade with Batman's j2 at worst, and you can actually option select a trait cancel off of d2 so that is fucking great for when attempting to anti-air.

Flash is a character that you can do a pretty good job of keeping out, so long as you zone carefully, but if he gets a good phase then he is getting a dash or two in though if not a punish when close enough. You can handle him in the neutral game too, but you don't want much to do with him up close, so when he gets in find an opening to get out of pressure and put him full screen. He's one of those characters who is way more punishable on whiff than on block, so that is another reason to him at a distance. Flash is very good at finding holes in strings and exploiting them with reversals for full combos, so be carefeul when using stuff like d1 lightning storm.
 
The biggest things about playing against Batman is understanding when it's ok to contest him when he has bats out, as well as beating him in footsies and keeping him out as long as possible. Really a huge chunk of it for most characters though is just understanding opportunities and to take them and make your moves. An example being if you guys are neutral and he has bats out be careful of your dashes and try to remember not to punish, and if full screen and they are out in most situations you can trade in your favor even if bats hit. Your movement is better and your normals are better for the most part so you will more times than not win in the neutral game. If timed right d2 will trade with Batman's j2 at worst, and you can actually option select a trait cancel off of d2 so that is fucking great for when attempting to anti-air.

Flash is a character that you can do a pretty good job of keeping out, so long as you zone carefully, but if he gets a good phase then he is getting a dash or two in though if not a punish when close enough. You can handle him in the neutral game too, but you don't want much to do with him up close, so when he gets in find an opening to get out of pressure and put him full screen. He's one of those characters who is way more punishable on whiff than on block, so that is another reason to him at a distance. Flash is very good at finding holes in strings and exploiting them with reversals for full combos, so be carefeul when using stuff like d1 lightning storm.
^^^^^^^^
 

Smarrgasm

What's a Smarrgasm?
Cat be careful trying to zone flash. He can punish lightning strike and black magic full screen by jumping them on reaction with ex lightning charge. it sucks.
 

Rude

You will serve me in The Netherrealm
So, I see you guys discussed the Batman match up. You think BA struggles in it? How so? I'm still learning, but I had trouble dealing with BA's back dash and general mobility.

Of course, I'm not even remotely close to an expert source. How do these Batmen play the match-up?
 
So, I see you guys discussed the Batman match up. You think BA struggles in it? How so? I'm still learning, but I had trouble dealing with BA's back dash and general mobility.

Of course, I'm not even remotely close to an expert source. How do these Batmen play the match-up?
Bats and j2 my friend
 

Rude

You will serve me in The Netherrealm
Oh. Well, if that's all....

:-P

We need to run sets, soon, Natzees. <3
 

Rude

You will serve me in The Netherrealm
At the Gf's tonight. Will play you tomorrow night. A lot. You should know by now. I am all about 30 something games.
 

Qwark28

Joker waiting room
Was in the lab looking for shit and found 2 neat things

When keeping someone away you can do B2 trait 113 ex lightning. Meter from the special and trait means it costs only half a bar, it chips 10.50% and pushes them far away.

Second, DDs tend to recklesly rush in when they got trait up, either with dashing for D1 shake or venom which is not punishable with trait. 113 trait 113 lightning hands eats up all but the last rock on DDs trait but can be interrupted during the trait activation but it's hard.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
Was in the lab looking for shit and found 2 neat things

When keeping someone away you can do B2 trait 113 ex lightning. Meter from the special and trait means it costs only half a bar, it chips 10.50% and pushes them far away.

Second, DDs tend to recklesly rush in when they got trait up, either with dashing for D1 shake or venom which is not punishable with trait. 113 trait 113 lightning hands eats up all but the last rock on DDs trait but can be interrupted during the trait activation but it's hard.
It is better to do 112 trait 113 hands because 112 ends in an overhead so that they can't duck the next 11.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
fuzzy guarding...

and they can always d1 you.
what. It is not a mix up 112 trait guarantees a 1. you can also do a just frame b2 and it will connect if I am not mistaken. I know for sure that b1 and f2 cannot be interrupted and they are 12 frames.
 

Qwark28

Joker waiting room
what. It is not a mix up 112 trait guarantees a 1. you can also do a just frame b2 and it will connect if I am not mistaken. I know for sure that b1 and f2 cannot be interrupted and they are 12 frames.
We're talking about traited doomsday. Trait barely is of any advantage, 113 is just fine while 112 has too much duration.

Everything off of trait can be interrupted by his trait, 113 just makes it harder.
 

Vocket

Day 1 Phenomenal Teth-Adam Player
We're talking about traited doomsday. Trait barely is of any advantage, 113 is just fine while 112 has too much duration.

Everything off of trait can be interrupted by his trait, 113 just makes it harder.
Ah sorry about the confusion. He can also d1 in between 112 right before the overhead so thats that. It also seems that the orbs prevent and any movement though, its hilarious to see dd jump have the orbs ground him.
 

Qwark28

Joker waiting room
Ah sorry about the confusion. He can also d1 in between 112 right before the overhead so thats that. It also seems that the orbs prevent and any movement though, its hilarious to see dd jump have the orbs ground him.
the orbs dont do anything vs doomsdays trait
 

YOMI DJT

LIn Kuei Champion
So what do you ba players think of the gl matchup.
It has always seemed like 5-5 to me.
Some players think that gl beats adam but that's just not right.
It's possible ba favor too maybe depending on stage.

I think ba can hold the life lead a little better than GL.
What do you dictators think? aha
 

Vocket

Day 1 Phenomenal Teth-Adam Player
So what do you ba players think of the gl matchup.
It has always seemed like 5-5 to me.
Some players think that gl beats adam but that's just not right.
It's possible ba favor too maybe depending on stage.

I think ba can hold the life lead a little better than GL.
What do you dictators think? aha
First thing air turbine is incredibly annoying and makes it difficult to zone with lightning or aa with black magic. Other than that no one plays GL much online so I can comment without being a theory fighter. I think GL is a very solid character so he should not have any particular problems but BA is BA so 6-4.