I was able to get these two combos bumped up from the original 33%. The timing is pretty strict for these though.can you actually extend further from b3 starter than j2 123 b23 or do the juggle capabilities stay the same when b3 is the first hit?
how do you land 123 after a b3?The 3 can be blown up,its a punish string. 113, B3, J2, 123, b23 = 36%
Is the second hit of the string whiffing? If so, try delaying it a bit. Though, I believe the J2 sets up the 123 pretty well timing wise.how do you land 123 after a b3?
After you bounce them with B3, do a J2, then get the timing for 123 down.how do you land 123 after a b3?
I made one for 1 bar, 40% last night. Less without the jip, so if you're punishing it'll be slightly less than 40%whats good for the 113 launcher ?
How difficult is the J3 J2?Guys, I've been working on a new combo, since playing I've found B3 to be a great tool. I believe these are some of the highest damage combos yet:
One Meter with bats:
B3, J3, J2, 123, B23 (BE)~ES Grapple, B23 (54%)
No meter with bats:
B3, J3, J2, 123, B23(BE)~Grapple (48%)
No meter no bats:
B3, J3, J2, 123, B23 (41%)
It's not too bad at all. It also sets up the rest of the combo really well, which is why I'm trying to incorporate this into other combos.How difficult is the J3 J2?
Doesn't J3 like kick them toward the ground??It's not too bad at all. It also sets up the rest of the combo really well, which is why I'm trying to incorporate this into other combos.
Not necessarily--it depends on how far into the combo it happens. You can actually get off two J3s, but I haven't been able to follow it up before they land.Doesn't J3 like kick them toward the ground??
Love the idea of combos where you have time to call the bats during it. Nice work.Simple noob combo:
Two Enhance Bars
J2 - 123 - DB1 E - DF1 E - 4 (Call out Bats) - B23 - 4 | 40% Damage.
Your set up looks to be optimal--I'll see if I can figure anything else out tonight.is there a BnB for the F23 launcher?
with 1 bat i can do F23 BE B3 J2 B23 32% 35% with a ji2