Red Reaper
The Hyrax Whisperer
There are less 50-50's in this game kompared to MKX, but not MK9...Note that this game isn’t nearly as 50/50’s based as other NRS games, so 50/50’s in general just aren’t as strong/prominent in this game.
There are less 50-50's in this game kompared to MKX, but not MK9...Note that this game isn’t nearly as 50/50’s based as other NRS games, so 50/50’s in general just aren’t as strong/prominent in this game.
Man, Sonya's B14 and b33 before the lastest patchThere aren't everything in MKX either, they were just a lot stronger until the last patch, but even before that it wasn't everything.
As for the question at hand, Flash, Catwoman and Cheetah are the top 3 Rushdown/Mix-Up chars in the the game hands down. And yes, while the 50/50's in this game are not the strongest tool, they are still a very good tool, not to mention that you can cross-up in this game.
Reptile with Forceballs and Acid Spits, Mileena's Sai, Acidic Alien's projectiles, HQT's Lasers and those are just some examples. Yes they all could've mix as well, but they had their projectiles as well, and in the right MU, they had to use them rather then Mixing their opponents.Man, Sonya's B14 and b33 before the lastest patch
Cassie's F3 and df1, just a few examples where definitely everything on the top of super flash running speeds and strings that comes out from west coast to east coast.
Those were everything.
Like so other have said Cold has a cross up jump in which is a 50/50. I didn't argue about the quality of the 50/50(they were stronger in MKX because they usually led to a high damage combos into a reset) but about the quantity and I think Injustice 2 has just as many 50/50 than mkxCaptain Cold has no true 50 / 50s, and even the pseudo 50 / 50s are reactable. And the opponent has no reason to not block low, most of his strings start high.
This is not counting f3s and sweeps.
Like the things you tried to relate to my statement doesn't have anything to do with reason why i listed those things in particular.Reptile with Forceballs and Acid Spits, Mileena's Sai, Acidic Alien's projectiles, HQT's Lasers and those are just some examples. Yes they all could've mix as well, but they had their projectiles as well, and in the right MU, they had to use them rather then Mixing their opponents.
So it wasn't everything.
I don't see how my post doesn't have anything to do with yours as you basically said that your examples plus everything that is similar to that was "everything" and mine were right directed at countering them, but oh well I suppose.Like the things you tried to relate to my statement doesn't have anything to do with reason why i listed those things in particular.
You has a player specially competitively still have a long way to go man, its kinda hard to enter in conversation with you otherwise, i will not expand this further because its pointless, i'm showing myself out.
Your point was way far off, like really far off even as counter argument of justification of MKX 50-50s.I don't see how my post doesn't have anything to do with yours as you basically said that your examples plus everything that is similar to that was "everything" and mine were right directed at countering them, but oh well I suppose.
And BTW I'm not a rookie at this stuff, I've been in tournies before, just so you know.
As far as I know Dr. Fate has no 50/50s but maybe he has some hard-to-block trait set-ups with ankhs and f3 but I've never seen themgive me a character with no 50/50 in this game
I'm sorry but you're the one who are taking this argument far off of it's direction. My original argument for Legion was that 50/50's weren't everything in MKX and there are other stuff in it. So when you entered this argument and claimed that 50/50's are everything in MKX, I mentioned the projectiles directly because they are indeed a part of that other stuff in MKX to show that 50/50's aren't everything, so the projectiles were in this argument from the very start. I never said that 50/50's weren't the strongest tool in general and that it wasn't an advantage for those who had that at least in some capacity, because it really is. For characters like Sonya and Cassie, who are pure Rushdown characters, once they get in, it is very hard to deal with those strings and starters for sure, but for other chars, like Reptile, who can both Zone and Rush, they can use projectile-based Zoning when they can and need.Your point was way far off, like really far off even as counter argument of justification of MKX 50-50s.
Sonya had a super fast both oh and low combo starters same as cassie, which were pretty much everything, no one could guess between a 12f oh that was a combo starter and a 11f low that was also a combo starter, that was my argument here.
Reptile didn't had this that fast and his best bet was b2 and f23 which isn't exactly on the same scale as sonya hitting oh, low in one string and low in the other, or cassie doing low, oh in one and oh, low in another, and they could literally do this all day long in one match considering how easier it was for them to get in even without the need of projectiles, but you tried to counter argument with projectiles that didn't had anything to do with 50/50 or with characters related to the same type of offense, but these are things you should already know, but you're no rookie to this stuff so oh well, i felt obligated to answer this specific post because you still be in the dark.
If Wonder Woman has an overhead and a low for combos, that means she does have 50/50's. It doesn't matter they are reactable. She has 50/50's technically, they are just not that good.As far as I know Dr. Fate has no 50/50s but maybe he has some hard-to-block trait set-ups with ankhs and f3 but I've never seen them
Raiden has no 50/50s unless you count trait-teleport mix ups as 50/50s but they seem pretty reactable to me tbh and he only has them like 15% of the match and it is fairly easy to avoid since his overhead strings are stubby as hell.
Aquaman doesn't have 50/50's. You still get hit with the overhead sometimes but generally speaking it should be reactable.
Wonderwoman does not have 50/50s. That low starter is reactable as is her overhead.
1-Fate f3 can cross up in the corner he has 50/50As far as I know Dr. Fate has no 50/50s but maybe he has some hard-to-block trait set-ups with ankhs and f3 but I've never seen them
Raiden has no 50/50s unless you count trait-teleport mix ups as 50/50s but they seem pretty reactable to me tbh and he only has them like 15% of the match and it is fairly easy to avoid since his overhead strings are stubby as hell.
Aquaman doesn't have 50/50's. You still get hit with the overhead sometimes but generally speaking it should be reactable.
Wonderwoman does not have 50/50s. That low starter is reactable as is her overhead.
Are you talking about ambiguous jump - ins?I hope that MK11 is less of a coin toss game... Im glad I didnt buy INJ 2
Pretty sure Sonya And Cassies 50/50 were everything for those chars, once they hit you with one it was pretty much hard to comeback from, not saying it was everything in the game, but it was everything for the chars like them, you thinking it mean everything in game its something coming out of your own head, its pretty easy to read just need to take a look that i didn't mentioned very character in the game so that's on you, which is why your argument is out of place.I'm sorry but you're the one who are taking this argument far off of it's direction. My original argument for Legion was that 50/50's weren't everything in MKX and there are other stuff in it. So when you entered this argument and claimed that 50/50's are everything in MKX, I mentioned the projectiles directly because they are indeed a part of that other stuff in MKX to show that 50/50's aren't everything, so the projectiles were in this argument from the very start. I never said that 50/50's weren't the strongest tool in general and that it wasn't an advantage for those who had that at least in some capacity, because it really is. For characters like Sonya and Cassie, who are pure Rushdown characters, once they get in, it is very hard to deal with those strings and starters for sure, but for other chars, like Reptile, who can both Zone and Rush, they can use projectile-based Zoning when they can and need.
Yes Reptile has the quickest overhead in the game with B2 (11 frames only), and the sneakiest low with B3 due to it's animation (Reptile doesn't have an F23 String BTW, unless you meant F21 which is a Mid-Mid, no OH or Low there), and yes they weren't his strongest tools but it wasn't because they weren't OH/Low mixes in the style of Sonya and Cassie but because you had to use meter to get big damage off of those starters mid-screen (B2 corner combos are very good meterlessy with Reptile), but not only they are still excellent tools due to their speed and properties, his tools that are truly his best are his projectiles, as they can help Reptile control the pace and the space during the match, especially against chars like Cassie and Sonya. Once Reptile gets them far once, it can be very easy for Reptile to Zone them out as Reptile can also answer their Anti-Zoning tools like Sonya's Dive Kick if he times his projectiles right. Cassie in particular gets demolished by Reptile's Zoning, she has no answer to that. EX Gun shot? Counter with EX Slide from full screen. EX Upper Shadow Kick? Forceballs and Acid Spits destroy them.
My argument was on point the whole time, period.
If Wonder Woman has an overhead and a low for combos, that means she does have 50/50's. It doesn't matter they are reactable. She has 50/50's technically, they are just not that good.
Ok now I think you're just messing around. It's very clear that I never said or thought that it was everything in MKX, I said the exact opposite. You are the one who said that it was everything, you just stuck to Sonya and Cassie as examples to prove your point, and now that I've proved you wrong you are just messing things around.Pretty sure Sonya And Cassies 50/50 were everything for those chars, once they hit you with one it was pretty much hard to comeback from, not saying it was everything in the game, but it was everything for the chars like them, you thinking it mean everything in game its something coming out of your own head, its pretty easy to read just need to take a look that i didn't mentioned very character in the game so that's on you, which is why your argument is out of place.
Pretty sure reptile has a high low string which combos, was not really sure that its f23, but he definitely has one where he puts his tongue out and then hits you in the leg with a kick.
Reptile Zoning was trash lol, but that's discussion for some other day, carry on.
That's a waste of time and won't prove anything. Look at MKX with the prevalance of 50/50's that don't rely on very specific crossup situations or a very reactable overhead and then look at Injustice 2. Also, It's far more common in MKX to have plus frames that lead to throw chances where it takes a 50/50 guess just to tech a throw.give me a character with no 50/50 in this game
Did you ever play a game with footsies? or are you a new era fighting game player?Are you talking about ambiguous jump - ins?
Mo ?If Wonder Woman has an overhead and a low for combos, that means she does have 50/50's. It doesn't matter they are reactable. She has 50/50's technically, they are just not that good.
Please, show me these 50/50s. Especially the F3 cross-up.Fate f3 can cross up in the corner he has 50/50
Look everything you are saying is that 50/50s were stronger in MKX which they were but there are just as many in this game as there were in MKX but in a weaker form for the most part.That's a waste of time and won't prove anything. Look at MKX with the prevalance of 50/50's that don't rely on very specific crossup situations or a very reactable overhead and then look at Injustice 2. Also, It's far more common in MKX to have plus frames that lead to throw chances where it takes a 50/50 guess just to tech a throw.
I was exaggerating when I said f3 I thought it had happened but I just went through it but with his ankhs in the corner Fate can create 50/50 with his jump in after a 2113 knockdown by dropping the anhks then doing his j3Please, show me these 50/50s. Especially the F3 cross-up.
Im pretty new yea, but I just wanted an elaborationDid you ever play a game with footsies? or are you a new era fighting game player?