They made a tier list saying Bane is still bottom tier, though.I wonder how much the polls would be skewed towards "no" if REO and Brady made a condescending video scolding us for overreacting.
Forgive me, but this is what I mean by "refusing to adapt". The interactables are a core factor of Injustice's gameplay. Without them the game is a broken cluster-fuck.Interactables need to go. We've given them a chance, now it's time to get back to the core gameplay of injustice.
This is definitely the first time I've seen someone say this. And I very much disagree.Forgive me, but this is what I mean by "refusing to adapt". The interactables are a core factor of Injustice's gameplay. Without them the game is a broken cluster-fuck.
Forgive me, but this is what I mean by "refusing to adapt". The interactables are a core factor of Injustice's gameplay. Without them the game is a broken cluster-fuck.
Wait... with interactables off the game is a cluster fuck, and the random high percentage damage evens it out?Forgive me, but this is what I mean by "refusing to adapt". The interactables are a core factor of Injustice's gameplay. Without them the game is a broken cluster-fuck.
Indeed, because TYM asked for it and they figured "what the heck, lets play it safe".You're making an assumption. They gave us the option to turn off the interactables for a reason. I doubt the game would be broken without them.
Lol fine, I'll move along...erm...into the future, where there's multi-dimensional 2d-fighting games and every character is viable.Wait... with interactables off the game is a cluster fuck, and the random high percentage damage evens it out?
Move along now.
Just because you're aware of it, doesn't have anything to do with it. Say I'm a mobility character against a power on mansion outside, Im in the corner. Naturally I should use the car to get out right? Wrong, they can neutral jump full punish me. Let's say I manage to get out, Im safe right? Nope, they MB the car that hits full screen and I get hit.Lol fine, I'll move along...erm...into the future, where there's multi-dimensional 2d-fighting games and every character is viable.
Other than phantom hitboxes (which should be fixed), what is so random about the interactables? Whether static or dynamic, each object seems to operate with defined functions that both combatants are aware of when the match begins.
But I like this game, and there just so happens to be an option to turn interactables off. It's the darnedest thing isn't it?If you don't like interactables, play a different fighting game. There's quite a few of them, I've read
Naturally you should not use the car to get out, because you can be punished for doing so. Instead, since you're already in the corner, make it a priority to disallow your opponent from using the car. Stick a flag in the ground and claim the corner as yours. Or use your opponent's desire to snatch the car against him (if he meter burns make sure that you're able to jump back to the corner and out of the car's hitbox, which can be done). Or combo them out of the corner altogether and DO NOT go back voluntarily. Come to think of it, wtf were you doing in that corner in the first place? How'd you get there? Could you have prevented it? Whatever the reason, odds are interactables weren't to blame.Just because you're aware of it, doesn't have anything to do with it. Say I'm a mobility character against a power on mansion outside, Im in the corner. Naturally I should use the car to get out right? Wrong, they can neutral jump full punish me. Let's say I manage to get out, Im safe right? Nope, they MB the car that hits full screen and I get hit.
Naturally you should not use the car to get out, because you can be punished for doing so. Instead, since you're already in the corner, make it a priority to disallow your opponent from using the car. Stick a flag in the ground and claim the corner as yours. Or use your opponent's desire to snatch the car against him (if he meter burns make sure that you're able to jump back to the corner and out of the car's hitbox, which can be done). Or combo them out of the corner altogether and DO NOT go back voluntarily. Come to think of it, wtf were you doing in that corner in the first place? How'd you get there? Could you have prevented it? Whatever the reason, odds are interactables weren't to blame.
Don't get me wrong, crazy shit happens in this game. I don't know of a more unforgiving fighting game. IGAU epitomizes the axiom "the best defense is a good offense." What seems random now will simply be realities in the future, realities that every person can successfully account for and deal with.
I'm too tired to type any longer. Maybe tomorrow.
I disagree, how you got to the corner does matter. Causality is important.The way I got into the corner doesn't matter, it's just what it is. Lets say they're in the corner and im full screen and they do it, how should I have avoided that then? Besides interrupting it (lets say I was put into a splat into that). FYI I never use that interactable to get out. I have maybe one time and I got punished for it so that was the end of that.
Were talking about the use of interactables, not how I ended up in the corner.I disagree, how you got to the corner does matter. Causality is important.
Saying "retards" and "fagify" not only invalidate your opinions, but also make you look like an uneducated fuck.Haven't gone through the thread yet , but I feel like you retards don't understand how extremely powerful interactables make the game incredibly more interesting and fun. Basically hold that shit and learn to play.
This the first 2d game where positioning matters outside of the corner. This should be encouraged , not made a simple mini game.
Edit: I know the MK community is a bunch of whiny bitches but please do not fagify the game because you suck dick at learning.
Agreed. IMO I feel that solid fundamentals can really help you in almost any fighting game. In this game however, there are too many variables, random factors and conflicting mechanics that prevent exclusively relying on traditional fundamentals. To me, matches in this game are comparable to playing a game of russian roulette. I find it to be very luck based and situational. Just because you are playing on point and making good reads, playing smart or what have you doesn't mean you will be rewarded accordingly.I like to see and play in straight up fundamentally sound matches
He can do that without those words.Saying "retards" and "fagify" not only invalidate your opinions, but also make you look like an uneducated fuck.