7-3 vs. autopilot Bane, 6-4 against thinking Bane. Superman's use of raw trait to counteract venom must be optimized. Bane has no choice but to respect the laser show, or be blown away by meterburn heat vision if he's caught slippin. Alternating between Heat Zap and Heat Vision at appropriate times discourages crouching and jumping. If Bane corners himself or is corner carried in debuff, Superman doesn't even need trait to instantly kill him. A couple of meters will net 70% or more depending on the previous venom level. Bane excels in this match when he knocks Superman down while managing his venom properly. Level 3 armored specials remove the threat of meterburn Heat Vision, so Superman has to sit back like everyone else until Bane is in debuff. Superman can only break through Bane's armor when he is knocked down with trait activated.
If a high level Superman actually shows up, I will step down and play you for fun later.