eskuAdradit0
"Thanks" button abuser.
Yeah, that uppercut is mad hard and not worth it imo. It's too small of a window. Try the second variation. Does 2% less (still takes about half of your opponent's life) and is way way easier. Try to keep it calm and do not forget inputs. If you can't adjust to the dpad then I'd suggest building your own hitbox. Should make the Shang Tsung experience really enjoyable.Thank you for the post. Guess I skipped watching it all cause I wanted to learn Tsungs combos without morph for the time being. Having trouble timing the uppercut and even getting him to uppercut them backwards for the turnaround into f3,3,4
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Alright so here's the close to corner and corner alternative combos. Maybe you already know them, but it's always good to share.
Close to corner(as in, not in the corner by itself, but mid ground skull hits in the corner). :
upskull, jp, 2,2,1, mid gr. skull, dash, f4,3,4, close ground skull, f4,3, ss - 14 hits 49%. It is POSSIBLE to hit a f4,3,4, ss, but it will still do 49% and is MAD hard to do it. Definetly not worth it.
upskull, jp, 2,2,1, mid gr. skull, dash, f4,3,4, close ground skull, f4,3,4 (upskull)- 13 hits 46%
(I can't recall seeing this anywhere on the internet or any guide, anybody else, etc, but maybe somebody out there tried it prior to me. Not tryin to take credit or anything off anybody, but yeah. It's good meterless shit. Credits to me or whoever did it. EDIT: I just saw Detroitballin pullin something similar on the arizona mk9 finals, so I'm guessin this has been out before. Had no idea. sowy.)
This is the highest damaging combo for shang without using any bar. It's also very easy and that's the best two setups I could come up with. This can be tricky on some maps *cough forest cough* since you can't easily tell when is the corner coming.
Now, everybody knows the regular corner combo. Very easy, quite safe. Newbie friendly.
upskull, jp, 2,2,1, close ground skull, jump kick, f4,3,4 (upskull) - 10 hits 42%.
Trade that whiffed upskull for a ss and you get 48% (12 hits, ss counts as two hits)
However, if you're really that much of a damage wh0re and wanna look fancy, there's an alternative corner combo(and it's variation) that goes:
upskull, jp, f4,3,4, fire skull, b1,2,1,4 ground skull, f4,3,4 (upskull) - 14 hits 43% dmg. That upskull does not hit and is not part of the combo, just helps with the pressure
upskull, jp, f4,3,4, fire kull, b1,2,1 ground skull, f4,3, ss does -14 hits 44%. If you're really going for the soul steal then do the easier corner combo. Does more damage and is way easier.
- Credit goes again to CHECK4900 and his cinematic mk story mode shang tsung vs liu kang video.
This isn't newbie friendly and isn't really worth the shot unless you need that 1% to win the match. Hitting that b1,2,1,4 or just b1,2,1 is not only tricky because of the little window you get, but you gotta hit them as soon as you can, otherwise you will not be able to hit the f4,3,4 or f4,3, ss or some parts may miss. So it's hard x2.
Also, beware of the fact that the soul steal combo does not include the 4 on the b1,2,1. That's because gravity scales too much with it and you won't be able to hit the ss.
Hope it's useful. It's good for when you're facing noobs and they keep shouting "DUDE LEARN ANOTHER COMBO". I'd appreciate some feedback from the first combo, since I haven't tested the upskull pressure variation on a human. I can't really tell if it's a good idea. The second combo is just really to help monotony.