Oh wow I didn't know this before but it's actually possible to land the jk~air throw off of the "3,d1,2 NJ.1 dash, 3,d1,2", but it only does 1% more at 38% and requires perfect dash cancelling.i got so used to 44-51% combos i forgot what his non otg combos do...
3, d1, 2 dash 3,d1,2 jk xx air throw should do thirty something %.
or 3,d1,2 NJ.1 dash, 3,d1,2 etc etc but im not used to the timing on the NJ yet. IMA MISS THE OTG.
oh and i dont think it will be drastically diminished. jk air thow is now an ender-only.
so the first combo i listed does 37%?Oh wow I didn't know this before but it's actually possible to land the jk~air throw off of the "3,d1,2 NJ.1 dash, 3,d1,2", but it only does 1% more at 38% and requires perfect dash cancelling.
EDIT: Perfect by my standards, maybe it's simple for more experienced fighters.
EDIT2: OMG, right now that combo causes a reset on the OTG smoke bomb, 60% could be possible with this, maybe they knew this, that would be totally broken.
Nono your first one does 33%, the one i mentioned above does 37% (very similar to your second just with and ender). Then from reading your post I realised it was possible to connect the jk~throw onto it, dealing 38%, if you then OTG smoke bomb it RESETS THE COMBO. being able to easily do over 20% after a smoke bomb, I managed to get a 61% combo, which is absolutely ridiculous that someone of my skill level can achieve,so the first combo i listed does 37%?
edit: i would test but im at werk..
all we can hope for now is that instead removing it, they just scale or nerf it.Nono your first one does 33%, the one i mentioned above does 37% (very similar to your second just with and ender). Then from reading your post I realised it was possible to connect the jk~throw onto it, dealing 38%, if you then OTG smoke bomb it RESETS THE COMBO. being able to easily do over 20% after a smoke bomb, I managed to get a 61% combo, which is absolutely ridiculous that someone of my skill level can achieve,
Tom mentioned that Kung Lao (and Ermac) will be getting their damage toned down a bit.If they remove it, they'd better nerf Kung Lao as well: I ate a 60% zero meter off of one online due to du+2 being apparently uninterruptible online...
i agree, the timing of the otg was wide, but the timing of the NJ p after launch is tight as sht.Not looking too bad so far, can still do 41% on a punish if a final bomb can hit, 38% otherwise. Seems like its 3 hits to kill instead of 2. Neutral jump punches are so much harder to land than OTG smoke bombs though.
Hm... could give me a reason to actually use enhanced anything with smoke.He's still got good options by the wall so it's not all doom and gloom considering your combo ending options can position the opponent pretty much anywhere.
Sure he's gonna lose garunteed damage, but we're not exactly getting our arms cut off I guess. :/
Edit:
BRAINWAVE!
Change otg smoke bomb so it still works as normal, but only IF you use the enhanced version - sound fair?
ex shake mixup. hollaHm... could give me a reason to actually use enhanced anything with smoke.
good questions; im tryna find out if 3,d1,2 xx smoke will be removed or not, i'll update with what i find.First of all, how do you practically start a combo with a jump punch? Second will 3, d1, 2, smoke bomb work? I would of thought that was the same as an OTG bomb.
And what do you guys do on the wall? I can't really find anything different, but I usually prefer to stay away from corner anyway.
In that case high 40-50% should still be possible seeing as a good 20% is possible after a smoke bomb.EDIT: Tom Brady says just the smoke otg after an air throw is coming out. makes sense why it will still work in a string like 3,d1,2xxbomb because they never bounce otg.
hit da lab homie, post up some combos here with %. =]In that case high 40-50% should still be possible seeing as a good 20% is possible after a smoke bomb.
Yeahis everyone connecting 3,d1,2 100% of the time? ive been used to doing 3,2 all the time that 3,d1,2 seems a bit hard for me lol.