MadPropz101
"I still got it...but not much of it"
Teching throws is fucking annoying enough without being a 50/50, and it doesn't help that they do 14% each.
I remember almost losing to a Baraka that did nothing but shoot sparks, d2, and throw. It was the dumbest thing ever lol. And I wasn't even jumping in either, the d2 just kept low profiling/interrupting my strings.Teching throws is fucking annoying enough without being a 50/50, and it doesn't help that they do 14% each.
I believe the reasoning is that front throws are way more likely in a lot of cases and people tend to press d1 a lot when up close.So I am baffled that apparently I'm the only one driven INSANE by the fact that you escape a front throw with BACK buttons and a back throw with FRONT buttons?
Front throws should be escapable with FRONT buttons, jeeezzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.
You know..front = front back = back, FRONT BACK FRONT BACK I CANTTAKEITANYMORE
Cage would probably be an absolute nightmare if you had to commit to a throw animation to stop a throw.Hope you guys who voted yes have fun when Cage is in your grill
The injustice throw tech system is perfect. Throws are still very effective but fair.Cage would probably be an absolute nightmare if you had to commit to a throw animation to stop a throw.
These are very different games. You just made the point of how bad Johnny will be with 50/50 throws without realizing that hed most likely be way worse if he could blow you up for whiffing a throw attempt.The injustice throw tech system is perfect. Throws are still very effective but fair.
I’d rather just about anything than get hit by a crushing blow for guessing wrong on a 50/50 when I was already gonna get thrown
Throw tech is the same in MK9/MKX/MK11.I miss the MK9 way of teching throws. Any face button would do.
Sadly trueThrow tech is the same in MK9/MKX/MK11.
Oof. Could have sworn. My memory must be goingThrow tech is the same in MK9/MKX/MK11.
I disagree. The method you suggest would make it so you risk eating a whiff punish and still may not even tech the correct throw. It would make throw tech way too risky.This game has way less mixups as it is, I'm fine with 50/50 throws. I just wish throw tech was the throw button to tech back throws and throw button + forward to tech forward throws instead of face buttons. I don't like how you can often tech throws accidentally by mashing. This would also allow for shimmies and various other mindgames and pressure options
I also wish the throw KB was if you get thrown with no tech attempt twice, to punish those who aren't reacting at all instead of punishing those who are reacting but guessing wrong
You're probably right, throws would be too strong - I guess they can either be 50/50 throws with face button techs or one direction with a throw button tech. Personally I prefer the latter - more mindgames, less mashing and accidental techsI disagree. The method you suggest would make it so you risk eating a whiff punish and still may not even tech the correct throw. It would make throw tech way too risky.
no no bro. you dont get to make teching the throw button and still a guess. thats way too risky.This game has way less mixups as it is, I'm fine with 50/50 throws. I just wish throw tech was the throw button to tech back throws and throw button + forward to tech forward throws instead of face buttons. I don't like how you can often tech throws accidentally by mashing. This would also allow for shimmies and various other mindgames and pressure options
I also wish the throw KB was if you get thrown with no tech attempt twice, to punish those who aren't reacting at all instead of punishing those who are reacting but guessing wrong
Yeah the only way that'd work is if the tech window was longer so they can't be baited, Soul Calibur styleno no bro. you dont get to make teching the throw button and still a guess. thats way too risky.
We all know mashing is good. Let people mash d1 and accidentally tech. but the real problem with this system is the stupid d2s. it covers too many options to just throw it out and makes it a hassle to specifically play around the button
Exactly the lack of mids in the game make it so scrubby in the poke game. I mean first of all you can barely hitconfirm a d1 on hit to use the plus frames in order to jail into a high. So the other dude is just mashing d2 because its the god button and bam you get punished for trying to play wellYeah the only way that'd work is if the tech window was longer so they can't be baited, Soul Calibur style
And yeah safe D2s are definitely annoying and even worse now that they KB. You try and pressure with a high and the opponent gets to mash D2 for a full combo as well as defend against a throw as well as duck under your high in a game with some slow ass mids
Yeah the only way that'd work is if the tech window was longer so they can't be baited, Soul Calibur style
And yeah safe D2s are definitely annoying and even worse now that they KB. You try and pressure with a high and the opponent gets to mash D2 for a full combo as well as defend against a throw as well as duck under your high in a game with some slow ass mids
What would you guys suggest? I pretty much agree it feels a bit weird in a way catching so many uppercuts to the face under highs, or trash D1 on hit follow ups. But not really sure how that would adjust without altering the game too much.Exactly the lack of mids in the game make it so scrubby in the poke game. I mean first of all you can barely hitconfirm a d1 on hit to use the plus frames in order to jail into a high. So the other dude is just mashing d2 because its the god button and bam you get punished for trying to play well
You have to resort to d[> d1 > d1 over and until people maybe stop mashing for 1 sec
Yeah shit's wild af and just looks uglyExactly the lack of mids in the game make it so scrubby in the poke game. I mean first of all you can barely hitconfirm a d1 on hit to use the plus frames in order to jail into a high. So the other dude is just mashing d2 because its the god button and bam you get punished for trying to play well
You have to resort to d[> d1 > d1 over and until people maybe stop mashing for 1 sec
I think D2s need to be have minimal pushback and be much more unsafe on block. Currently being around -6/8 with pushback just ain't it in my opinion. I think they should also have more recovery on whiff and give them a standing hurtbox for a longer period of time - a lot of times people would whiff a D2 in my face, I'd go to punish with a high and my high would whiff tooWhat would you guys suggest? I pretty much agree it feels a bit weird in a way catching so many uppercuts to the face under highs, or trash D1 on hit follow ups. But not really sure how that would adjust without altering the game too much.
Gotta admit, I pretty much agree with everything you said here. Think you're right on the money. That's an OP worthy post.Yeah shit's wild af and just looks ugly
I think D2s need to be have minimal pushback and be much more unsafe on block. Currently being around -6/8 with pushback just ain't it in my opinion. I think they should also have more recovery on whiff and give them a standing hurtbox for a longer period of time - a lot of times people would whiff a D2 in my face, I'd go to punish with a high and my high would whiff too
Also I'd suggest making pokes more negative on block and/or more plus on hit. If I block my opponent's D1, my main option is to D1 back until they stop mashing. If D1s were more negative on block then I'd be able to poke back with a mid or punish with my own D1 and then jail into a high because I have no need to hit-confirm, and if they were more plus on hit I'd be able to hit-confirm into a fast high such that it jails. You could also help by making mids faster
Its the same poke game im mkx except now characters dont seem to have “good”strings for people to wanna respect plus frames. This seems intentional. Off my experience Im worried from playing scorpion who is unsafe on double digit startup mids( unless you use misery blade loadout) that this could be a reflection of the cast. Nobody wants to commit so hard just to have pressure that isnt d1.What would you guys suggest? I pretty much agree it feels a bit weird in a way catching so many uppercuts to the face under highs, or trash D1 on hit follow ups. But not really sure how that would adjust without altering the game too much.