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General/Other KILLER FROST - General Discussion Thread

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Does anybody feel like killer frost is now basically like batgirl with a slide? She has low damaging combos, vortex, good projectiles, and a tight ass:p
They just both happen to have a 50-50, but honestly they both have a lot of things the other one doesn't so they are pretty different if you ask me. I like playing both of them a lot.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
No.


First of, slide can be tech rolled. There is no vortex coming from that at all.
Second, in order to even set up a meterless vortex, u have to end in a hard knock down, like ice grab or u3.


The one I came up with is the one most people are using and the its the one that has the most success.

F3/B1u3, u3x2, 2 slide, u3, dash. If timed right, it goes crosses the opponent up, making them have to reverse input for a wakeup. This version also does more damage than the one you mentioned and sets up a hard knock down. On top of that, b1 slide is a good option after this because it beats most wakeups in the game.

I also like doing GGA 16 Bit's hard knockdown set up with ice grab. She doesn't get the otg slide anymore, but she can still put up some crazy oki games such with it.
What is b1u3 on block? I just keep it simple with the meterless vortex...b1 slide/f3/j3 cross up ----into something that ends with 2 u3's.
 
The one I came up with is the one most people are using and the its the one that has the most success.

F3/B1u3, u3x2, 2 slide, u3, dash. If timed right, it goes crosses the opponent up, making them have to reverse input for a wakeup. This version also does more damage than the one you mentioned and sets up a hard knock down. On top of that, b1 slide is a good option after this because it beats most wakeups in the game.

I also like doing GGA 16 Bit's hard knockdown set up with ice grab. She doesn't get the otg slide anymore, but she can still put up some crazy oki games such with it.[/quote]

This isn't a the same as good as the 50/50 setup though. Your setup puts them in knockdown state so they can wakeup, but why would you do that if you can just do b1, slide, u3, u3, freeze MB, j2, 2. You get a free 50/50 just like before
 

xKhaoTik

The Ignore Button Is Free
What is b1u3 on block? I just keep it simple with the meterless vortex...b1 slide/f3/j3 cross up ----into something that ends with 2 u3's.

-6 with pushback. Only supes will punish it, maybe batman too.

I keep it simple as well. 90% of the time I go for b1slide after the knockdown and once the block that, I'll go for f3. I still need to try the jump stuff tho lol
 

xKhaoTik

The Ignore Button Is Free
The one I came up with is the one most people are using and the its the one that has the most success.

F3/B1u3, u3x2, 2 slide, u3, dash. If timed right, it goes crosses the opponent up, making them have to reverse input for a wakeup. This version also does more damage than the one you mentioned and sets up a hard knock down. On top of that, b1 slide is a good option after this because it beats most wakeups in the game.

I also like doing GGA 16 Bit's hard knockdown set up with ice grab. She doesn't get the otg slide anymore, but she can still put up some crazy oki games such with it.
This isn't a the same as good as the 50/50 setup though. Your setup puts them in knockdown state so they can wakeup, but why would you do that if you can just do b1, slide, u3, u3, freeze MB, j2, 2. You get a free 50/50 just like before[/quote]


Who said this is a 50/50 setup? This is her meterless vortex.
 
This isn't a the same as good as the 50/50 setup though. Your setup puts them in knockdown state so they can wakeup, but why would you do that if you can just do b1, slide, u3, u3, freeze MB, j2, 2. You get a free 50/50 just like before

Who said this is a 50/50 setup? This is her meterless vortex.[/quote]

OH haha, what is her meterless vortex? and why would someone attempt that instead of trying to continuously going into the 50/50 setup?
 

xKhaoTik

The Ignore Button Is Free
Who said this is a 50/50 setup? This is her meterless vortex.
OH haha, what is her meterless vortex? and why would someone attempt that instead of trying to continuously going into the 50/50 setup?[/quote]


She doesnt get a free 50/50 without meter now. If she has meter, she should ALWAYS end combos with the reset into vortex.

But there will be times when she doesn't have meter, which is why this meterless vortex will be used.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Who said this is a 50/50 setup? This is her meterless vortex.
OH haha, what is her meterless vortex? and why would someone attempt that instead of trying to continuously going into the 50/50 setup?
Because one is meterless and the other one costs meter. This isn't practice mode :p :p . Sometimes you can cross people up to screw with their inputs or use it as a mind game. It is a good wrinkle to add to your game to try to do damage and conserve meter. You do have to beware of wakeup's, but if you know people are going to wake up out of it, you can always try to bait and punish it.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
She doesnt get a free 50/50 without meter now. If she has meter, she should ALWAYS end combos with the reset into vortex.

But there will be times when she doesn't have meter, which is why this meterless vortex will be used.
Yeah, I don't ALWAYS do it to be honest. Sometimes I just go off a read and feel like I want to go for it to get some cheap damage and maybe surprise someone who might have typically though "oh he has meter so he is going to use it for the reset". Also, I might go for it to be in a good spot for clashing.

But yeah, more often than not if you have meter then it makes sense to not let them have a way out of the guessing game.
 
Yeah, I don't ALWAYS do it to be honest. Sometimes I just go off a read and feel like I want to go for it to get some cheap damage and maybe surprise someone who might have typically though "oh he has meter so he is going to use it for the reset". Also, I might go for it to be in a good spot for clashing.

But yeah, more often than not if you have meter then it makes sense to not let them have a way out of the guessing game.
Ok that makes sense,so the meterless vortex is b1 slide/f3/j3 cross up? Do we go for the cross up with the j3?
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Ok that makes sense,so the meterless vortex is b1 slide/f3/j3 cross up? Do we go for the cross up with the j3?
Check out the meterless vortex thread in our forum. I stickied it so it is always at the top.
 
I have a fairly specific strategic question which I suppose is mostly directed to 16 Bit, but I'd be interested in the take of other high level players too. It seems like there were more than one time in tournament matches where you had the opponent in the corner and landed the MB Grab where the foe could've been sent on a level transition. Instead, you did the j2 combo follow-up which would do less damage than a transition. I'm not sure if that was tournament nerves/muscle memory or a conscious choice, which I suppose would be motivated by wanting to keep the corner pressure going.

I guess my question is whether the consensus is that (unless a level transition would win the match outright) it is better to keep corner pressure up with KF by doing the j2 follow-up rather than to take the ~36% of a level transition? Particularly in light of 1.05.

Thanks in advance.

GGA 16 Bit
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
I have a fairly specific strategic question which I suppose is mostly directed to 16 Bit, but I'd be interested in the take of other high level players too. It seems like there were more than one time in tournament matches where you had the opponent in the corner and landed the MB Grab where the foe could've been sent on a level transition. Instead, you did the j2 combo follow-up which would do less damage than a transition. I'm not sure if that was tournament nerves/muscle memory or a conscious choice, which I suppose would be motivated by wanting to keep the corner pressure going.

I guess my question is whether the consensus is that (unless a level transition would win the match outright) it is better to keep corner pressure up with KF by doing the j2 follow-up rather than to take the ~36% of a level transition? Particularly in light of 1.05.

Thanks in advance.

GGA 16 Bit



Good question. Depends on the situation. You'd have to point to a specific match. I would say for the most part I wanted to keep them in the corner. IMO it's better to have them in the corner than to get that damage. The times when it'd be worth doing the transition are to do big unclashable damage, to kill or to get them to another stage. I remember when I played Dizzy at UFGT I could have sent us out of the rooftop metropolis but I instead went for a reset. That was a mistake.
 
Thanks, 16 Bit. I didn't mean to put you on blast or anything, it is just your videos are what I have to look at for top KF play. I wish there were more Frosts at the majors, but you're our only hero.

I like the level transitions, so I get amped when it looks like one might be coming. You landed the freeze and I thought, "here we go," but you did the reset instead. Then I remembered the same thing happening at UFGT, so I thought I'd ask. I can't remember which match it was at CEO.
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
I'm still making a lot of mistakes with KF in tournament. I generally play strong in casuals but my instincts with KF in tournament are not there yet. I still make tactical errors and regress to desperate play a lot. Something that will improve as I go, I hope lol.
 

MuMuGuy

Mortal
Hey people, I've been interested in trying out Killer Frost for a while, but have a couple of questions.

1) Does KF take a decent amount of skill to use?
2) After the nerfs, is KF likely to be a mid or low tier character?
3) Is her trait worth using after the patch?

I was in a party with some of my friends during KOTH yesterday and we were discussing the new patch. I told them that I was interested in KF, to which they said she took no skill and was OP despite the nerfs.

I like using characters that take a decent amount of skill to use and are mid tier at best. I enjoyed being a low tier hero in MK9 and get hate mail for it. To give y'all an idea, my main is Kano and my alts are Jade and Sheeva. With respect to IGAU, I need characters that have useful traits in order to maintain interest. I dropped Harley and Cyborg just because their traits were unusable.

Thanks in advance. :)
 
Hey people, I've been interested in trying out Killer Frost for a while, but have a couple of questions.

1) Does KF take a decent amount of skill to use?
2) After the nerfs, is KF likely to be a mid or low tier character?
3) Is her trait worth using after the patch?

I was in a party with some of my friends during KOTH yesterday and we were discussing the new patch. I told them that I was interested in KF, to which they said she took no skill and was OP despite the nerfs.

I like using characters that take a decent amount of skill to use and are mid tier at best. I enjoyed being a low tier hero in MK9 and get hate mail for it. To give y'all an idea, my main is Kano and my alts are Jade and Sheeva. With respect to IGAU, I need characters that have useful traits in order to maintain interest. I dropped Harley and Cyborg just because their traits were unusable.

Thanks in advance. :)
She takes a decent amount of skill because she has alot of setups that scare the shit out of people. Her slide is pretty OP though. But as for your questions IMO

1. skillwise, she is the same as most characters. Just practice and you can get any character down... except maybe lobo. (He's balls)
2. I still think she is high tier. She still has all her tools including the 50/50 mixups, crazy movement, good projectiles, and the newly discovered meterless vortex (omg the vortex is insane)
3. I personally don't like the trait, but I've heard that most people are starting to rely on it more than they did before the patch so that they can actually do some high damaging combos.

Ps-I think Harley quinn is definitely being slept on right now, she got some buffs in the latest patch so her trait is a little better
 

kappie.wp

¯\_(ツ)_/¯
^^ this

But the meterless vortex is not newly discovered. I think xKhaoTik or Konqrr have been doing it a while already.

I don't think her slide is OP as it's her only way of getting in really. She has literally no AA and loses most A2A's. She has an amazing j3 though. She's more technical than alota people think.
 
^^ this

But the meterless vortex is not newly discovered. I think xKhaoTik or Konqrr have been doing it a while already.

I don't think her slide is OP as it's her only way of getting in really. She has literally no AA and loses most A2A's. She has an amazing j3 though. She's more technical than alota people think.
Haha I haven't seen anybody use the vortex in tourney so I guess that's why its "newly discovered" in my mind lol. Why do you think her J3 is good though? Yea it crosses up nicely, but thats about it
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
1) Does KF take a decent amount of skill to use?
2) After the nerfs, is KF likely to be a mid or low tier character?
3) Is her trait worth using after the patch?
1) IMO she is easy to pick up and play well right away. You will be able to scrub out a ton of people with the character, but have to be creative and less scrubby against good players that know how to fight her.
2) IMO she is still probably top 5 in this game
3) Yes, she still has trait setups that take some time to master and you will want to use it as a tool to scare other players into do something; like forcing movement, making a mistake, etc. Being able to manage your trait meter while doing all of her normal stuff will take some time, but be worth it in the end as it leads to increased damage and level 100 swag.
 
1) IMO she is easy to pick up and play well right away. You will be able to scrub out a ton of people with the character, but have to be creative and less scrubby against good players that know how to fight her.
2) IMO she is still probably top 5 in this game
3) Yes, she still has trait setups that take some time to master and you will want to use it as a tool to scare other players into do something; like forcing movement, making a mistake, etc. Being able to manage your trait meter while doing all of her normal stuff will take some time, but be worth it in the end as it leads to increased damage and level 100 swag.
What kind of trait setups do you mean? I never used her trait besides setting up for 50/50 before
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Haha I haven't seen anybody use the vortex in tourney so I guess that's why its "newly discovered" in my mind lol. Why do you think her J3 is good though? Yea it crosses up nicely, but thats about it
A ton of people have been using different versions of a meterless vortex involving an untechable knockdown. This is not new at all. Deeznutz posted a nice video about it, but good Frost players were always taking advantage of this in different ways...some without even knowing about it.

Basically, the reason why you didn't see a lot of the meterless gimmick with u3 before in tournaments, etc was because before version 1.04 (through UFGT), there was a glitch in the game where a human opponent had trouble waking up after knockdowns. A lot of KF players would exploit this by going into the vortex off any knockdown with a very high degree of safety. They could then end their combos with u3, sweep, etc and pressure off them with b1 slide or f3.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
What kind of trait setups do you mean? I never used her trait besides setting up for 50/50 before
I am talking about charging trait at different times during the match, situationally. Once you get it close to activation you can activate and go for max damage off the MB grab. Also there are some combos where you can activate trait after a MB iceberg and go into a trait combo which is guaranteed at that point and not part of the 50-50.
 

kappie.wp

¯\_(ツ)_/¯
Haha I haven't seen anybody use the vortex in tourney so I guess that's why its "newly discovered" in my mind lol. Why do you think her J3 is good though? Yea it crosses up nicely, but thats about it

Her j3's hitbox is what makes it awesome :)