D. R.
Noob
I'll preface this simply with "He needs it"...
I made this to bring to light that Impostor doesn't have to rely solely on his 50/50 for damage. His chip game is borderline ridiculous (though surprisingly fair due to his lackluster frame data and given the amount of testing I've done with all of this) and needs to be utilized by more players, as well as players being knowledgeable of it as a whole. There are numerous other ways to manipulate the strings, characters and positions to get different results that jail as well and/or create hard to avoid scenarios but I'll let you all figure that out for yourselves. As you can see he starts off with two bars of meter and the jailing blockstring builds him a whole other bar meaning he can then spend that third one for the extra chip bringing the final total to 25%.
I made this to bring to light that Impostor doesn't have to rely solely on his 50/50 for damage. His chip game is borderline ridiculous (though surprisingly fair due to his lackluster frame data and given the amount of testing I've done with all of this) and needs to be utilized by more players, as well as players being knowledgeable of it as a whole. There are numerous other ways to manipulate the strings, characters and positions to get different results that jail as well and/or create hard to avoid scenarios but I'll let you all figure that out for yourselves. As you can see he starts off with two bars of meter and the jailing blockstring builds him a whole other bar meaning he can then spend that third one for the extra chip bringing the final total to 25%.