What ppl are forgetting here and calling the cancel advantage nerf "fair" due the damage output was too great and unclashable.
Do not forget that
- GA damage output is not that good from the setups he can use in actual battle , getting 25% and 29% with a bar is ridiculous bad IMO, and that damage is not easy to get as ppl think it is, counting that he still has to load another arrow to keep fighting, sacrifice damage to load Arrow, and the way to sometimes keep up with other characters is by using the Super Reset, in return he has to spend all the bars just to get that damage.
Not to mention that his best launcher (113) has a hitbox problem, which the 1st hit whiff unless used from a j1, he can't punish projectiles by shooting down arrows, and his jump feels kind of heavy, sometimes you can get your damage because ppl can't block F2d13 properly.
Ice Arrow Xcales damage by -5% D2 also does scales damage, but its universal.
There are characters where you can't even stay away from them, you'll get killed if you do, or if you try Chris G tech of Savage blast to build your meter.
If his damage output was increased a little, just change is standing 1 to mid instead of high, and his low arrows to be true crouch, i wouldn't mind if they nerf away all super resets setups.
Electric Arrows are the way to go IMO, but that arrow will only work better if 113 hitbox gets a fix
33~Super on block its a gimmick that can be easely avoided, that setup will only work on who doesn't know the MU, ppl who spent a few mins in the lab will make you waste 4 bars of meter for nothing if you use this setup