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Atrocitus General Discussion

pfiidud3

Apprentice
Yoh are a better man than I. First thing i did was learn that interactable combo lol. Id love more bb players. Let me know if you want any tips, i play him like atro. All pressure
 
Yoh are a better man than I. First thing i did was learn that interactable combo lol. Id love more bb players. Let me know if you want any tips, i play him like atro. All pressure
Yeah any tips would be great, blue beetle seems a bit low tier and hard to play to me, am I wrong? I understand he pairs with atrocitus well
 

pfiidud3

Apprentice
Yeah any tips would be great, blue beetle seems a bit low tier and hard to play to me, am I wrong? I understand he pairs with atrocitus well
I play him very rush down, but his damage is low. With crazy 50/50 game. trait lets him be more rush down, less range. Check out the bb video thread/'flying in formation' thread.

(I over use f23 for combos for low execution barrier, which can lead to 33 df1 in the corner)
jump in atk then d3 (oh/low)
I over use trait on, but shield bash is great wake up/ender on block
b2 df1 (oh/low)
b2 meter burn cancel into f3 (oh/oh)
f2 is a great ender that lets you cross up (or not cross up) with jump 3 (jump 3 trait active is even better)
d3 also sets up a cross up jump.
(cross ups = hard to block.) Especially if you follow them up with a b2 ffmb cancel, b2 df1, or just df1
d1 and d2 are great speed/great range starters. (d1 goes into df1)
on the wall 13 reverse input fly cancel puts you behind a downed opponent. (mid screen, jump in 2, cancel again)
jump over reverse fly cancel input is also great corner pressure. Just d2 land on them. you can cancel again after the d2 if you like.
b1 is a restand (but it can be negative/positive depending on how high they are in the air. great to use off of a d2 in the corner. or a db1 mb dash in)
 
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I play him very rush down, but his damage is low. With crazy 50/50 game. trait lets him be more rush down, less range. Check out the bb video thread/'flying in formation' thread.

(I over use f23 for combos for low execution barrier, which can lead to 33 df1 in the corner)
jump in atk then d3 (oh/low)
b2 df1 (oh/low)
b2 meter burn cancel into f3 (oh/oh)
f2 is a great ender that lets you cross up (or not cross up) with jump 3 (jump 3 trait active is even better)
d3 also sets up a cross up jump.
(cross ups = hard to block.) Especially if you follow them up with a b2 ffmb cancel, b2 df1, or just df1
d1 and d2 are great speed/great range starters. (d1 goes into df1)
on the wall 13 reverse input fly cancel puts you behind a downed opponent. (mid screen, jump in 2, cancel again)
jump over reverse fly cancel input is also great corner pressure. Just d2 land on them. you can cancel again after the d2 if you like.
b1 is a restand (but it can be negative/positive depending on how high they are in the air. great to use off of a d2 in the corner. or a db1 mb dash in)
Thanks for the advice, I'll have another read over if I decide to learn him. Gonna stick with just atrocitus for now and then see how I feel with the awkward matchups further down the line
 

pfiidud3

Apprentice
No worries, I know its a bunch of info. I started playing atrocious as my main day 1. and a few weeks ago I just shifted gears entirely to bb.
 

Zoidberg747

My blades will find your heart
Hi guys, my first ever post on this entire forum, I read this forum every day and have learned so much so thanks to everyone for that. I'm an atrocitus main, and I just have a few questions and stuff for you guys.
Let's start with, do I need a back up or secondary? Yeah atrocitus is good, but I think some matchups are really unfavourable such as supergirl/man, doctor fate, I think maybe I need a good back up for these, if so what do you guys suggest or do to combat these characters? I was thinking about picking up scarecrow for those matchups but I wanted your guys opinions.

Another thing is, why do so many people feel that atrocitus trait needs a nerf, or his mixup needs a nerf? I think this character is one of the most balanced in the game, yeah he's probably top tier and very good, but if you know the matchup then atrocitus is just even playing field. I think NRS should focus more on other characters such as the safeness of dr fates ank wake up, and maybe either the hitbox or active frames of batmans ji2. Dex-starr needs to stay active on hit I don't feel that this needs to change, what's your guys opinions on this? Not looking to start a debate, just wanna see some different opinions. Thanks in advance
Welcome.

No I don't believe you need a secondary. He has some bad MU's like Aqua, Deadshot and maybe Supes but they are all at worst 4-6. I would just pick up an easy top tier like Bladam or Supes to cover the bad MUs if you really wanted to. Fate and Supergirl are not bad MUs imo, you just have to be more patient.

People think he needs a nerf because he, like a lot of the current top tier, is too strong. I don't think they need to make Dex go away on hit as that seems a bit extreme. But they do need to fix his corner combo damage/restands, fix the dexstarr interactable combos. The mixups are good but without cat they aren't safe so I'm not sure those need to be changed either. I definitely wouldn't say he's one of the most balanced in the game though, he's far from it.
 

Zoidberg747

My blades will find your heart
DUDE! WHY IS THIS NOT ITS OWN THREAD! YOU CAN COMBO INTO THIS WITH B2!

Seriously, its almost the same as superman hit confirming into 1000 meterless damage combo off of the 2 in f23. If they block, your positive, and they have to keep blocking after you finish b233 with cat. And if you hit, that's 1000 hit-conformable meter less damage (I can only get it to 800 with my execution, but w/e)
I haven't been able to hit this once. What;s the trick?
 
Welcome.

No I don't believe you need a secondary. He has some bad MU's like Aqua, Deadshot and maybe Supes but they are all at worst 4-6. I would just pick up an easy top tier like Bladam or Supes to cover the bad MUs if you really wanted to. Fate and Supergirl are not bad MUs imo, you just have to be more patient.

People think he needs a nerf because he, like a lot of the current top tier, is too strong. I don't think they need to make Dex go away on hit as that seems a bit extreme. But they do need to fix his corner combo damage/restands, fix the dexstarr interactable combos. The mixups are good but without cat they aren't safe so I'm not sure those need to be changed either. I definitely wouldn't say he's one of the most balanced in the game though, he's far from it.
I don't use the interactable combos or the restands if I'm honest, and I'm struggling with supergirl and doctor fate over and over again, they seem to be a problem for me. I just feel like atrocitus is perfect in my hands, he's not too easy mode like some top tiers but at the same time he's still a skill based character while still being strong. I just hope they dont do anything drastic. I saw a pppular youtuber say they should change his f223 string so that the first hit of the 3 is a mid, and only the last hit is an overhead. That would make atrocitus pointless in my opinion. But then again the same guy said dead shot didn't need changing lol
 

pfiidud3

Apprentice
Ppl whine. But this has been one of their corner 4 chars from the begining. I dont expect them to change him drasticaly any time soon. I also enjiy frame trap characters, usualy, a lot more than high/mixer-upers so i understamd what you mean by not caring for other top tiers chars. (F23 with supes is fun too tho)

But, if you plan to play tourney, i think its always a good idea to have a second char. Not just for counter picking match up's. But for counter picking players with match up knowlegedge. If you into some one who clearly plays atrocitus ALOT its nice to have a back up.
 

pfiidud3

Apprentice
I haven't been able to hit this once. What;s the trick?
So i combo b2 right bumper trait ball all as fast as possible. Just mashing. Another b2 right bumper as they fall. From there, you start timing the trait ball near the end of the background zap animation, so atro has time to recover and just do a rb again when they are chest height.

I like this, cause i thinj you can hitconfirm off of the regilar pressure tool of b233 with cat out
 
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Ppl whine. But this has been one of their corner 4 chars from the begining. I dont expect them to change him drasticaly any time soon. I also enjiy frame trap characters, usualy, a lot more than high/mixer-upers so i understamd what you mean by not caring for other top tiers chars. (F23 with supes is fun too tho)

But, if you plan to play tourney, i think its always a good idea to have a second char. Not just for counter picking match up's. But for counter picking players with match up knowlegedge. If you into some one who clearly plays atrocitus ALOT its nice to have a back up.
Yeah I might try pick up superman I just wonder how he partners with atrocitus, maybe well I can imagine?:) I like frame trap characters too, like I was a dualist liu Kang main in mkx. Do you know anymore frame trap style character s in injustice 2 that don't get wiped out by top tiers or do you think superman is the fitting choice for a secondary character next to atrocitus?
 

Zoidberg747

My blades will find your heart
Yeah I might try pick up superman I just wonder how he partners with atrocitus, maybe well I can imagine?:) I like frame trap characters too, like I was a dualist liu Kang main in mkx. Do you know anymore frame trap style character s in injustice 2 that don't get wiped out by top tiers or do you think superman is the fitting choice for a secondary character next to atrocitus?
Superman is pretty much all about footsies and frame traps so he'd be a solid secondary I imagine.
 
Superman is pretty much all about footsies and frame traps so he'd be a solid secondary I imagine.
Problem is he bores me lol, the way he plays seems to just bore me, I don't know why, I think I just need to pick someone who fills the gap where atrocitus is a little bit weaker
 

Zoidberg747

My blades will find your heart
Problem is he bores me lol, the way he plays seems to just bore me, I don't know why, I think I just need to pick someone who fills the gap where atrocitus is a little bit weaker
Well tbh most of the top tiers besides Batman and Atro are naturally boring. That's because they have such simple and powerful tools.

To me Atro's biggest weakness is air control as anyone that can stay in the air a long time will give him trouble. In that vein Catwoman, Blue Beetle, Supergirl, and Deadshot would all be solid choices.
 
Well tbh most of the top tiers besides Batman and Atro are naturally boring. That's because they have such simple and powerful tools.

To me Atro's biggest weakness is air control as anyone that can stay in the air a long time will give him trouble. In that vein Catwoman, Blue Beetle, Supergirl, and Deadshot would all be solid choices.
Yeah I was thinking about scarecrow aswell seeing as though he has a teleport and his d2 is a godlike anti air. Plus he's full of frame traps and stuff. I just don't know lol
 

pfiidud3

Apprentice
Well tbh most of the top tiers besides Batman and Atro are naturally boring. That's because they have such simple and powerful tools.

To me Atro's biggest weakness is air control as anyone that can stay in the air a long time will give him trouble. In that vein Catwoman, Blue Beetle, Supergirl, and Deadshot would all be solid choices.

Yeah, simple tools like jump 2.

IVe also been havung trouble with air opponents, and have to keep reminding myself of his anti air
 
Yeah, simple tools like jump 2.

IVe also been havung trouble with air opponents, and have to keep reminding myself of his anti air
I use b23 a lot as an anti-air, what do you use? And with superman I can't time any db1 at all to actually hit full screen or even mid screen, he just simply dominates. I surprisingly don't struggle against black Adam or aquaman. It seems difficult for me to beat the speed of doctor fates zoning aswell even f4 has too short of a window as I actually get hit by 2 of his projectiles in the time it takes for me to travel full screen. And as for supergirl, well I think I just struggle with her when I play as every character, so atrocitus is no different. Her pressure is so good and her footsies are great. Every one moans about her damage but if it was any higher she would probably be the best character in the game, she has multiple wake up options, and her teleport always seems to catch me no matter what I do. I'm seriously at a stand still with this matchup. Any advice for any of those matchups would be appreciated :) oh and p.s the trick to beating batman players who continuously spam j2 is to delay your wake up so they've already jumped, and then wake up with bf1 or even a full combo punish depending on the spacing situation.
 

pfiidud3

Apprentice
I use b23 a lot as an anti-air, what do you use? And with superman I can't time any db1 at all to actually hit full screen or even mid screen, he just simply dominates. I surprisingly don't struggle against black Adam or aquaman. It seems difficult for me to beat the speed of doctor fates zoning aswell even f4 has too short of a window as I actually get hit by 2 of his projectiles in the time it takes for me to travel full screen. And as for supergirl, well I think I just struggle with her when I play as every character, so atrocitus is no different. Her pressure is so good and her footsies are great. Every one moans about her damage but if it was any higher she would probably be the best character in the game, she has multiple wake up options, and her teleport always seems to catch me no matter what I do. I'm seriously at a stand still with this matchup. Any advice for any of those matchups would be appreciated :) oh and p.s the trick to beating batman players who continuously spam j2 is to delay your wake up so they've already jumped, and then wake up with bf1 or even a full combo punish depending on the spacing situation.
Df2 0r db2 is air vomit, which is his anti air. Though d2 also sometimes works. Hardy the best d2 in the game.

With super girl i block low always, until i see/hear her teleport and tr to react to it. Down guard still blocks her air lasers. And avoids non-mb teleport
 

Bes110

Noob
Hello all Atrocituses, or Atrociti, or Atrociten, or whatever you call yourself when there are more than one of you. Just introducing myself to your board. Currently a Green Lantern player looking for a 'secondary' character.(Moreso looking for a 1A, 1B situation).

Tried Aquaman but he just didn't feel right, and that part of the forum was dead. Hoping now to attempt and add a big red monster with my little green monster and represent the lanterns all around. Any words of advice from the board on this character for a newbie?

Glad to meet you all!
 

Zoidberg747

My blades will find your heart
Hello all Atrocituses, or Atrociti, or Atrociten, or whatever you call yourself when there are more than one of you. Just introducing myself to your board. Currently a Green Lantern player looking for a 'secondary' character.(Moreso looking for a 1A, 1B situation).

Tried Aquaman but he just didn't feel right, and that part of the forum was dead. Hoping now to attempt and add a big red monster with my little green monster and represent the lanterns all around. Any words of advice from the board on this character for a newbie?

Glad to meet you all!
He's a pretty easy character to pickup but harder to master. Here's some basics:

His primary mixups are f223/f22 puddle, f2233/f233 puddle, and f13/f1puddle. He can also cancel into puddle off of almost anything.

With trait you have a lot of options. F4 is great as an AA or to get through projectiles. Throwing out the ball can also AA or disrupt pressure and make it your turn.

My best advice would be to hit the lab and get down his combos in the combo thread ( it's kind of outdated but its a good starting point). Get very comfortable with the ranges on his f1, f2, d1, etc. His footsies are his main strength.

If you have any specific questions let me know and I can help you out.
 

Bes110

Noob
He's a pretty easy character to pickup but harder to master. Here's some basics:

His primary mixups are f223/f22 puddle, f2233/f233 puddle, and f13/f1puddle. He can also cancel into puddle off of almost anything.

With trait you have a lot of options. F4 is great as an AA or to get through projectiles. Throwing out the ball can also AA or disrupt pressure and make it your turn.

My best advice would be to hit the lab and get down his combos in the combo thread ( it's kind of outdated but its a good starting point). Get very comfortable with the ranges on his f1, f2, d1, etc. His footsies are his main strength.

If you have any specific questions let me know and I can help you out.
Thank you very much!
 
Thank you very much!
Also, end your combos in d2 for a free trait that's safe and they can't punish the trait call. Once trait is out, atrocitus single handendly has the potential to become the best character in the game. With trait, you can do b233, if blocked you can use f123 f4, and do that over again, this leaves atrocitus plus on block, it's like a frame trap. They think they can attack and then either the next string or the f4 hits them. If the launch hits, you can actually carry on and do the same thing again (f123 f4) to keep juggling and end in either b23 or bf1 to push towards the corner. My main message is to get comfortable with the trait calls as the trait itself as this is what makes him one of the strongest in the game. Again any advice and I'm here too.