Justfitz
Noob
In this situation block breakers would likely go away right? If you could push block for one bar, then why BB for 2?You couldn't have four bars and keep block breakers at two, they would have to be three and at that point BB's would become highly situational only to be used at the end of rounds, you would have to get rid of BB's altogether.
If you keep BB's you dont need air escapes because BB's are much better version of them. BB's cost two bars because they're easy a get out of combo card.
Imo three bars is the best for MK's mechanics and puts an importance on meter management.
As far as air escapes go, Im not sure they'd have a place in MK unless you have a 4 bar system. That's the only way I could imagine them working. But it's unlikely they'd go that route. But having BB cost two bars was always kind of weird to me, but then again that leads into the classic chip damage discussion and that's a big rabbit hole on its own.
The main reason I brought this up was because it seemed to me that moving to a b2b system would allow for less true high/low mixups, which seems to be something people like about INJ.
But in its current state, if you simply took the high/lows out of MKX, then it may end up becoming "Frame Data: The Fighting Game." I feel like it would become more about extended pressure strings and big chucks of chip damage, rather than actually taking risks to open your opponent up.