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Batman Official Combo List

What notations should be used for combos?


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Combo List
Notations:
1 = X for 360 and Square for PS3
2 = Y for 360 and Triangle for PS3
3 = A for 360 and X for PS3
4 = B for 360 and Circle for PS3
~ = Cancel
ES = Meterburn version of a move
F = Toward
B = Back
D = Down
U = Up
J = Jumping (if a combo requires you to jump straight up or backwards, it will be noted)

Guide Layout:
Combo damage will be listed as: (Normal/Jump Attack Starter)
I will always use 2 as the jump in, so damage will be based on that.

All jump in attacks are overheads--therefore any combo starting with one, technically starts with an overhead. These combos will be listed under the appropriate sections without the jump in starter--for example, a combo that starts with 112, which is high, will not be listed under the overhead combo section just because it can be started with a 2 jump in.

Batman Specific Info:
You can use Bats (4) during combos--this adds damage and hits, but also makes certain combos possible. In the cases where you need Batarangs for the combo to land, they will noted as such. For other that do not require Batarangs to land, all 3 add approximately 2-3% of damage to the combo.

Bats Combo Extension:
Bats can be used in conjunction with B23 to land a Grapple. To do this, release the Bats during the explosion on the B23--if the Grapple misses, you released the Bats to early. Combos will have (BE) listed in them for the Bat Extension.

Meterless Combos:

F3, J3, 123, B23 (37%/NA)

223, B3, J3, B23 (34%/38%)

Metered Combos:

F3, J3, 123, B23 (BE), ES Grapple, J2, B23 (50%/NA)
112~ES Grapple, F3, J3, 123, B23 (40%/43%)

112~ES Grapple, J2, 223, B3, J3, B23 (42%/44%)

223, B3, 22~ES Grapple, JM, 123, B23 (36%/39%)

Credits:

ERR0R MACR0
Pig of the Hut
BenGmanUk (Also recorded all of the videos included in the guide!)
Truth
Spletty
THTB
SeaPeople
On that meterless combo, after I do the jumping 3 and hit 1, I always miss the 2 and drop the rest of the combo. Am I going to fast?
 

Dizzy

False Information Police Officer
Elder God
NetherRealm Studios
A few things: 113 sucks. It has a massive hole that can be interrupted easily. If you're hit confirming a jump in or punishing, 112 does more damage for 1 bar as well.

I'll post up some BNBs I use tomorrow, too tired atm.

I'm sure some of the ones I use are posted already (hell, the one posted by BenGmanUk above me is the F3/B3 combo I use), but I figure if people want to know "BNBs" to use I'll help :)
 

Seapeople

This one's for you
A few things: 113 sucks. It has a massive hole that can be interrupted easily. If you're hit confirming a jump in or punishing, 112 does more damage for 1 bar as well.

I'll post up some BNBs I use tomorrow, too tired atm.

I'm sure some of the ones I use are posted already (hell, the one posted by BenGmanUk above me is the F3/B3 combo I use), but I figure if people want to know "BNBs" to use I'll help :)
You might know this one already, but with 113 you can do this meterless combo...
113, b3, j3, b23 = 34%. Compared to the 1 bar 112 combo that does 41% I could see it being useful on a hit confirm when you don't want to spend meter.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
srry if this sounds kinda stupid but which button is the enhance button?
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
also why are there 2 percents next to the combo's? one says 40%/43%....i don't get it.
 

Axel_Redd

Vampire Jesus....he wants YOUR blood now!!
oh, and how do u make it so batmans grapple works like scorpions spear? i keep pulling in and kicking em....
 

Seapeople

This one's for you
Anyone find any good meter less combos of his standing 1 ?
The only one I really know of is the 113 combo I posted a little while ago.
113, b3, ji3, b23 = 34% and you could add bats + grapple for extra damage.
 

chemicalNova

Apprentice
Nice work everyone! I have to agree with Dizzy.. that 113 string has to be the worst.. the AI can poke you out of it every single time between 11 <- POKE! -> 3
 
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