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Question Ask Baraka

EVB SomeCubanGuy

*Hissssssssssss*
WOOOOW +8 on block?! That's sick. That is super helpful XXZ thanks man. This means that F4 after 221+2 us truly a frame trap that'll stuff anything without armor.
 

Somberness

Lights
xxz thank you so much for that info!!!:superman:

the crazy detail you went into in the mileena frame data was awesome im not going to ask for that for baraka (but if you want to,i wont object haha) but could i be a terrible greedy baraka player and ask you to check out f4/f4,4 and u3 on block???
F4 - -7
F44 - -2
U3 - +10
 

Bravo Moe

Baraka Lova
I need a new controller for Baraka. My buisy schedule is fucking me up ...
I've only played 2500 games so far .. Even despite that old controller I have I made that aa spin + charge yesterday
 

LOCO

DADDY BARAKA
does anyone want any more of the info that xxz has provided in da first post?


leme know
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
does anyone want any more of the info that xxz has provided in da first post?


leme know
more baraka info???? hell yeah :headbang::headbang::headbang:
i dont think anyone in baraka threads would say no to that
 

LOCO

DADDY BARAKA
more baraka info???? hell yeah :headbang::headbang::headbang:
i dont think anyone in baraka threads would say no to that
lol i mean the info that xxz has already posted in first post... srry f i confused u

since the info wasnt realy asked for, but is very very much apreciated i was wondering if i should put it in first post
 

LOCO

DADDY BARAKA
actualy i did find some more of his info last night in the freddy forum concerning everyones projectiles...so blade spark info compared to everyone else... ill get the link
..... rite.....
here
First number is projectiles per second, while the second is damage per second, ignoring limitations like Cyrax's net.

Scorpion (hell fire whiff) – 0.88
Scorpion (hell fire) – 0.61, 4.29%
Liu Kang (high) – 1.33, 9.33%
Liu Kang (low) – 1.22, 8.57%
Kung Lao (high) – 1.11, 7.78%
Kung Lao (low) - 1.18, 8.57%
Sub-Zero – 0.83
Sindel (high) – 1.13, 9.06%
Sindel (low) – 1.15, 9.23%
Ermac – 1.09, 8.73%
Reptile (spit) – 1.18, 9.41%
Reptile (sfb) – 1, 5%
Reptile (ffb) – 1, 8%
Kitana – 1.13, 6.79%
Johnny Cage – 0.97, 7.74%
Jade (mid) – 1.02, 8.14%
Jade (high) – 1.03, 8.28%
Jade (low) – 0.88, 7.06%
Mileena – 1.25, 7.5%
Nightwolf (arrow) – 1.05, 6.32%
Nightwolf (lightning) – 0.67, 5.33%
Cyrax – 1.02
Noob Saibot (ghost ball) – 0.88
Noob Saibot (tackle) – 1.02, 8.14%
Noob Saibot (slide) – 1.09, 7.64%
Smoke – 1.25, 7.5%
Sektor (straight) – 1.15, 9.23%
Sektor (up) – 1.13, 9.06%
Sonya – 1.2, 9.6%
Jax – 1.18, 8.24%
Kano – 1.28, 11.49%
Stryker (gun) – 0.97, 5.81%
Stryker (grenade) – 1.05, 9.47%
Shang Tsung (straight) – 1.09, 9.82%
Shang Tsung (up) – 1.13, 9.06%
Shang Tsung (down) – 1.28, 10.21%
Baraka – 1.02, 8.14%
Kabal (gas blast) – 1.02, 9.15%
Kabal (saw) – 1.11, 8.89%
Raiden – 1.07, 7.5%
Cyber Sub-Zero – 0.81
Sheeva – 1.05, 12.63%
Quan Chi – 1.15, 9.23%
Skarlet (dagger) – 1, 6%
Skarlet (dagger cancel) – 1.82, 3.64%
Kenshi (teleflurry) – 1.18, 10.59%
Kenshi (overhead slash) – 1.15, 11.54%
Rain (water ball) – 0.68
Rain (lightning) – 0.91, 2.73%
Freddy Krueger (glove) – 1.28, 8.94%
Freddy Krueger (finger) – 1.05, 9.47%
edit: fixed Sub-Zero's..

The 9 and 10 for Kabal is the lowest I could get. Raiden's teleport is to thank for the saw.

Execution
9 - Kabal (saw)
10 - Kabal (gas blast)
11 - Noob Saibot (tackle)
14 - Noob Saibot (slide)
15 - Freddy (glove), Liu Kang (high)
16 - Baraka
17 - Kano, Liu Kang (low)
18 - Cyrax, Sindel
19 - Ermac, Johnny Cage, Kung Lao (low), Mileena, Skarlet, Smoke
20 - Reptile (spit), Sektor (straight), Sonya
21 - Kenshi (teleflurry), Kung Lao (high), Quan Chi, Shang Tsung (straight)
22 - Scorpion (fire), Stryker (grenade)
23 - Jax
24 - Kitana, Rain (lightning)
25 - Freddy (finger), Kenshi (overhead), Sub-Zero
26 - Jade (low), Raiden, Rain (ball), Sheeva, Stryker (gun)
27 - Noob Saibot (ball)
28 - Jade (mid, high)
29 - Cyber Sub-Zero, Reptile (ball), Shang Tsung (down)
30 - Shang Tsung (up)
31 - Nightwolf (lightning)
37 - Nightwolf (arrow)

Recovery after 1st active frame after the last projectile if there is two.

14 - Skarlet (cancel)
18 - Sektor (up), Shang Tsung (down)
20 - Nightwolf (arrow)
21 - Stryker (gun)
22 - Kitana
23 - Shang Tsung (up)
27 - Kenshi (overhead), Skarlet (dagger)
28 - Jax
29 - Mileena, Smoke
30 - Jade (high), Kano, Kenshi (teleflurry), Liu Kang (high), Raiden, Sonya
31 - Jade (mid), Quan Chi, Reptile, Sheeva
32 - Freddy, Kung Lao (low), Liu Kang (low), Sektor (straight)
33 - Kung Lao (high)
34 - Shang Tsung (straight), Sindel (low), Skarlet (block cancel)
35 - Sindel (high), Stryker (grenade)
36 - Ermac
41 - Cyrax, Noob Saibot (ball), Noob Saibot (slide)
42 - Jade (low), Rain (lightning)
43 - Baraka, Johnny Cage
45 - Cyber Sub-Zero, Kabal (saw)
46 - Scorpion (fire whiff)
47 - Sub-Zero
48 - Noob Saibot (tackle)
49 - Kabal (gas blast)
59 - Nightwolf (lightning)
62 - Rain (ball)


all thanks go to xxz
 

LOCO

DADDY BARAKA
BTW .. I do not understand any of these numbers indeed :)

first column is how many you could throw out per second and the damage that would b delt per second

the second column is start up frames

third column is recovery frames

so to see the overall speed compared to other just compare the first column
or if u wana get technical add the number in 2nd and third column to get the whole duration of the move


like I said before, this is all xxz's work, plus all i said is his knowledge too
 

OnizukaPM

Apprentice
I agree that b3,1,f1 is an important string...I will try this in my next matches, when I see the opponent is blocking; It will probably work, it's true that no one expect this.
About 2,2,1+2, I think this string is useful only for frametraps. There is no way an experienced opponent will get hit by the overhead :(
What do you usually do after a blocked 2,2,1+2? I usually go for f4,4--->throw, but you guys probably have better setups.
I like to do 212+1,f44,d3slices - many chip dmg + mmaaaaaaany meter ^^ :)
 

LOCO

DADDY BARAKA
lol

but gameplay wize?

how would they say... compliment each other as being on your roster, or not compliment...
 

jamessmk

I am your god
lol

but gameplay wize?

how would they say... compliment each other as being on your roster, or not compliment...
I main Baraka. Good zoning, not best Great Ability to get in close but you need good meter management. In close game he has a good mix up with guarantee 30 to 50% in corners with a 25% and up mid range.

Kano =?
 

EVB SomeCubanGuy

*Hissssssssssss*
Kano is one of the best zoners in the game. Knives are possibly the best ground projectile. He builds meter like crazy. His up close game is good too because of the constant threat of Upball. He's got good frame traps with Choke, and B112. I think they compliment each other well. Minus KL, Sub, and Johnny Cage, Kano counters Baraka's matchups pretty well.

Sent from my PC36100 using Tapatalk
 

jamessmk

I am your god
Kano is one of the best zoners in the game. Knives are possibly the best ground projectile. He builds meter like crazy. His up close game is good too because of the constant threat of Upball. He's got good frame traps with Choke, and B112. I think they compliment each other well. Minus KL, Sub, and Johnny Cage, Kano counters Baraka's matchups pretty well.

Sent from my PC36100 using Tapatalk
Definitely, agree Kano is one of most problematics match up
 

DOWNLOADED

The Cowardly Lion
Kano is one of the best zoners in the game. Knives are possibly the best ground projectile. He builds meter like crazy. His up close game is good too because of the constant threat of Upball. He's got good frame traps with Choke, and B112. I think they compliment each other well. Minus KL, Sub, and Johnny Cage, Kano counters Baraka's matchups pretty well.

Sent from my PC36100 using Tapatalk
Except Kano does not really have a problem with Johnny Cage because he stops all pressure with his 6-frame jab xx Choke and turns the situation to his advantage unless he blocks an enhanced fireball from Johnny Cage. Kano also has great oki because of ending combos with Choke and jump kick into his air grab.
 

LOCO

DADDY BARAKA
most damaging

midscreen?
meterless
1 meter
2 meter
3 meter

corner?
meterless
1 meter
2 meter
3 meter

most advantage
midscreen?
corner?

best mixups?

general strategy
rushing?
zoning?
...?
 

Bravo Moe

Baraka Lova
Question: Is it possible to do something after this
b31f1 (after this) ... I read that a person saying b31f1 then blade .. I tried to do blade charge after f1 that in mid-screen and in corner but I couldn't connect.
May be the guy means f1 alone (which is a blade by itself) (not blade charge)... Any ideas ?
 

Bravo Moe

Baraka Lova
Could you maybe D+1, Blade spin or chop chop after it?
Dude, if you do b31f1, after the f1 the opponent will be sent flying across the fullscreen (lol) and there is nothing I can do because the recovery is bad on that too. May be this might happen down the corner .. But I tried yesterday in corner and could not come with blade charge. Will try your suggestion though