.
I'm not sure entitlement to info is a significant issue. We are lucky in comparison to what is offered in the way of info for other games and in times past, but that doesn't mean it's ideal for the consumer to dribble out data.
Gamers should be buying games based on the merit of a game and the full understanding of what it is they are buying, but generally we are given as little info as possible in order to get us to buy on our own inability to control our excitement.
The fact that we have been getting a good look at fighters before launch isn't something that should be taken for granted, but that doesn't mean we shouldn't expect it or be OK with less. If someone is going to ask us to buy something, it's pretty fair to ask who the crap is in the game before hand.
There are good reasons to not show unfinished work, but to some extent hiding details isn't really helping people make smart decisions with their money. With this MK thing, the information control wasn't really flowing at a reasonable rate given how close to launch it is. I don't think it's at all weird for people to feel like they should have more information by this point.
I get that it's nice to be able to control information, but it wants to be known. I hope there is always an alternate plan if it finds it's way out, but the fact that we ALL know about this thing shows how desperate and hungry everyone was for the info. If nobody cared, it wouldn't have spread like wildfire. Marketing probably wanted the fans to be this hungry deliberately. If that is what they were going for, it worked.
I don't know if that is in opposition to any point you were making, but that's some typing up there.
I too had my Nintendo Power subscription way back when. Hell I remember cutting my teeth on the Atari, and hearing about this fancy new NES thing that just came out. You figure I would be good at these games by now, or maybe I'm just to old a fart now.