Flagg
Champion
I'm sure this has been done before and i hope this is in the right section Tim Static, STORMS but this game is now a couple years old and I just been reflecting on what really good moves exist in the game, and if anything similar will appear in Injustice.
Rain's RH. Safe on block, can be used for flash parry properties, leads to massive damage on hit. Also Rains bubble, can lead to big damage, juggles, meter drain. Doesn't trade well though.
Sub Zero's ice clone. Despite the huge down playing of this character, this is still a really annoying move and still gives quite a bit of the cast problems, especially if trapped in the corner.
CSZ ice parry. Best parry in the game, 1 frame start up, beats all mid and high normals and a ton of specials, even ex specials. Can be low poked though.
Smoke bomb. Leads to big juggles and can be extended into infinites with ex smoke bomb.
Kenshi shoulder. I think this move is safe on block, ex shoulder goes through just about anything.
Freddy ground spikes. Great zoning move, ex version leads to combos.
Cyrax bombs and nets. No explanation needed.
Sektor iatp. This move is quite fast if I recall and can punish a lot of projectiles from full screen?
Skarlets red dash. Arguably one of the best armour moves in the game, goes through a ton of stuff.
Kung Laos spin and dive kick. Yeah, punishable on block, but the fear of them and what they can do is still really good.
Kabal and all his special moves are really good, maybe with the exception of his standing gas blast?
Shangs soul steal. Good push back, +1 on block, enhanced version of opponent, damage boost glitch in following rounds.
Raidens teleport.
Worthy mentions I think are Sonyas divekick, Sindels hair grab and Cage nut punch!
Rain's RH. Safe on block, can be used for flash parry properties, leads to massive damage on hit. Also Rains bubble, can lead to big damage, juggles, meter drain. Doesn't trade well though.
Sub Zero's ice clone. Despite the huge down playing of this character, this is still a really annoying move and still gives quite a bit of the cast problems, especially if trapped in the corner.
CSZ ice parry. Best parry in the game, 1 frame start up, beats all mid and high normals and a ton of specials, even ex specials. Can be low poked though.
Smoke bomb. Leads to big juggles and can be extended into infinites with ex smoke bomb.
Kenshi shoulder. I think this move is safe on block, ex shoulder goes through just about anything.
Freddy ground spikes. Great zoning move, ex version leads to combos.
Cyrax bombs and nets. No explanation needed.
Sektor iatp. This move is quite fast if I recall and can punish a lot of projectiles from full screen?
Skarlets red dash. Arguably one of the best armour moves in the game, goes through a ton of stuff.
Kung Laos spin and dive kick. Yeah, punishable on block, but the fear of them and what they can do is still really good.
Kabal and all his special moves are really good, maybe with the exception of his standing gas blast?
Shangs soul steal. Good push back, +1 on block, enhanced version of opponent, damage boost glitch in following rounds.
Raidens teleport.
Worthy mentions I think are Sonyas divekick, Sindels hair grab and Cage nut punch!