Okay so a few weeks ago I was looking for ways to make Superman's other strings useful, and I think I may have found something interesting. Skimming the forums/guides here (admittedly briefly) I haven't seen anyone talk about what I think I''ve found so either:
1) It was already found and not considered viable/not as good as other setups
or
2) I actually found something new/worthwhile
Messing around with 112 it has some decent surface-level value use to it since it starts with a jab and ends in a somewhat quick overhead that causes a hard knockdown. After trying to see how it could work in a combo however I found that it causes some sort of extended hard knockdown when you use it on an opponent that's being comboed in the air. The overhead 2 smacks them face down sliding them on the ground for an extended time, giving you time to set up an otg dive punch. If you time it right they can't wake up and can only block the mixup.
If this sounds familiar and isn't anything new then sorry for wasting you guys' time, if it is new then I wouldn't mind making a video thread demonstrating it and going further into detail, because I'd really like to share whatever I can.