Under_The_Mayo
Master of Quanculations
Haven't added it because my video isn't done. But midscreen njp, dash 2, dash 3 RK, dash 2, dash f2 2 SCAlso I've been messing around with replacing 3 xx Teleflurry with F22 xx Teleflurry as a combo ender.
Seems like it does the same damage in all situations, plus it has more wall carry.
Also applicable in certain situations like:
NJP > 4 xx Rising Karma > 2 > F22 xx Teleflurry (29%)
where 3 xx TF wouldn't hit.
And the reversal one is easier with F2 2 B2. NJP, 2 RK, uppercut, F2 2 b2 for 32%