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Strategy Baraka Kommunity Guide/General Discussion

OnizukaPM

Apprentice
I stopped using B31, instead i use B32
when i have 1 bar of meter i can do B32,exslices,dash,charge midscreen for i think 28%
and in corner B32,exslices,B31,F4 or B32,exslices,B31,121,spin,spin

if opponent block B32,exslices i usually go for d3slices/d1slices, this block string gives me ~~75% bar of meter so i think its not a big deal but im on 0 after string + made more chip dmg, only thing that i suffer is that i cant reset midscreen with F4 after b32,exslices, but overall i think this string is better than b31
I use b31 for punishing only

any opinions on this?
 

XxSYNDROISxX

For the Shokan since Mk3
Ok after watching all of bravos moe videos(many times. Does that count as stalking?........creepy voice: Bravo your my hero lol) ok so back on topic i am having a hell landing the f4 in his resets or the bigger resets to be frank. i can land 221+2 f4, b31, f4 dash into a throw is my main reset, however i cannot land two b31, f4 nor can i land 221+2, b31,f4 am i missing something(timing maybe?) or are these no possible?
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Ok after watching all of bravos moe videos(many times. Does that count as stalking?........creepy voice: Bravo your my hero lol) ok so back on topic i am having a hell landing the f4 in his resets or the bigger resets to be frank. i can land 221+2 f4, b31, f4 dash into a throw is my main reset, however i cannot land two b31, f4 nor can i land 221+2, b31,f4 am i missing something(timing maybe?) or are these no possible?
just go into training mode and practice my man,do it over and over from both sides the screen
also just because a combo is used by someone else doesnt mean u HAVE to use it,do what feels right to you and something u can hit time after time

theres a few chars i dont bother reseting for different reasons,kabal is one of them(reason:my chop chop tech :bigsmile:)
 

OnizukaPM

Apprentice
Ok after watching all of bravos moe videos(many times. Does that count as stalking?........creepy voice: Bravo your my hero lol) ok so back on topic i am having a hell landing the f4 in his resets or the bigger resets to be frank. i can land 221+2 f4, b31, f4 dash into a throw is my main reset, however i cannot land two b31, f4 nor can i land 221+2, b31,f4 am i missing something(timing maybe?) or are these no possible?
I had same problem, just pratice it :) after few hours u`ll be able to land it 90% of time
i wasnt able to do b31,b31,f4 as well but now i can land it 90% of the time

Also i love to after 221+2,b31,f4 i love to use another 221+2, 90% of time after second repeat of 221+2 opponent will try to jump away so u get f44,charge for free
 

OnizukaPM

Apprentice
i think we should update Barak community guide, i`ll post few things, sry for bad english but i hope u`ll guys get the point

Pros:
- Great mixups ( low / oh )
- Resets ( into another frametrap / low/oh mixup / throws / disabling wakeups )
- Great frametraps ( 221+2, U+3 )
- Massive meter building ( thx 4 slices / blockstrings )
- Good enchaned moves
- Hard to outzone with meter ( blade charge )
- Great downpokes ( d1/d3/d4 )
- Great Antiair ( Spin )

Conc:
- No tele
- Slow normals
- Many unsafe strings ( some of them can be safe with slices at end )
- Can be zoned easily w/o meter
- Poor zoning game

I think we should add B32 in normals section
Midscreen: B32,Ex Slices, Dash, Charge --> 28%
Corner: B32,Ex Slices, B31, F4 --> 31% or B32,Ex Slices, B31, 121, Spin, Spin --> 44%
If opponent blocks B32,Ex Slices we are at neutral frames, if we follow up with d3,slices we`ll gain meter that we lost for ex slices + we just made many chip dmg, and we are safe ( remember B31 isnt safe @ block )

Also Normals are missing U3, this move is +10 on block allowing for more frametraps
Midscreen: U3, Dash, Charge
Corner: U3,B31,B31,F4 reset or U3,B31,B31,121,Spin,Spin

In Frame Traps section we should post something, maybe:
221+2 --> +8 on block, F44 is guaranteed
U3 --> +10 on block, F44 is guaranteed
F4 --> gives frame adv in juggles, so we can start mixing up

After we teach opponent to respect F44, after those normals, we can start our mixup game, some examples that i use:
- Another 221+2 into next frametrap
- U3 for next frametrap
- Throw
- F2,ChopChop,Charge ( unsafe overhead option )
- F2,Ex Slices, Dash, Charge ( safe overhead option )
- B31, B31, B31, F4 ( unsafe low option )
- B32, Ex Slices, Dash, Charge ( safe low option )
- 12b3 to catch someone offguard, noone is excepting this string
- 3B3 - noone except its, most of them dont even know about this string
- 12, pause Throw
- 22, pause Throw
- B3, pause, B32,Ex Slices into combo ( opponent can get confused after pause )
- 121, Slices

In rushing section we should post something as well, some of my tips:
- To approach opponent use d4, if d4 hits u have guaranteed F44, if u hit with F44, u can charge for mini juggle, or F4 to reset ( works perfect in corner )
- When u are close go with d1/slices, d3/slices, D4, F44, 121,slices, B32,Ex Slices, F2,Ex Slices, 221+2, U3, 12b3, Throws
- Try to play smart, if u teach opponent to block d3/slices, u can try d3,throw, d3,d3,d3slices or d3, into blockstring
- Try to end your juggles with F4, it`ll shut down opponent options to wakeup + gives u frame adv so u can continue your rushdown game
- Baraka shines in corner, try to take opponent there really fast, it`ll make your life a lot easier

Well i`ll post here few things about zoning game:
Our 2 main tools are Charge + Spark
Spark has big recovery, and travel slowly. use this to catch jumps etc.
Use ex bladecharge on reaction to blow up enemy zoning
Regular bladecharge has nice range, so it can be used to hit opponent before he start using his projectile, also Charges are pretty safe from long distance.

Thats my point of view, waiting for comments, and if u like this, we can add this to baraka guide

edt. Also i think that we are missing part for Combos! :D
i can post few here

Midscreen:
JP, B31, Dash, B31, Dash, B31, Dash, B11, Charge ( Hard )
JP, B31, Dash, B31, Dash, B31, Dash, 4, Charge ( Hard )
JP, B31, Dash, B31, Dash, B11, Charge ( Medium )
JP, B31, Dash, B31, Dash, 4, Charge ( Medium )
JP, B31, Dash, F44, Charge ( Easy )

JP, 221+2, Dash, B31, B11, Charge ( Hard )
JP, 221+2, Dash, B31, 4, Charge ( Medium )
JP, 221+2, Dash, F44, Charge ( Easy )

JP, F2, ChopChop, Charge ( Medium )
JP, F2, Slices ( Easy )

JP, U3, Dash, Charge ( Easy )

JP, 12, Slices ( Easy )

JP, B32, Slices ( Easy )

Resets Midscreen:
JP, B31, Dash, B31, Dash, B31,Dash, F4 ( Hard )
JP, B31, Dash, B31, Dash, F4 ( Medium )
JP, B31, Dash, F4 ( Easy )

JP, 221+2, Dash, B31, Dash, F4 ( Hard )
JP, 221+2, Dash, F4 ( Easy )

Midscreen with meter:
JP, B32, Ex Slices, Dash Charge ( Easy )
JP, F2, Ex Slices, Dash Charge ( Easy )
JP, 12, Ex Slices, Dash, Charge ( Easy )

i think using ex charge in juggles is useless so i wont post them
I can post some corner combos later, and i can add dmg % later if u want
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
yea ive noticed the extreme lack of updates on post 1 of this thread
loco doesnt seem to post here at all anymore,not sure about other threads

thats the main reason i havnt posted what i said i post here(one or two other reasons which wont get into now either)
prob just end up making my own guide at this point (cue someone posting new guide before i do :wut:)

was a nice post u just posted there although i do have some issues with it....
in pros,why is one of the best aa/anti crossup moves in the game not mentioned??? aka spin

also as ive brought up before ANY char in the game can build massive amount of meter threw blockstring and seeing as blockstrings are pretty much the only way baraka gets meter as his spark is bad i dont see this as a pro

spark is bad for this reasons,can be ducked blocked and still wont do chip or build meter so you cant force the opp to duck with blocking to hit them with charge.
its recovery is ass!!!!
its the same as cages recovery but cage has two different projecties and can get frame advantge on block with his ex but baraka ex is super punishable on block and even on hit u can gett he same advantage of +12 from his normals so there is extremly little use for ex spark outside unbreakle damage and more to the point baraka cant afford to be wasting meter
in my opinion spark walks the line between really crappy move and near useless


also were u have poor zoning in cons,i think that should be changed to epic footsies and moved to pros

also there is a good few off barakas unsafe nomals than can NOT be canceled into slices/spin to make safe
 

OnizukaPM

Apprentice
Thx 4 comment, IMO baraka can build many meter becouse of d1/slices or 2212 frametraps, he has problems with building meter when he is at full screen, yea i know that few good moves cannot be linked into slices but overall many of them can be.

My mistake i forgot about SPIN, =[ =[ =[ its awesome AA
anyway i dont agree with spark, yea its slow and punishable but can check opponents/catch jumpins, IMO its better than regular JC projectile.

Someone should ask Loco if he`ll update guide or no

edit. Updated spin in pros, and updated part with safe normals after slices
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Thx 4 comment, IMO baraka can build many meter becouse of d1/slices or 2212 frametraps, he has problems with building meter when he is at full screen, yea i know that few good moves cannot be linked into slices but overall many of them can be.

My mistake i forgot about SPIN, =[ =[ =[ its awesome AA
anyway i dont agree with spark, yea its slow and punishable but can check opponents/catch jumpins, IMO its better than regular JC projectile.

Someone should ask Loco if he`ll update guide or no

edit. Updated spin in pros, and updated part with safe normals after slices
yes that what i was saying in close baraka can build meter fine but outside of blade charge range its really hard to get meter
and baraka's normals are too slow (besides his pokes,d4 and f4) to play him like a kang or cage in my opinion gain stupid meter from there normals

yea at times the slowness of spark can be good,like it will trade with kang and sindel low fireball because its so slow lol
i just hate the recovery on the move,there no reason it should be that slow and only do 8%
id be happy if the recovery was improved or a 1% damage was added and the recovery left the same
 

OnizukaPM

Apprentice
I think there should be recovery buff for spark, its crappy projectile with low dmg and ridicoulus recovery
only + of this move is that its slow traveling projectile Oo
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I think there should be recovery buff for spark, its crappy projectile with low dmg and ridicoulus recovery
only + of this move is that its slow traveling projectile Oo
^ yes to this a million times over

i suggest all the baraka army change the title under there username to "buff sparks recovery" as ive done, sure it not going to happen because mk isnt going to patched anymore but sure it nice to dream lol

sure if this magic hotfix that prob doesnt exist that supposed to fix cyrax and "nerf" jax ever does see the light of day,maybe we'll get it then haha
 

OnizukaPM

Apprentice
thx to full frame data, i came up with new traps :D

221+2,b4,B32,exslices works perfect for me :)

in corner i mix up with 221+2, b4, u3 its awesome
 
Hey guys I believe iv found new tech for Baraka and a few other characters
iv posted a thread called "Baraka Up FK & Up BK TECH"
If someone could be so kind to post videos on the thread so people know about it and can practice it better, that would be great

iv posted a Quan Chi tech thread also. "Quan Chi Up FK & Up BK TECH"

I use this trick all the time online with great success!
if there is a thread about this already im sorry, its just that I dont see it happening online.
thanks
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
thx to full frame data, i came up with new traps :D

221+2,b4,B32,exslices works perfect for me :)

in corner i mix up with 221+2, b4, u3 its awesome
i like this for if your opp is expecting a f44 so is blocking but that 22 1+2 is +8 and b4 is 26 frames isnt that a long gap for your opp do jump/counter??

b4 to b32 sounds nice, b4 is +11 and b3 is 17 frames so there is only a 6 frame gap,
and to mix it up you could throw in a f2 instead after they respect the b4 to b3 but there is 8 frame gap if use f2
 

OnizukaPM

Apprentice
i like this for if your opp is expecting a f44 so is blocking but that 22 1+2 is +8 and b4 is 26 frames isnt that a long gap for your opp do jump/counter??

b4 to b32 sounds nice, b4 is +11 and b3 is 17 frames so there is only a 6 frame gap,
and to mix it up you could throw in a f2 instead after they respect the b4 to b3 but there is 8 frame gap if use f2
if u teach someone to block your f44 after 221+2 its not that hard to hit with sweep even if they can interrupt
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
if u teach someone to block your f44 after 221+2 its not that hard to hit with sweep even if they can interrupt
very true but if sweep hits instead of blocked for the +11 you only get 7% and give your opp a wake up unless you can reset with spin
it might be better to use u3 for the advantage then or go back into 22 1+2 again if opp scared to let go off block,more chance of that move being blocked as its a high,throw an option aswell i suppose
 
i have been trying something and its kind of neat after i throw an opp and i have trained them to block low while i rush them , the distance a throw puts the opponet is perfect for u to land a up 4 , i only do this when i have a significant life lead or im feelin ballsy bcuz obviusly it has way more cons then pros but most of the time it catches them off guard and its very unsupecting lol
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
i have been trying something and its kind of neat after i throw an opp and i have trained them to block low while i rush them , the distance a throw puts the opponet is perfect for u to land a up 4 , i only do this when i have a significant life lead or im feelin ballsy bcuz obviusly it has way more cons then pros but most of the time it catches them off guard and its very unsupecting lol
u4 should be never really be used as it is super punishable by the whole cast,it does catch people off guard but the risk/reward factor is far to great on the risk side,
if you can trained you opp to blow low after a throw, a f2 cancel to slices/spin are both safe options, f2,4 also but thats is -9
 

Zoidberg747

My blades will find your heart
So I have heard a lot of you guys saying Blade Spin is Baraka's best AA. GUYS, F44 F4 does more damage, leaves your opponent right at your feet, and leads to frametraps. Everyone should learn to abuse this.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
So I have heard a lot of you guys saying Blade Spin is Baraka's best AA. GUYS, F44 F4 does more damage, leaves your opponent right at your feet, and leads to frametraps. Everyone should learn to abuse this.
very true zoid,
but the hitbox is better on spin and sets up a footsie game and also f4,4 isnt as good against jump kicks
 

Zoidberg747

My blades will find your heart
I guess, but I would rather take frame traps than footsies lol. I see your point about the jump kicks though.

Still, spin is not the absolute best AA.
 

Zoidberg747

My blades will find your heart
I dont know about most consistent, but it does set up the footsie game. Although I personally have been using the spin too, F44 F4 is rarely mentioned. If the time presents itself to use it, we need to use it. D1 slices is also a rarely mentioned anti air, although that is less consistent and more situational.