It's just the idiotic extra execution barrier that has no sense and doesn't add any depth, or value to the character, or the game, that we complain about. There is absolutely no logical explanation why cancels should differ on block from on hit, execution wise. It is absurd.
Tremor is the only char with armor launcher and fucking 6f string lol
Shadow Kick EX is useless, any opponent can easy bait that move and punish u.
DB4 ex was only launcher in the corner and must be on combo, i don't know why Paulo removed his armor.
JC NP should be with armor, and if u want to combo, spend another bar.
12(1) and 11 the mid hits whiffs on most character after any "skrc" move. Like Kitana, Mileena, Sub Zero, Reptile, Classic Ermac, Tremor (alternate costume), and u can be punished if u play against a good player.
Example: tremor with his f1 punish u between 11 (punished) 3, 11 (punished) 4 and 12(punished)1.
Because Paulo don't know how to test the shit he does in the game. A lot of Mid Hits whiffs on block because the hurtboxes have more bugs than Windows Vista. And because of that, JC A-List drops from Tier A to Tier B. But i love that char and still playing with him.