n9195v
Apprentice
forward 2 gives you a free jump in punch or lighting pick your poison. I like doing forward 2 jip back11 Hatchet then combo if the hatchet connects.i quote myself. anybody knows?
forward 2 gives you a free jump in punch or lighting pick your poison. I like doing forward 2 jip back11 Hatchet then combo if the hatchet connects.i quote myself. anybody knows?
Blocking low always works.What's the best way to get in on a character with an amazing D+3 or D+4? His F+3 is out of range and his footsies aren't that great so I feel like I'm forced to do a jump kick which they are usually expecting. The only thing I can think of is step back and lightning but that seems kinda gimmicky and it's easy to punish if whiffed.
No wonder I've been having trouble all this time, I just needed to block low instead of eating all that damage. You must be godlike at this game, well how do I get out of pressure against characters like Jax? Oh well it's easy I'll just block his strings and poke out appropriately and full combo him while taking only chip damage. Thanks for your help man, you really helped me improve my game.Blocking low always works.
Maybe i should elaborate. If you block down 4 they are at disadvantage especially against mileena. If you block D4 return a D4 of your own and dash in and apply some pressure if she teles it wiffs on NW because of the height of his hitbox during the animation again i believe putting her at disadvantage. She could still jump in which is the problem with that so there is some guessing.No wonder I've been having trouble all this time, I just needed to block low instead of eating all that damage. You must be godlike at this game, well how do I get out of pressure against characters like Jax? Oh well it's easy I'll just block his strings and poke out appropriately and full combo him while taking only chip damage. Thanks for your help man, you really helped me improve my game.
Also you asked LOTF as to why Mileena is a bad matchup for him because he has more knowledge and i quote: "D4, d4, d4. Nw has to jump at her or guess right to stuff d4 with f3. If I jump I eat a tele combo for 30% or if I land the jump kick to shoulder, I get 16%. It's just not a good trade cause it's about 50/50.
F3 just isn't reliable on d4 so approaching her is a pain...NW HAS to be patient to even stand a chance and even then...it's a grind to the end. 6-4 mileena."
Wow it sounds like D4 is a pain for NW and it sounds like that's what makes this matchup to be more so in Mileena's favor. So I was asking HIGH level NW players if other characters with great footsies give him as much pain because of his lack of options to counter that. So next time if you're not even going to try to post any helpful advice then you might as well just not post anything at all.
So if I block a D4 I have enough time to dash in for pressure before she can mash out another D4? Also NW's D4 doesn't have nearly as much range so you're sure it can punish a blocked D4 of hers? I feel like I've tried these options before but maybe I'll go back to the lab and put them to the test, and thanks for elaborating it was definitely more helpful.Maybe i should elaborate. If you block down 4 they are at disadvantage especially against mileena. If you block D4 return a D4 of your own and dash in and apply some pressure if she teles it wiffs on NW because of the height of his hitbox during the animation again i believe putting her at disadvantage. She could still jump in which is the problem with that so there is some guessing.
Obviously won't work on Mileena's max range D4 but F3 seems to work consistently on a max range D4.So if I block a D4 I have enough time to dash in for pressure before she can mash out another D4? Also NW's D4 doesn't have nearly as much range so you're sure it can punish a blocked D4 of hers? I feel like I've tried these options before but maybe I'll go back to the lab and put them to the test, and thanks for elaborating it was definitely more helpful.
Nightwolf doesn't have an easy answer to good d+4s, which is why REO, Tom, and I ranked him so low on the tier list. Nightwolf has to take risks by jumping or doing (EX) lightnings. You can try and counter-poke with d+1 or d+4, but doing so is difficult because these pokes have limited range. Take the Mileena match up, for example, which Nightwolf probably loses worse than 6:4. You have to block 50 d+4s in the match, and if you even think about jumping, ball (b,d+4) is one of the most consistent AAs in the game. Even you do manage to punish d+4 with a jump kick, you get subpar damage as FLY said. Against some characters who play good foosties, Nightwolf simply can't get close to initiate his offense.Mosp said:What's the best way to get in on a character with an amazing D+3 or D+4? His F+3 is out of range and his footsies aren't that great so I feel like I'm forced to do a jump kick which they are usually expecting. The only thing I can think of is step back and lightning but that seems kinda gimmicky and it's easy to punish if whiffed.
Ya I just did a few minutes of testing and it seems like it's easier to dash in so I'm not at full range then block and punish with F3. It seemed to be consistent from anything less than her full range as long as it was properly timed. Not sure if she'd be able to interrupt the F3 with a D3 though.Obviously won't work on Mileena's max range D4 but F3 seems to work consistently on a max range D4.