Let it burnWhat are you guys thoughts on the run button and stamina?
well that's like your opinion man.No. Back to block is better than button to block. And MK doesn't deserve better.
The dude abides.well that's like your opinion man.
No. Block button is a staple of the MK9 franchise and on top of that, it is IMO the superior blocking mechanic between the two. Back to block is largely why I stopped playing INJ1 and haven't even bought INJ2 yet. I find it counter intuititive and confusing.My apologies if this has already been posted, but would anyone else like to see a switch to a back to block system for the next MK entry?
Its clear to me that the back to block system is something that separates INJ from MK, and I think MK could benefit from using the same kind of system. I realize it would require deep fundamental changes to the balancing, abilities, and animations for the MK roster, but if done properly I feel like it would be the right thing to do for all NRS game. Obviously we want INJ and MK to feel like different games, and not clones of one another with different rosters, but I feel like there are opportunities to differentiate the franchises outside of the block system they both use.
On a side note, if NRS did go this route and make MK a back to block style fighting game, then do you think it would be beneficial to lessen the strength of high/low mixups in MK? In INJ2 it seems like there are only a small handful of characters that have a "true" high/low 50/50 game, and in many of those cases the characters that have them are balanced in other ways to prevent their design from feeling like a complete guessing game. Do you think the next MK should cut back on the high/lows and instead emphasize footsies, setups, and spacing?
I love MK, but after spending a lot of time with INJ2, I just cant help but feel it is a more expertly crafted fighting game. I think there are several reasons for this, but I cant deny that the back to block system is a big reason why INJ feels more fun to play (imo of course). Thoughts?
Well I wasn't advertising it as fact...well that's like your opinion man.
Well I wasn't advertising it as fact...
Idk it kinda sounds like you were.No. Back to block is better than button to block
No you're just wrong.My apologies if this has already been posted, but would anyone else like to see a switch to a back to block system for the next MK entry?
Its clear to me that the back to block system is something that separates INJ from MK, and I think MK could benefit from using the same kind of system. I realize it would require deep fundamental changes to the balancing, abilities, and animations for the MK roster, but if done properly I feel like it would be the right thing to do for all NRS game. Obviously we want INJ and MK to feel like different games, and not clones of one another with different rosters, but I feel like there are opportunities to differentiate the franchises outside of the block system they both use.
On a side note, if NRS did go this route and make MK a back to block style fighting game, then do you think it would be beneficial to lessen the strength of high/low mixups in MK? In INJ2 it seems like there are only a small handful of characters that have a "true" high/low 50/50 game, and in many of those cases the characters that have them are balanced in other ways to prevent their design from feeling like a complete guessing game. Do you think the next MK should cut back on the high/lows and instead emphasize footsies, setups, and spacing?
I love MK, but after spending a lot of time with INJ2, I just cant help but feel it is a more expertly crafted fighting game. I think there are several reasons for this, but I cant deny that the back to block system is a big reason why INJ feels more fun to play (imo of course). Thoughts?
Given that I just said "better" with no further explanation and then proceeded to insult MK, I had hoped people would get I wasn't being too serious. Apparently I was wrong.Idk it kinda sounds like you were.
shut up, just shut up.Given that I just said "better" with no further explanation and then proceeded to insult MK, I had hoped people would get I wasn't being too serious. Apparently I was wrong.
Why?shut up, just shut up.
Because he is the type of person who loses to batman and canary and can't figure out what a cross-up is; a garbage tier human being for short. Tbh anyone who claims B2B or button block is 100% better is just wrong. Each has a unique set of game play effects which can be positive and negative.Why?
Well that was... succinct.Because he is the type of person who loses to batman and canary and can't figure out what a cross-up is; a garbage tier human being for short. Tbh anyone who claims B2B or button block is 100% better is just wrong. Each has a unique set of game play effects which can be positive and negative.
NRS has looked at those positives and negatives making two DIFFERENT games on the same engine based around this simple change. What's the point? THE GAMES ARE DIFFERENT! Stop trying to make IJ into MK or vice versa. In reality you are not trying to make things better you want to make them more comfortable for you. Please fuck off to Reddit with thoughts like this.
Do not believe this because it's untrue. They both do the same thing just a different sequence on how to execute block.If you want block button because it's am mk staple that's fine but in terms of the better mechanic back to block blows it out of the water. Block button restricts movement, hurts defensive play, and hurts the neutral game