GGA Max
Well-Known Member
Abstract:
Bane has venom for a fixed amount of time, so during that time he should make the most of it. Fundamentally, characters need to output highest damage, but during venom, Bane should be working on highest damage per second. Another strong parameter is distance, Bane needs to end specials with lowest distance between fighters to start his next attack.
All data taken with a stop watch while Bane was recorded and played back by the CPU, non-venomed. Please report any corrections that need to be made.
Time:
Special ___Duration(seconds)___Damage_______Damage per Second
DBF3_________2.9__________16_______________5.5______
--EX _________4.4__________21_______________4.8______
BF2__________1.8__________ 7_______________ 3.9______
--EX__________2.1_________14_______________6.7_______
DB2__________1.1__________10_______________9.1______
--EX__________1.9__________19______________10.0______
BF1 (min*)_____1.8__________15_______________8.3______
--EX__________2.7__________22_______________8.1______
BF1 (max*)_____2.3__________15_______________6.5______
--EX__________2.9__________22_______________7.6______
*Where min and max are the closest and furthest possible distances to do the BF1, run.
Distance:
The following list shows Damage per Second in order of how far the special pushes the opponent away, with the closes being first.
Distance is measured in "Blocks" or "Tiles" on the ground in Themyscira.
Damage per Second per Block = (Damage per Second) divided by (Blocks separating characters after the attack)
A number that when higher, means more damage and closer to your opponent after the attack, relative to other possibilities.
Roll mode: On
Special___Damage per Second___Blocks (Themyscira)___Damage per Second per Block
DBF3_________5.5_______________.9_________________6.1_________
BF1 (max)_____6.5_______________1.5_________________4.3__________
BF1-EX (min)___8.1_______________2.6_________________3.1__________
BF1-EX (max)___7.6_______________2.6_________________2.9_________
DBF3-EX______4.8_______________2.7_________________1.7__________
DB2__________9.1_______________2.9_________________3.1__________
BF1 (min)______8.3_______________2.9_________________2.9__________
BF2__________3.9________________4__________________.9__________
BF2-EX_______6.7________________6__________________1.1__________
DB2-EX_______10.0_______________7.5________________1.3_________
Roll mode: Off
Special___Damage per Second___Blocks (Themyscira)___Damage per Second per Block
DBF3_________5.5_______________.9____________________6.1________
DB2__________9.1 _______________1____________________9.1________
BF1 (max)______6.5_______________1.5___________________4.3________
BF2__________3.9_______________2.3___________________1.7________
BF1-EX (min)___8.1_______________2.6____________________3.1________
BF1-EX (max)___7.6_______________2.6___________________2.9_______
DBF3-EX______4.8_______________2.7____________________1.8________
BF1 (min)______8.3_______________2.9___________________2.9_______
BF2-EX_______6.7_______________4.3____________________1.6________
DB2-EX_______10.0______________7.5____________________1.3________
Discussion (Just my opinion, discuss below):
There does not seem to be one perfect solution for what special to use ALL THE TIME. Some specials are good, decent, horrible on block. While their damage, damage per second, and damage per second per distance shows a different optimal special. Start up times are also a consideration.
Conclusion (will be added after hearing community feedback):
Bane has venom for a fixed amount of time, so during that time he should make the most of it. Fundamentally, characters need to output highest damage, but during venom, Bane should be working on highest damage per second. Another strong parameter is distance, Bane needs to end specials with lowest distance between fighters to start his next attack.
All data taken with a stop watch while Bane was recorded and played back by the CPU, non-venomed. Please report any corrections that need to be made.
Time:
Special ___Duration(seconds)___Damage_______Damage per Second
DBF3_________2.9__________16_______________5.5______
--EX _________4.4__________21_______________4.8______
BF2__________1.8__________ 7_______________ 3.9______
--EX__________2.1_________14_______________6.7_______
DB2__________1.1__________10_______________9.1______
--EX__________1.9__________19______________10.0______
BF1 (min*)_____1.8__________15_______________8.3______
--EX__________2.7__________22_______________8.1______
BF1 (max*)_____2.3__________15_______________6.5______
--EX__________2.9__________22_______________7.6______
*Where min and max are the closest and furthest possible distances to do the BF1, run.
Distance:
The following list shows Damage per Second in order of how far the special pushes the opponent away, with the closes being first.
Distance is measured in "Blocks" or "Tiles" on the ground in Themyscira.
Damage per Second per Block = (Damage per Second) divided by (Blocks separating characters after the attack)
A number that when higher, means more damage and closer to your opponent after the attack, relative to other possibilities.
Roll mode: On
Special___Damage per Second___Blocks (Themyscira)___Damage per Second per Block
DBF3_________5.5_______________.9_________________6.1_________
BF1 (max)_____6.5_______________1.5_________________4.3__________
BF1-EX (min)___8.1_______________2.6_________________3.1__________
BF1-EX (max)___7.6_______________2.6_________________2.9_________
DBF3-EX______4.8_______________2.7_________________1.7__________
DB2__________9.1_______________2.9_________________3.1__________
BF1 (min)______8.3_______________2.9_________________2.9__________
BF2__________3.9________________4__________________.9__________
BF2-EX_______6.7________________6__________________1.1__________
DB2-EX_______10.0_______________7.5________________1.3_________
Roll mode: Off
Special___Damage per Second___Blocks (Themyscira)___Damage per Second per Block
DBF3_________5.5_______________.9____________________6.1________
DB2__________9.1 _______________1____________________9.1________
BF1 (max)______6.5_______________1.5___________________4.3________
BF2__________3.9_______________2.3___________________1.7________
BF1-EX (min)___8.1_______________2.6____________________3.1________
BF1-EX (max)___7.6_______________2.6___________________2.9_______
DBF3-EX______4.8_______________2.7____________________1.8________
BF1 (min)______8.3_______________2.9___________________2.9_______
BF2-EX_______6.7_______________4.3____________________1.6________
DB2-EX_______10.0______________7.5____________________1.3________
Discussion (Just my opinion, discuss below):
There does not seem to be one perfect solution for what special to use ALL THE TIME. Some specials are good, decent, horrible on block. While their damage, damage per second, and damage per second per distance shows a different optimal special. Start up times are also a consideration.
Conclusion (will be added after hearing community feedback):