Hellbringer
1 2 3 drink
I would not call Aris a stream monster.
But whatever you say.
So aris talk shit and it means the whole community talks shit? seriously don't you understand what im trying to say?
I would not call Aris a stream monster.
But whatever you say.
People look up to Aris as he is a major figure in the Tekken community. My point is some Tekken players will listen to Aris, an established player, say how the Injustice community is not very good, and therefore they will not pick up the game.So aris talk shit and it means the whole community talks shit? seriously don't you understand what im trying to say?
I haven't, i've just not seen you on since.. always on mine craftI may not have the best execution when it comes to fundamentals but i have a basic understanding of what they are and all fundamentals including footsies are in EVERY fighting game and if u think for even 1 second that IGAU dont have footsies, then go ahead and play SFxT which to me, is the WORST balanced game in FG history. Zoidberg said it right when he said "Footsies is using safe attacks to control your opponent and guessing their next move." I havent played SFxT in forever but i remember how broken some of the characters were, (Hugo)
Also, Psycho was a guy that said "ill help you with your fundamentals" but has only showed me how to dash and dash block and has avoided me since lmao
lmao u know where to find me, no excuses. Ive asked you several times and the answer is always "im busy right now, maybe tomorrow."I haven't, i've just not seen you on since.. always on mine craft
http://www.testyourmight.com/threads/basic-fg-terms-and-how-they-apply-to-injustice.33795/Zoidberg, would you be so kind as to link us that thread?
Ling Xiaoyu throws off your entire argument.Same here, but what I think threw off this games balance is the hit boxes.
Catwoman can totally ignore footsies on anticipation.
This^^^ lolLing Xiaoyu throws off your entire argument.
That, and the small characters in Budokai.
Let's throw balance in a fighting game out the window because you want them to feel "super." Yeah, that will keep this game alive.A big problem behind the patches is this community. A lot of people hear bitch and moan about Character X being stronger or faster than Character Y. Nobody stops to think about the characters themselves and that's what upsets me. It's a game about some of our favorite super-heroes, but nobody really wants the heroes and villains to behave like they would. Making Superman as powerful as The Joker undermines the whole idea of the characters being "super.
Let's throw balance in a fighting game out the window because you want them to feel "super." Yeah, that will keep this game alive.
And the Flash buffs. He need it!I like patches and would be happy if they released one a month until the game dies, providing it brings something to improve the game engine, buff a character that needs it or nerfs one that is OP. It keeps the game fresh and interesting.
I certainly approve of the d2 buff, holy crap that was needed. Way too many people online jumping like Mario and getting away with it.
Your last paragraph. You are beyond dumb. :16BitThrowing balance out the window eh? Those examples I listed are how you could fundamentally balance any fighting game in general. Of course, over time certain issue per character may arise, but it hasn't even been 3 months since the game was released and all people do is bitch bitch bitch about every frame-rate like it's the end of the fucking world.
If you want to believe that I want Superman and Black Adam to do 10% damage every hit, please do so. I'll keep pretending that the lot of you bought the game because you liked the characters just as much as you like fighting games, not because it was an excuse to be an eSports "champ" who only cares about doing one combo anyways.
You leave my girl alone.Same here, but what I think threw off this games balance is the hit boxes.
Catwoman can totally ignore footsies on anticipation. Its stupid, and should be fixed. This game should really only have a normal hitbox, and then big hitboxes thats it.
The difference is that they're listening to us now, so if we get a shitty game as a result of them paying too much attention then it's on us.After MK9, it should be no surprise that NRS is not very good at balancing their games. I personally think each iteration of a game should have at least several months to breathe, outside of bugfixes and infinites/block infinites.
I expect that they'll continue to patch while they're releasing DLC, but once that's done, thats it, just like MK9. The game will be how it is, whatever state it's in at the time.