PadWarrior
Mortal
On that meterless combo, after I do the jumping 3 and hit 1, I always miss the 2 and drop the rest of the combo. Am I going to fast?Combo List
Notations:
1 = X for 360 and Square for PS3
2 = Y for 360 and Triangle for PS3
3 = A for 360 and X for PS3
4 = B for 360 and Circle for PS3
~ = Cancel
ES = Meterburn version of a move
F = Toward
B = Back
D = Down
U = Up
J = Jumping (if a combo requires you to jump straight up or backwards, it will be noted)
Guide Layout:
Combo damage will be listed as: (Normal/Jump Attack Starter)
I will always use 2 as the jump in, so damage will be based on that.
All jump in attacks are overheads--therefore any combo starting with one, technically starts with an overhead. These combos will be listed under the appropriate sections without the jump in starter--for example, a combo that starts with 112, which is high, will not be listed under the overhead combo section just because it can be started with a 2 jump in.
Batman Specific Info:
You can use Bats (4) during combos--this adds damage and hits, but also makes certain combos possible. In the cases where you need Batarangs for the combo to land, they will noted as such. For other that do not require Batarangs to land, all 3 add approximately 2-3% of damage to the combo.
Bats Combo Extension:
Bats can be used in conjunction with B23 to land a Grapple. To do this, release the Bats during the explosion on the B23--if the Grapple misses, you released the Bats to early. Combos will have (BE) listed in them for the Bat Extension.
Meterless Combos:
F3, J3, 123, B23 (37%/NA)
223, B3, J3, B23 (34%/38%)
Metered Combos:
F3, J3, 123, B23 (BE), ES Grapple, J2, B23 (50%/NA)
112~ES Grapple, F3, J3, 123, B23 (40%/43%)
112~ES Grapple, J2, 223, B3, J3, B23 (42%/44%)
223, B3, 22~ES Grapple, JM, 123, B23 (36%/39%)
Credits:
ERR0R MACR0
Pig of the Hut
BenGmanUk (Also recorded all of the videos included in the guide!)
Truth
Spletty
THTB
SeaPeople